Every move in Pokemon Champions — click for the detail page
| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Spike Cannon Fires spikes to hit 2-5 times. | Normal | Physical | 20 | 100% | 15 | 0 |
| Guillotine A one-hit KO, pincer attack. | Normal | Physical | — | 30% | 8 | 0 |
| Sharpen A move that raises the user's ATTACK. | Normal | Status | — | — | 30 | 0 |
| Tickle Makes the foe laugh to lower ATTACK and DEFENSE. | Normal | Status | — | 100% | 20 | 0 |
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Mean Look Prevents fleeing or switching. | Normal | Status | — | — | 8 | 0 |
| Scary Face Sharply reduces the foe's SPEED. | Normal | Status | — | 100% | 12 | 0 |
| Slack Off Slacks off and restores half the maximum HP. | Normal | Status | — | — | 8 | 0 |
| Acupressure The user applies pressure to stress points, sharply boosting one of its stats. | Normal | Status | — | — | 20 | 0 |
| Rapid Spin A high-speed spinning attack. | Normal | Physical | 50 | 100% | 20 | 0 |
| Pay Day Throws coins. Gets them back later. | Normal | Physical | 40 | 100% | 20 | 0 |
| Strength A powerful physi cal attack. | Normal | Physical | 80 | 100% | 15 | 0 |
| Barrage Throws orbs to hit 2-5 times. | Normal | Physical | 15 | 85% | 20 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Focus Energy Raises the criti cal hit ratio. | Normal | Status | — | — | 20 | 0 |
| Bestow The user passes its held item to the target when the target isn’t holding an item. | Normal | Status | — | — | 15 | 0 |
| Wrap Squeezes the foe for 2-5 turns. | Normal | Physical | 15 | 90% | 20 | 0 |
| Shell Smash The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | Normal | Status | — | — | 16 | 0 |
| Shed Tail The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. | Normal | Status | — | — | 12 | 0 |
| Tail Whip Lowers the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| Swallow Absorbs stockpiled power and restores HP. | Normal | Status | — | — | 12 | 0 |
| Foresight Negates accuracy reduction moves. | Normal | Status | — | — | 40 | 0 |
| Extreme Evoboost After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | Normal | Status | — | — | 1 | 0 |
| Thrash Works 2-3 turns and confuses user. | Normal | Physical | 120 | 100% | 12 | 0 |
| Follow Me The user draws attention to itself, making all targets take aim only at the user. | Normal | Status | — | — | 20 | 2 |
| Whirlwind Blows away the foe & ends battle. | Normal | Status | — | — | 20 | -6 |
| Odor Sleuth Negates the foe’s efforts to heighten evasiveness. | Normal | Status | — | — | 40 | 0 |
| Sing May cause the foe to fall asleep. | Normal | Status | — | 55% | 16 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| Tearful Look The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | Normal | Status | — | — | 20 | 0 |
| Teatime The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | Normal | Status | — | — | 12 | 0 |
| Max Strike This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat. | Normal | Physical | 10 | — | 10 | 0 |
| Max Guard This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal | Status | — | — | 10 | 4 |
| Harden Raises the user's DEFENSE. | Normal | Status | — | — | 30 | 0 |
| Sweet Scent Allures the foe to reduce evasiveness. | Normal | Status | — | 100% | 20 | 0 |
| After You The user helps the target and makes it use its move right after the user. | Normal | Status | — | — | 16 | 0 |
| Terrain Pulse The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. | Normal | Special | 50 | 100% | 12 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Explosion Very powerful but makes user faint. | Normal | Physical | 250 | 100% | 8 | 0 |
| Double Hit The user slams the foe with a tail, etc. The target is hit twice in a row. | Normal | Physical | 35 | 90% | 12 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | Normal | Status | — | 100% | 16 | 0 |
| Rock Climb A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | Normal | Physical | 90 | 85% | 20 | 0 |
| Raging Bull The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. | Normal | Physical | 90 | 100% | 12 | 0 |
| Skull Bash 1st turn: Prepare 2nd turn: Attack | Normal | Physical | 130 | 100% | 10 | 0 |
| Lock-On Ensures the next attack will hit. | Normal | Status | — | — | 8 | 0 |
| Recycle Recycles a used item for one more use. | Normal | Status | — | — | 12 | 0 |
| Refresh Heals poisoning, paralysis, or a burn. | Normal | Status | — | — | 20 | 0 |
| Fury Attack Jabs the target 2-5 times. | Normal | Physical | 15 | 85% | 20 | 0 |
| Fury Swipes Quickly scratches 2-5 times. | Normal | Physical | 18 | 80% | 15 | 0 |
| Mind Reader Ensures the next attack will hit. | Normal | Status | — | — | 5 | 0 |
| Trump Card The fewer PP this move has, the greater its power. | Normal | Special | — | — | 5 | 0 |
| Pound Pounds with fore legs or tail. | Normal | Physical | 40 | 100% | 20 | 0 |
| Howl Howls to raise the spirit and boosts ATTACK. | Normal | Status | — | — | 20 | 0 |
| Multi-Attack Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. | Normal | Physical | 120 | 100% | 10 | 0 |
| Mega Kick A powerful kicking attack. | Normal | Physical | 120 | 75% | 8 | 0 |
