A balanced team where Mega Greninja's Protean keeps the opponent guessing, while Wash Rotom handles physical threats with Levitate and Will-O-Wisp. Garchomp secures its own speed with Scale Shot to set up on its own, and Mimikyu doubles as a sustained closer thanks to the recovery from Drain Punch.
Garchomp (Focus Sash, Rough Skin): Scale Shot / Earthquake / Dragon Tail / Stealth Rock. Raises its own Speed with Scale Shot while combining Earthquake damage with Stealth Rock support.
Scizor (Metal Coat, Technician): Bullet Punch / Knock Off / U-turn / Swords Dance. A physical finisher looking to close games with a Metal Coat-boosted, priority Bullet Punch after Swords Dance.
Mega Greninja (Greninjite, Protean): Ice Beam / Sludge Wave / Grass Knot / Dark Pulse. An all-purpose attacker whose type shifts with the situation, making its coverage moves hard to predict.
Charizard (Blaze): Flamethrower / Air Slash / Solar Beam / Substitute. Enters safely behind a Substitute before handling special damage with Flamethrower and Solar Beam.
Mimikyu (Life Orb, Disguise): Shadow Sneak / Play Rough / Drain Punch / Curse. A sustained attacker that recovers HP with Drain Punch while boosting its power further with Curse.
Wash Rotom (Leftovers, Levitate): Hydro Pump / Volt Switch / Pain Split / Will-O-Wisp. Neutralizes physical attackers with Will-O-Wisp and manages bulk with Pain Split.