Garchomp, Corviknight, and Mega Charizard Y were set as the proven, fixed axis in an attempt to reproduce the high-firepower cycle that had succeeded in a previous tournament, and the new Mega, Mega Raichu Y, was added for its utility as a pivot plus Encore user. After getting advice that a cycle alone had limits by mid-season, Mimikyu was tested as a matchup-oriented pick, then swapped for a Fairy-resistant Primarina in line with the rising trend of Hippowdon.
Garchomp doubles as a finisher and a matchup-breaker with a STAB Choice Scarf, and adopted a Speed-lowering Rock move to secure a Speed advantage against a Swords Dance Ceruledge. Corviknight is the cycle's key pivot agent, using its ability that reflects the opponent's Intimidate and momentum-draining effects to keep Iron Head effective while handling Mimikyu and the Glimmora line; the last slot kept being swapped as a matchup-oriented pick before finally settling on a bulky Archaludon built for Charizard X and Mega Blastoise.