| Mega Punch A powerful punch thrown very hard. | Normal | Physical | 80 | 85% | 20 | 0 |
| Perish Song Both user and foe faint in 3 turns. | Normal | Status | — | — | 8 | 0 |
| Tackle A full-body charge attack. | Normal | Physical | 40 | 100% | 35 | 0 |
| Crush Grip The foe is crushed with great force. The attack is more powerful the more HP the foe has left. | Normal | Physical | — | 100% | 5 | 0 |
| Reflect Type The user reflects the target’s type, making it the same type as the target. | Normal | Status | — | — | 16 | 0 |
| Flail Stronger if the user's HP is low. | Normal | Physical | — | 100% | 16 | 0 |
| Headbutt An attack that may make foe flinch. | Normal | Physical | 70 | 100% | 15 | 0 |
| Struggle Used only if all PP are exhausted. | Normal | Physical | 50 | — | 1 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Doodle The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. | Normal | Status | 0 | 100% | 10 | 0 |
| Belly Drum Reduces own HP to maximize ATTACK. | Normal | Status | — | — | 12 | 0 |
| Baton Pass Switches while keeping effects. | Normal | Status | — | — | 20 | 0 |
| Glare A move that may cause paralysis. | Normal | Status | — | 100% | 20 | 0 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Slash Has a high criti cal hit ratio. | Normal | Physical | 70 | 100% | 20 | 0 |
| Transform The user assumes the foe's guise. | Normal | Status | — | — | 12 | 0 |
| Camouflage Alters the POKéMON’s type depending on the location. | Normal | Status | — | — | 20 | 0 |
| Stuff Cheeks The user eats its held Berry, then sharply raises its Defense stat. | Normal | Status | — | — | 12 | 0 |
| Noble Roar Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | Normal | Status | — | 100% | 20 | 0 |
| Rage Raises ATTACK if the user is hit. | Normal | Physical | 20 | 100% | 20 | 0 |
| Super Fang Cuts the foe's HP by 1/2. | Normal | Physical | — | 90% | 12 | 0 |
| Work Up The user is roused, and its Attack and Sp. Atk stats increase. | Normal | Status | — | — | 30 | 0 |
| Crush Claw Tears at the foe with sharp claws. May lower DEFENSE. | Normal | Physical | 75 | 95% | 12 | 0 |
| Veevee Volley The more Eevee loves its Trainer, the greater the move’s power. It never misses. | Normal | Physical | — | — | 20 | 0 |
| Blood Moon The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. | Normal | Special | 140 | 100% | 5 | 0 |
| Block Blocks the foe’s way to prevent escape. | Normal | Status | — | — | 8 | 0 |
| Secret Power An attack with effects that vary by location. | Normal | Physical | 70 | 100% | 20 | 0 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Physical | 140 | 100% | 8 | 0 |
| Stockpile Charges up power for up to 3 turns. | Normal | Status | — | — | 20 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Horn Drill A one-hit KO, drill attack. | Normal | Physical | 1 | 30% | 8 | 0 |
| Horn Attack An attack using a horn to jab. | Normal | Physical | 65 | 100% | 25 | 0 |
| Disable Disables the foe's most recent move. | Normal | Status | — | 100% | 20 | 0 |
| Me First The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | Normal | Status | — | — | 20 | 0 |
| Growth Raises the SPCL. ATK rating. | Normal | Status | — | — | 20 | 0 |
| Sonic Boom Always inflicts 20HP damage. | Normal | Special | — | 90% | 20 | 0 |
| Uproar Causes an uproar for 2 to 5 turns and prevents sleep. | Normal | Special | 90 | 100% | 12 | 0 |
| Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Physical | 40 | 100% | 12 | 3 |
| Metronome Randomly uses any POKéMON move. | Normal | Status | — | — | 10 | 0 |
| Hold Hands The user and an ally hold hands. This makes them very happy. | Normal | Status | — | — | 40 | 0 |
| Tail Slap The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | Normal | Physical | 25 | 85% | 12 | 0 |
| Sketch Copies the foe's move permanently. | Normal | Status | — | — | 1 | 0 |
| Spotlight The user shines a spotlight on the target so that only the target will be attacked during the turn. | Normal | Status | — | — | 15 | 3 |
| Swift An attack that never misses. | Normal | Special | 60 | — | 20 | 0 |
| Safeguard Prevents all status problems. | Normal | Status | — | — | 20 | 0 |
| Extreme Speed A powerful first- strike move. | Normal | Physical | 80 | 100% | 8 | 2 |
| Screech Sharply reduces the foe's DEFENSE. | Normal | Status | — | 85% | 20 | 0 |
| Judgment The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. | Normal | Special | 100 | 100% | 10 | 0 |
| Simple Beam The user’s mysterious psychic wave changes the target’s Ability to Simple. | Normal | Status | — | 100% | 16 | 0 |
| Morning Sun Restores HP (varies by time). | Normal | Status | — | — | 8 | 0 |
| Head Charge The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | Normal | Physical | 120 | 100% | 15 | 0 |
| Pain Split Adds user & foe's HPs. Shares total. | Normal | Status | — | — | 20 | 0 |
| Lovely Kiss May cause the foe to fall asleep. | Normal | Status | — | 75% | 10 | 0 |
| Soft-Boiled Restores HP by 1/2 the user's max HP. | Normal | Status | — | — | 8 | 0 |
| Egg Bomb Eggs are hurled at the foe. | Normal | Physical | 100 | 75% | 10 | 0 |
| Encore Makes the foe re peat 2-6 times. | Normal | Status | — | 100% | 8 | 0 |
