A multi-finisher build where three Swords Dance users, Charizard, Mimikyu, and Garchomp, split closing duty depending on the matchup. Orthworm soaks and reflects physical pressure with Iron Defense and Metal Burst, while Mega Raichu Y provides late special firepower via Nasty Plot. Primarina's Encore shuts down the opponent's setup, buying time for whichever Swords Dance sweeper needs to line up safely.
Charizard (Blaze): Flare Blitz/Outrage/Flame Charge/Swords Dance. A physical finisher that secures priority with Flame Charge after Swords Dance.
Mega Raichu Y (Raichunite Y, Lightning Rod): Zap Cannon/Focus Blast/Alluring Voice/Nasty Plot. The team's ultimate weapon, boosting with Nasty Plot before unleashing spread Zap Cannon.
Orthworm (Leftovers, Earth Eater): Heavy Slam/Body Press/Iron Defense/Metal Burst. A defensive wall that stacks Iron Defense, then punishes with Metal Burst.
Mimikyu (Life Orb, Disguise): Play Rough/Wood Hammer/Shadow Sneak/Swords Dance. Wood Hammer covers Water-types too, making it a well-rounded Swords Dance finisher.
Primarina (Sitrus Berry, Torrent): Sparkling Aria/Moonblast/Aqua Jet/Encore. A special-side wall that shuts down setup with Encore.
Garchomp (Focus Sash, Rough Skin): Earthquake/Scale Shot/Thunder Fang/Swords Dance. Scale Shot raises speed while stacking with Swords Dance to maximize power.