A doubles pressure build where Incineroar's Intimidate and Taunt shut down the opponent's support. Sinistcha lures attackers onto itself with Rage Powder to shield its allies, while Talonflame's Tailwind and Feint disrupt the opponent's defensive plan and shake the formation. Mega Floette's Calm Mind and Garchomp's Stomping Tantrum split late-game power between the special and physical sides.
Mega Floette (Floettite, Flower Veil): Moonblast/Dazzling Gleam/Calm Mind/Protect. Status-immune, so it stacks Calm Mind safely as the team's final sweeper.
Incineroar (Sitrus Berry, Intimidate): Flare Blitz/Fake Out/Taunt/Parting Shot. Opens the game by taunting support and chipping physical stats with Intimidate.
Basculegion (Focus Sash, Adaptability): Last Respects/Liquidation/Aqua Jet/Protect. Adaptability-boosted power cleans up one target in an instant.
Sinistcha (Colbur Berry, Hospitality): Shadow Ball/Rage Powder/Life Dew/Protect. Doubles-only shield that redirects hits onto itself with Rage Powder.
Garchomp (Choice Scarf, Rough Skin): Stomping Tantrum/Rock Slide/Dragon Claw/Earthquake. Stomping Tantrum doubles as a Trick Room answer with spread power.
Talonflame (Passho Berry, Gale Wings): Brave Bird/Will-O-Wisp/Feint/Tailwind. Feint breaks defensive plans while Tailwind seizes the speed edge.