| Chip Away Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage. | Normal | Physical | 70 | 100% | 20 | 0 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | Normal | Special | 40 | 100% | 15 | 0 |
| Smokescreen Lowers the foe's accuracy. | Normal | Status | — | 100% | 20 | 0 |
| Double Slap Repeatedly slaps 2-5 times. | Normal | Physical | 15 | 85% | 10 | 0 |
| Comet Punch Repeatedly punches 2-5 times. | Normal | Physical | 18 | 85% | 15 | 0 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Status | — | — | 30 | 0 |
| Relic Song The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. | Normal | Special | 75 | 100% | 10 | 0 |
| Milk Drink Restores HP by 1/2 the max HP. | Normal | Status | — | — | 8 | 0 |
| Roar Scares wild foes to end battle. | Normal | Status | — | — | 20 | -6 |
| Growl Reduces the foe's ATTACK. | Normal | Status | — | 100% | 40 | 0 |
| Breakneck Blitz The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | Normal | Physical | — | — | 1 | 0 |
| Breakneck Blitz Dummy Data | Normal | Special | — | — | 1 | 0 |
| Defense Curl Heightens the user's DEFENSE. | Normal | Status | — | — | 40 | 0 |
| Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | Normal | Physical | 70 | 100% | 5 | 0 |
| Weather Ball The move’s type and power change with the weather. | Normal | Special | 50 | 100% | 12 | 0 |
| Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Normal | Status | — | 100% | 20 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Psych Up Copies the foe's stat changes. | Normal | Status | — | — | 12 | 0 |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Physical | — | 100% | 15 | 0 |
| Nature Power The type of attack varies depending on the location. | Normal | Status | — | — | 20 | 0 |
| Self-Destruct Powerful but makes the user faint. | Normal | Physical | 200 | 100% | 8 | 0 |
| Minimize Heightens evasive ness. | Normal | Status | — | — | 12 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Revelation Dance The user attacks the target by dancing very hard. The user’s type determines the type of this move. | Normal | Special | 90 | 100% | 15 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| Dizzy Punch An attack that may cause confusion. | Normal | Physical | 70 | 100% | 10 | 0 |
| Hold Back The user holds back when it attacks and the target is left with at least 1 HP. | Normal | Physical | 40 | 100% | 40 | 0 |
| Quick Attack Lets the user get in the first hit. | Normal | Physical | 40 | 100% | 20 | 1 |
| Tidy Up The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats. | Normal | Status | — | — | 12 | 0 |
| Smelling Salts Powerful against paralyzed foes, but also heals them. | Normal | Physical | 70 | 100% | 10 | 0 |
| Fillet Away The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. | Normal | Status | 0 | — | 10 | 0 |
| Assist Attacks randomly with one of the partner’s moves. | Normal | Status | — | — | 20 | 0 |
| Bind Binds the target for 2-5 turns. | Normal | Physical | 15 | 85% | 20 | 0 |
| Lucky Chant The user chants an incantation toward the sky, preventing the foe from landing critical hits. | Normal | Status | — | — | 30 | 0 |
| Endeavor Gains power if the user’s HP is lower than the foe’s HP. | Normal | Physical | — | 100% | 8 | 0 |
| Wring Out The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | Normal | Special | — | 100% | 5 | 0 |
| Pulverizing Pancake Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | Normal | Physical | 210 | — | 1 | 0 |
| Stomp An attack that may cause flinching. | Normal | Physical | 65 | 100% | 20 | 0 |
| Leer Reduces the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| Population Bomb The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. | Normal | Physical | 20 | 90% | 12 | 0 |
| Vise Grip Grips with power ful pincers. | Normal | Physical | 55 | 100% | 30 | 0 |
| Bide Waits 2-3 turns & hits back double. | Normal | Physical | — | — | 10 | 1 |
| Supersonic Sound waves that cause confusion. | Normal | Status | — | 55% | 20 | 0 |
| Celebrate The Pokémon congratulates you on your special day! | Normal | Status | — | — | 40 | 0 |
| Heal Bell Eliminates all status problems. | Normal | Status | — | — | 8 | 0 |
| Play Nice The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | Normal | Status | — | — | 20 | 0 |
| False Swipe Leaves the foe with at least 1HP. | Normal | Physical | 40 | 100% | 40 | 0 |
| Razor Wind 1st turn: Prepare 2nd turn: Attack | Normal | Special | 80 | 100% | 10 | 0 |
| Swords Dance A dance that in creases ATTACK. | Normal | Status | — | — | 20 | 0 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Court Change With its mysterious power, the user swaps the effects on either side of the field. | Normal | Status | — | 100% | 10 | 0 |
| Covet Cutely begs to obtain an item held by the foe. | Normal | Physical | 60 | 100% | 20 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Tera Starstorm With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon. | Normal | Special | 120 | 100% | 5 | 0 |
| Techno Blast The user fires a beam of light at its target. The type changes depending on the Drive the user holds. | Normal | Special | 120 | 100% | 5 | 0 |
