Every ability in Pokemon Champions, with a full effect description. Tap an ability's name to see every Pokemon that has it.
Summons strong sunlight that lasts indefinitely upon entering battle.
Raises Speed one stage after each turn.
Doubles evasion when confused.
Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Doubles Speed upon using or losing a held item.
Passes the bearer's held item to an ally when the ally uses up its item.
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves.
Prevents Attack from being lowered by other Pokémon.
Transforms upon entering battle.
Ignores moves and abilities that draw in moves.
Prevents opponents from fleeing or switching out.
Increases Attack to 1.5× with a major status ailment.
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Resets all stat changes upon entering battlefield.
Changes Castform's type and form to match the weather.
Prevents opposing Pokémon from eating held Berries.
Damages attacking Pokémon for 1/8 their max HP on contact.
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Steals attacking Pokémon's held items on contact.
Negates all effects of weather, but does not prevent the weather itself.
Prevents accuracy from being lowered.
Halves damage from Fire moves and burns.
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Ensures all moves used by and against the Pokémon hit.
Increases evasion to 1.25× during hail. Protects against hail damage.
During Hail, this Pokémon has double Speed.
Summons hail that lasts indefinitely upon entering battle.
Strengthens moves that make contact to 1.33× their power.
Raises moves' critical hit rates one stage.
When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Has a 30% chance of poisoning attacking Pokémon on contact.
Has a 30% chance of poisoning target Pokémon upon contact.
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Protects against recoil damage.
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
Halves damage from Fire and Ice moves.
Prevents infatuation and protects against Captivate.
The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
Swaps abilities with opponents on contact.
Halves the Pokémon's weight.
When an ally faints, this Pokémon gains its Ability.
Protects against major status ailments during strong sunlight.
Prevents freezing.
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Transforms into its Hero Form when switching out.
Prevents confusion.
Steals the target's held item when the bearer uses a damaging move.
Protects against damage not directly caused by a move.
Reflects most non-damaging moves back at their user.
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Halves damage taken from full HP.
Strengthens aura and pulse moves to 1.5× their power.
The Pokémon can use its moves as if the weather were harsh sunlight.
Prevents poison.
Summons a sandstorm that lasts indefinitely upon entering battle.
Creates a sandstorm when hit by an attack.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Doubles Speed during a sandstorm. Protects against sandstorm damage.
This Pokémon's moves critical hit against poisoned targets.
Lowers attacking Pokémon's Speed by one stage on contact.
Changes attacking Pokémon's abilities to Mummy on contact.
Reflects any stat-lowering effects.
Doubles the wild encounter rate.
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Protects against sound-based moves.
Protects against damage from weather.
Protects against bullet, ball, and bomb-based moves.
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield.
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Raises a random stat two stages and lowers another one stage after each turn.
Changes the bearer's type to match each move it uses.
Contact moves can strike through Protect/Detect.
Damage from contact moves is halved. Damage from Fire moves is doubled.
Increases moves' accuracy to 1.3×.
Restores HP upon eating a Berry, in addition to the Berry's effect.
This Pokémon can inflict poison on Poison and Steel Pokémon.
Evades Ground moves.
Lets the bearer hit twice with damaging moves. The second hit has half power.
Protects against Defense drops.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Raises Speed one stage upon flinching.
Has a 30% chance of burning attacking Pokémon on contact.
Prevents sleep.
Prevents the Pokémon from using its held item in battle.
Doubles this Pokémon's Speed on Electric Terrain.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Increases Speed to 1.5× with a major status ailment.
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Doubles the effect of berries.
Doubles Attack in battle.
Strengthens critical hits to inflict 3× damage rather than 2×.
Prevents friendly Pokémon from sleeping.
Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Raises Special Attack by two stages upon having any stat lowered.
Makes the Pokémon move last within its move's priority bracket.
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
Inverts stat changes.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Doubles Speed during rain.
Protects allies against moves that affect their mental state.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Has a 10% chance of making target Pokémon flinch with each hit.
Strengthens moves to 1.3× their power when moving last.
Opposing Pokémon cannot use priority attacks.
Doubles Speed during strong sunlight.
Powers up slicing moves.
Reveals the opponents' strongest move upon entering battle.
Raises Attack two stages upon having any stat lowered.
Strengthens biting moves to 1.5× their power.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
This Pokémon's moves do not make contact.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Lowers opponents' Attack one stage upon entering battle.
Prevents paralysis.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Prevents sleep.
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Changes type depending on the terrain.
Increases Defense to 1.5× with a major status ailment.
Strengthens recoil moves to 1.2× their power.
Protects against incoming moves' extra effects.
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Makes sleep pass twice as quickly.
Raises Attack one stage upon KOing a Pokémon.
Cures any major status ailment upon switching out.
Summons rain that lasts indefinitely upon entering battle.
Heals for 1/3 max HP upon switching out.
Absorbs Water moves, healing for 1/4 max HP.
Has a 30% chance of Disabling any move that hits the Pokémon.
Increases the same-type attack bonus from 1.5× to 2×.
When hit by an attack, the power of the next Electric-type move it uses is doubled.
Absorbs Electric moves, raising Speed one stage.
Protects against critical hits.
Prevents a held item from being removed by other Pokémon.
Prevents flinching.
Raises Attack one stage upon taking damage from a Dark move.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Protects from status conditions and halves damage from Ghost-type moves.
Heals for 1/16 max HP after each turn during rain.
Protects against critical hits.
Raises this Pokémon's Defense by one stage when it takes damage from a move.
Raises Flying moves' priority by one stage.
Raises non-damaging moves' priority by one stage.
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Doubles Attack in battle.
Strengthens punch-based moves to 1.2× their power.
Absorbs Grass moves, raising Attack one stage.
Cures any major status ailment after each turn during rain.
Sound-based moves become Water-type.
Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Absorbs Electric moves, healing for 1/4 max HP.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Enables the Pokémon to move first occasionally.
Prevents stats from being lowered by other Pokémon.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Prevents the first instance of battle damage.
Has a 33% chance of curing any major status ailment after each turn.
Prevents the opponent from using any moves that have priority, such as Quick Attack.
Strengthens moves of 60 base power or less to 1.5× their power.
Protects against friendly Pokémon's damaging moves.
Reveals an opponent's held item upon entering battle.
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Copies an opponent's ability upon entering battle.
Bypasses targets' abilities if they could hinder or prevent a move.
Bypasses Light Screen, Reflect, and Safeguard.
Halves damage from physical attacks.
Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Copies stat boosts by the opponent.
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Increases the PP cost of moves targetting the Pokémon by one.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Protects friendly Grass Pokémon from having their stats lowered by other Pokémon.
Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Decreases damage taken from super-effective moves by 1/4.
Decreases damage taken from super-effective moves by 1/4.
When the Pokémon takes damage from a move, it burns the attacker.
Prevents stats from being lowered by other Pokémon.
Has a 30% chance of infatuating attacking Pokémon on contact.
Doubles the Pokémon's weight.
Gives immunity to status moves.
Restores HP when hit by a Ground-type move.
Prevents being forced out of battle by other Pokémon's moves.