| Conversion Change user's type to a move's type. | Normal | Status | — | — | 30 | 0 |
| Conversion 2 The user's type is made resistant. | Normal | Status | — | — | 30 | 0 |
| Spit Up Releases stockpiled power (the more the better). | Normal | Special | — | 100% | 12 | 0 |
| Splash Has no effect whatsoever. | Normal | Status | — | — | 40 | 0 |
| Tri Attack Fires three kinds of beams at once. | Normal | Special | 80 | 100% | 12 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Power Shift The user swaps its offensive and defensive stats. | Normal | Status | 0 | — | 10 | 0 |
| Feint An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | Normal | Physical | 30 | 100% | 12 | 2 |
| Boomburst The user attacks everything around it with the destructive power of a terrible, explosive sound. | Normal | Special | 140 | 100% | 12 | 0 |
| Cut A basic attack. It can be used to cut down thin trees and grass. | Normal | Physical | 50 | 95% | 30 | 0 |
| Present A bomb that may restore HP. | Normal | Physical | — | 90% | 15 | 0 |
| Flash Blinds the foe to reduce accuracy. | Normal | Status | — | 100% | 20 | 0 |
| Hyper Fang An attack that may cause flinching. | Normal | Physical | 80 | 90% | 15 | 0 |
| Hyper Drill The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. | Normal | Physical | 100 | 100% | 5 | 0 |
| Hyper Voice A loud attack that uses sound waves to injure. | Normal | Special | 90 | 100% | 12 | 0 |
| Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Status | — | — | 12 | 0 |
| Scratch Scratches with sharp claws. | Normal | Physical | 40 | 100% | 35 | 0 |
| Happy Hour Using Happy Hour doubles the amount of prize money received after battle. | Normal | Status | — | — | 30 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Revival Blessing The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. | Normal | Status | 0 | — | 1 | 0 |
| Constrict An attack that may lower SPEED. | Normal | Physical | 10 | 100% | 35 | 0 |
| Mimic Copies a move used by the foe. | Normal | Status | — | — | 10 | 0 |
| Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Status | — | — | 20 | 0 |
| Teeter Dance Confuses all POKéMON on the scene. | Normal | Status | — | 100% | 20 | 0 |
| Wish A wish that restores HP. It takes time to work. | Normal | Status | — | — | 12 | 0 |
| Slam Slams the foe with a tail, vine, etc. | Normal | Physical | 80 | 75% | 20 | 0 |
| Recover Restores HP by 1/2 the max HP. | Normal | Status | — | — | 8 | 0 |
| Mind Blown The user attacks everything around it by causing its own head to explode. This also damages the user. | Fire | Special | 150 | 100% | 5 | 0 |
| Flame Charge The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. | Fire | Physical | 50 | 100% | 20 | 0 |
| Inferno Overdrive Dummy Data | Fire | Special | — | — | 1 | 0 |
| Inferno Overdrive The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | Fire | Physical | — | — | 1 | 0 |
| Max Flare This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | Fire | Physical | 100 | — | 10 | 0 |
| Raging Fury The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move. | Fire | Physical | 120 | 100% | 12 | 0 |
| Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Status | — | 85% | 16 | 0 |
| Magma Storm The foe becomes trapped within a maelstrom of fire that rages for two to five turns. | Fire | Special | 100 | 75% | 5 | 0 |
| Mystical Fire The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. | Fire | Special | 75 | 100% | 12 | 0 |
| Lava Plume An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | Fire | Special | 80 | 100% | 16 | 0 |
| Eruption The higher the user’s HP, the more damage caused. | Fire | Special | 150 | 100% | 8 | 0 |
| Ember An attack that may inflict a burn. | Fire | Special | 40 | 100% | 25 | 0 |
| Fire Fang The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | Fire | Physical | 65 | 95% | 16 | 0 |
| Fire Pledge A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. | Fire | Special | 80 | 100% | 10 | 0 |
| Fire Lash The user strikes the target with a burning lash. This also lowers the target’s Defense stat. | Fire | Physical | 90 | 100% | 16 | 0 |
| Fiery Dance Cloaked in flames, the user dances and flaps its wings. It may also raise the user’s Sp. Atk stat. | Fire | Special | 80 | 100% | 12 | 0 |
| Flame Burst The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | Fire | Special | 70 | 100% | 15 | 0 |
| Fire Punch A fiery punch. May cause a burn. | Fire | Physical | 75 | 100% | 16 | 0 |
| Fire Blast An attack that may cause a burn. | Fire | Special | 110 | 85% | 8 | 0 |
| Burn Up To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | Fire | Special | 130 | 100% | 8 | 0 |
| Incinerate The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | Fire | Special | 60 | 100% | 15 | 0 |
| Blast Burn Powerful, but leaves the user immobile the next turn. | Fire | Special | 150 | 90% | 8 | 0 |
| Blaze Kick A kick with a high critical- hit ratio. May cause a burn. | Fire | Physical | 85 | 90% | 12 | 0 |
| Sacred Fire An attack that may inflict a burn. | Fire | Physical | 100 | 95% | 5 | 0 |
| Armor Cannon The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats. | Fire | Special | 120 | 100% | 8 | 0 |
| Inferno The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. | Fire | Special | 100 | 50% | 8 | 0 |
| Temper Flare Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | Fire | Physical | 75 | 100% | 12 | 0 |
| Heat Wave Exhales a hot breath on the foe. May inflict a burn. | Fire | Special | 95 | 90% | 12 | 0 |
| Overheat Allows a full-power attack, but sharply lowers SP. ATK. | Fire | Special | 130 | 90% | 8 | 0 |
| Bitter Blade The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target. | Fire | Physical | 90 | 100% | 12 | 0 |
| Sizzly Slide The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | Fire | Physical | 60 | 100% | 20 | 0 |
| Burning Jealousy The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | Fire | Special | 70 | 100% | 8 | 0 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Fusion Flare The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. | Fire | Special | 100 | 100% | 5 | 0 |
| Shell Trap The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. | Fire | Special | 150 | 100% | 5 | -3 |
| Blue Flare The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn. | Fire | Special | 130 | 85% | 5 | 0 |
| Flare Blitz The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | Fire | Physical | 120 | 100% | 16 | 0 |
| Torch Song The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. | Fire | Special | 80 | 100% | 12 | 0 |
| Blazing Torque | Fire | Physical | 80 | 100% | 10 | 0 |
| Flamethrower An attack that may inflict a burn. | Fire | Special | 90 | 100% | 16 | 0 |
| Pyro Ball The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | Fire | Physical | 120 | 90% | 5 | 0 |
| Burning Bulwark The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it. | Fire | Status | 0 | 0% | 10 | 4 |
| Flame Wheel An attack that may cause a burn. | Fire | Physical | 60 | 100% | 25 | 0 |
| Searing Shot An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | Fire | Special | 100 | 100% | 5 | 0 |
| Fire Spin Traps foe in fire for 2-5 turns. | Fire | Special | 35 | 85% | 16 | 0 |
| Heat Crash The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage. | Fire | Physical | 1 | 100% | 12 | 0 |
| V-create With a hot flame on its forehead, the user hurls itself at its target. It lowers the user’s Defense, Sp. Def, and Speed stats. | Fire | Physical | 180 | 95% | 5 | 0 |
| Bubble An attack that may reduce SPEED. | Water | Special | 40 | 100% | 30 | 0 |
| Bubble Beam An attack that may lower SPEED. | Water | Special | 65 | 100% | 20 | 0 |
| Origin Pulse The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | Water | Special | 110 | 85% | 10 | 0 |
| Clamp Traps the foe for 2-5 turns. | Water | Physical | 35 | 85% | 15 | 0 |
| Withdraw Heightens the user's DEFENSE. | Water | Status | — | — | 40 | 0 |
| Snipe Shot The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target. | Water | Special | 80 | 100% | 15 | 0 |
| Dive Dives underwater the first turn and strikes next turn. | Water | Physical | 80 | 100% | 12 | 0 |
| Max Geyser This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | Water | Physical | 10 | — | 10 | 0 |
| Octazooka An attack that may reduce accuracy. | Water | Special | 65 | 85% | 10 | 0 |
| Sparkling Aria The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | Water | Special | 90 | 100% | 12 | 0 |
| Water Sport The user becomes soaked to raise resistance to fire. | Water | Status | — | — | 15 | 0 |
| Water Gun Squirts water to attack. | Water | Special | 40 | 100% | 25 | 0 |
| Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | Water | Status | — | 100% | 20 | 0 |
| Water Shuriken The user hits the target with throwing stars two to five times in a row. This move always goes first. | Water | Special | 15 | 100% | 20 | 1 |
| Water Pledge A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | Water | Special | 80 | 100% | 10 | 0 |
| Water Pulse Attacks with ultrasonic waves. May confuse the foe | Water | Special | 60 | 100% | 20 | 0 |
| Oceanic Operetta The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | Water | Special | 195 | — | 1 | 0 |
| Whirlpool Traps the foe for 2-5 turns. | Water | Special | 35 | 85% | 16 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Life Dew The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | Water | Status | — | — | 12 | 0 |
| Bouncy Bubble The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | Water | Special | 60 | 100% | 20 | 0 |
| Razor Shell The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat. | Water | Physical | 75 | 95% | 12 | 0 |
| Brine If the target’s HP is down to about half, this attack will hit with double the power. | Water | Special | 65 | 100% | 10 | 0 |
| Surging Strikes The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | Water | Physical | 25 | 100% | 5 | 0 |
| Hydro Vortex Dummy Data | Water | Special | — | — | 1 | 0 |
| Hydro Vortex The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | Water | Physical | — | — | 1 | 0 |
| Steam Eruption The user immerses the target in superheated steam. This may also leave the target with a burn. | Water | Special | 110 | 95% | 5 | 0 |
| Fishious Rend The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | Water | Physical | 85 | 100% | 10 | 0 |
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP on every turn. | Water | Status | — | — | 20 | 0 |
| Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | Water | Physical | 85 | 100% | 12 | 0 |
| Aqua Step The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat. | Water | Physical | 80 | 100% | 12 | 0 |
| Aqua Jet The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Water | Physical | 40 | 100% | 20 | 1 |
| Aqua Cutter The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. | Water | Physical | 70 | 100% | 20 | 0 |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Water | Physical | 90 | 90% | 12 | 0 |
| Scald The user shoots boiling hot water at its target. It may also leave the target with a burn. | Water | Special | 80 | 100% | 16 | 0 |
| Wave Crash The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed. | Water | Physical | 120 | 100% | 12 | 0 |
| Jet Punch The user summons a torrent around its fist and punches at blinding speed. This move always goes first. | Water | Physical | 60 | 100% | 16 | 1 |
| Crabhammer Has a high criti cal hit ratio. | Water | Physical | 100 | 95% | 12 | 0 |
| Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 | 0 |
| Splishy Splash The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | Water | Special | 90 | 100% | 15 | 0 |
| Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Water | Physical | 60 | 100% | 20 | 0 |
| Muddy Water Attacks with muddy water. May lower accuracy. | Water | Special | 90 | 85% | 12 | 0 |
| Triple Dive The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row. | Water | Physical | 30 | 95% | 10 | 0 |
| Surf A strong water- type attack. | Water | Special | 90 | 100% | 16 | 0 |
| Waterfall An aquatic charge attack. | Water | Physical | 80 | 100% | 16 | 0 |
| Hydro Steam The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. | Water | Special | 80 | 100% | 15 | 0 |
| Hydro Cannon Powerful, but leaves the user immobile the next turn. | Water | Special | 150 | 90% | 8 | 0 |
| Hydro Pump A powerful water- type attack. | Water | Special | 110 | 80% | 8 | 0 |
| Water Spout Inflicts more damage if the user’s HP is high. | Water | Special | 150 | 100% | 8 | 0 |
| 10,000,000 Volt Thunderbolt The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | Electric | Special | 195 | — | 1 | 0 |
| Thunderbolt An attack that may cause paralysis. | Electric | Special | 90 | 100% | 16 | 0 |
| Eerie Impulse The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | Electric | Status | — | 100% | 16 | 0 |
| Bolt Strike The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. | Electric | Physical | 130 | 85% | 5 | 0 |
| Max Lightning This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | Electric | Physical | 10 | — | 10 | 0 |
| Rising Voltage The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. | Electric | Special | 70 | 100% | 20 | 0 |
| Electro Drift The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. | Electric | Special | 100 | 100% | 5 | 0 |
| Stoked Sparksurfer After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | Electric | Special | 175 | — | 1 | 0 |
| Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Special | 80 | 100% | 16 | 0 |
| Thunder An attack that may cause paralysis. | Electric | Special | 110 | 70% | 12 | 0 |
| Thunder Fang The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | Electric | Physical | 65 | 95% | 16 | 0 |
| Thunder Punch An electrified punch that may paralyze the foe. | Electric | Physical | 75 | 100% | 16 | 0 |
| Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | Electric | Physical | 20 | 100% | 20 | 0 |
| Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Electric | Special | 70 | 100% | 20 | 0 |
| Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Physical | 120 | 100% | 16 | 0 |
| Electrify If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. | Electric | Status | — | — | 20 | 0 |
| Spark An attack that may cause paralysis. | Electric | Physical | 65 | 100% | 20 | 0 |
| Gigavolt Havoc The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | Electric | Physical | — | — | 1 | 0 |
| Gigavolt Havoc Dummy Data | Electric | Special | — | — | 1 | 0 |
| Supercell Slam The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | Electric | Physical | 100 | 95% | 16 | 0 |
| Thunder Cage The user traps the target in a cage of sparking electricity for four to five turns. | Electric | Special | 80 | 90% | 15 | 0 |
| Aura Wheel Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. | Electric | Physical | 110 | 100% | 12 | 0 |
| Overdrive The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | Electric | Special | 80 | 100% | 10 | 0 |
| Wild Charge The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | Electric | Physical | 90 | 100% | 16 | 0 |
| Electro Shot The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. | Electric | Special | 130 | 100% | 12 | 0 |
| Electroweb The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat. | Electric | Special | 55 | 95% | 16 | 0 |
| Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | Electric | Special | — | 100% | 12 | 0 |
| Electric Terrain The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. | Electric | Status | — | — | 12 | 0 |
| Magnetic Flux The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | Electric | Status | — | — | 20 | 0 |
| Bolt Beak The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | Electric | Physical | 85 | 100% | 10 | 0 |
| Shock Wave A fast and unavoidable electric attack. | Electric | Special | 60 | — | 20 | 0 |
| Double Shock The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. | Electric | Physical | 120 | 100% | 5 | 0 |
| Thunder Shock An attack that may cause paralysis. | Electric | Special | 40 | 100% | 30 | 0 |
| Thunder Wave A move that may cause paralysis. | Electric | Status | — | 90% | 20 | 0 |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Status | — | — | 12 | 0 |
| Zap Cannon An attack that always paralyzes. | Electric | Special | 120 | 50% | 8 | 0 |
| Thunderclap This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. | Electric | Special | 70 | 100% | 5 | 1 |
| Zing Zap A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | Electric | Physical | 80 | 100% | 10 | 0 |
| Buzzy Buzz The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | Electric | Special | 60 | 100% | 20 | 0 |
| Charge Beam The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | Electric | Special | 50 | 90% | 12 | 0 |
| Wildbolt Storm The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis. | Electric | Special | 100 | 80% | 10 | 0 |
| Charge Charges power to boost the electric move used next. | Electric | Status | — | — | 20 | 0 |
| Fusion Bolt The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. | Electric | Physical | 100 | 100% | 5 | 0 |
| Parabolic Charge The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. | Electric | Special | 65 | 100% | 20 | 0 |
| Zippy Zap The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | Electric | Physical | 80 | 100% | 10 | 2 |
| Ion Deluge The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | Electric | Status | — | — | 25 | 1 |
| Plasma Fists The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | Electric | Physical | 100 | 100% | 15 | 0 |
| Pika Papow The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | Electric | Special | — | — | 20 | 0 |
| Catastropika The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | Electric | Physical | 210 | — | 1 | 0 |
| Branch Poke The user attacks the target by poking it with a sharply pointed branch. | Grass | Physical | 40 | 100% | 40 | 0 |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 | 0 |
| Worry Seed A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | Grass | Status | — | 100% | 12 | 0 |
| Synthesis Restores HP (varies by time). | Grass | Status | — | — | 8 | 0 |
| Leaf Tornado The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | Grass | Special | 65 | 90% | 10 | 0 |
| Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | Grass | Physical | 55 | 100% | 20 | 0 |
| Grassy Terrain The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | Grass | Status | — | — | 12 | 0 |
| Giga Drain Steals 1/2 of the damage inflicted. | Grass | Special | 75 | 100% | 12 | 0 |
| Petal Blizzard The user stirs up a violent petal blizzard and attacks everything around it. | Grass | Physical | 90 | 100% | 16 | 0 |
| Petal Dance Works 2-3 turns and confuses user. | Grass | Special | 120 | 100% | 12 | 0 |
| Leafage The user attacks by pelting the target with leaves. | Grass | Physical | 40 | 100% | 40 | 0 |
| Spiky Shield In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | Grass | Status | — | — | 8 | 4 |
| Max Overgrowth This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | Grass | Physical | 10 | — | 10 | 0 |
| Ivy Cudgel The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit. | Grass | Physical | 100 | 100% | 10 | 0 |
| Vine Whip Whips the foe with slender vines. | Grass | Physical | 45 | 100% | 25 | 0 |
| Drum Beating The user plays its drum, controlling the drum’s roots to attack the target. This also lowers the target’s Speed stat. | Grass | Physical | 80 | 100% | 10 | 0 |
| Leaf Blade Slashes with a sharp leaf. High critical-hit ratio. | Grass | Physical | 90 | 100% | 16 | 0 |
| Leaf Storm A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | Grass | Special | 130 | 90% | 8 | 0 |
| Mega Drain Steals 1/2 of the damage inflicted. | Grass | Special | 40 | 100% | 15 | 0 |
| Magical Leaf Attacks with a strange leaf that cannot be evaded. | Grass | Special | 60 | — | 20 | 0 |
| Cotton Spore Sharply reduces the foe's SPEED. | Grass | Status | — | 100% | 20 | 0 |
| Needle Arm Attacks with thorny arms. May cause flinching. | Grass | Physical | 60 | 100% | 15 | 0 |
| Spore A move that induces sleep. | Grass | Status | — | 100% | 16 | 0 |
| Bloom Doom Dummy Data | Grass | Special | — | — | 1 | 0 |
| Bloom Doom The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | Grass | Physical | — | — | 1 | 0 |
| Ingrain Lays roots that restore HP. The user can’t switch out. | Grass | Status | — | — | 20 | 0 |
| Apple Acid The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat. | Grass | Special | 90 | 100% | 12 | 0 |
| Solar Blade In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | Grass | Physical | 125 | 100% | 12 | 0 |
| Solar Beam 1st turn: Prepare 2nd turn: Attack | Grass | Special | 120 | 100% | 12 | 0 |
| Sleep Powder May cause the foe to fall asleep. | Grass | Status | — | 75% | 16 | 0 |
| Forest’s Curse | Grass | Status | — | 100% | 20 | 0 |
| Forest’s Curse The user puts a forest curse on the target. Afflicted targets are now Grass type as well. | Grass | Status | — | 100% | 20 | 0 |
| Seed Flare The user generates a shock wave from within its body. It may also lower the target’s Sp. Def. | Grass | Special | 120 | 85% | 5 | 0 |
| Syrup Bomb The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. | Grass | Special | 60 | 90% | 12 | 0 |
| Sappy Seed The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | Grass | Physical | 100 | 90% | 10 | 0 |
| Bullet Seed Shoots 2 to 5 seeds in a row to strike the foe. | Grass | Physical | 25 | 100% | 20 | 0 |
| Leech Seed Steals HP from the foe on every turn. | Grass | Status | — | 90% | 12 | 0 |
| Seed Bomb The user slams a barrage of hard- shelled seeds down on the foe from above. | Grass | Physical | 80 | 100% | 16 | 0 |
| Aromatherapy Heals all status problems with a soothing scent. | Grass | Status | — | — | 5 | 0 |
| Energy Ball The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | Grass | Special | 90 | 100% | 12 | 0 |
| Wood Hammer The user slams its rugged body into the foe to attack. The user also sustains serious damage. | Grass | Physical | 120 | 100% | 16 | 0 |
| Horn Leech The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. | Grass | Physical | 75 | 100% | 12 | 0 |
| Razor Leaf Has a high criti cal hit ratio. | Grass | Physical | 55 | 95% | 25 | 0 |
| Stun Spore A move that may paralyze the foe. | Grass | Status | — | 75% | 20 | 0 |
| Jungle Healing The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | Grass | Status | — | — | 10 | 0 |
| Snap Trap The user snares the target in a snap trap for four to five turns. | Grass | Physical | 35 | 100% | 16 | 0 |
| Cotton Guard The user protects itself by wrapping its body in soft cotton, drastically raising the user’s Defense stat. | Grass | Status | — | — | 12 | 0 |
| Chloroblast The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user's action speed. | Grass | Special | 150 | 95% | 5 | 0 |
| Trop Kick The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. | Grass | Physical | 85 | 100% | 16 | 0 |
| Flower Trick The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit. | Grass | Physical | 70 | — | 12 | 0 |
| Power Whip The user violently whirls its vines or tentacles to harshly lash the foe. | Grass | Physical | 120 | 85% | 12 | 0 |
| Grass Knot The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Grass | Special | — | 100% | 20 | 0 |
| Grass Pledge A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. | Grass | Special | 80 | 100% | 10 | 0 |
| Grass Whistle Lulls the foe into sleep with a pleasant melody. | Grass | Status | — | 55% | 15 | 0 |
| Frenzy Plant Powerful, but leaves the user immobile the next turn. | Grass | Special | 150 | 90% | 8 | 0 |
| Spicy Extract The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. | Grass | Status | — | — | 16 | 0 |
| Matcha Gotcha The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. | Grass | Special | 80 | 90% | 16 | 0 |
| Absorb Steals 1/2 of the damage inflicted. | Grass | Special | 20 | 100% | 25 | 0 |
| Strength Sap The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. | Grass | Status | — | 100% | 12 | 0 |
| Grav Apple The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat. | Grass | Physical | 90 | 100% | 12 | 0 |
| Icicle Crash The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. | Ice | Physical | 85 | 90% | 12 | 0 |
| Icicle Spear Attacks the foe by firing 2 to 5 icicles in a row. | Ice | Physical | 25 | 100% | 20 | 0 |
| Freezy Frost The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. | Ice | Special | 100 | 90% | 10 | 0 |
| Ice Beam An attack that may freeze the foe. | Ice | Special | 90 | 100% | 12 | 0 |
| Ice Punch An icy punch. May cause freezing. | Ice | Physical | 75 | 100% | 16 | 0 |
| Blizzard An attack that may freeze the foe. | Ice | Special | 110 | 70% | 8 | 0 |
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Ice | Physical | 60 | 100% | 12 | -4 |
| Powder Snow An attack that may cause freezing. | Ice | Special | 40 | 100% | 25 | 0 |
| Max Hailstorm This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | Ice | Physical | 10 | — | 10 | 0 |
| Subzero Slammer Dummy Data | Ice | Special | — | — | 1 | 0 |
| Subzero Slammer The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | Ice | Physical | — | — | 1 | 0 |
| Glacial Lance The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | Ice | Physical | 120 | 100% | 5 | 0 |
| Mountain Gale The user hurls giant chunks of ice at the target to inflict damage. | Ice | Physical | 120 | 85% | 12 | 0 |
| Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | Ice | Status | — | — | 8 | 0 |
| Hail Summons a hailstorm that strikes every turn. | Ice | Status | — | — | 10 | 0 |
| Chilly Reception The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns. | Ice | Status | — | — | 12 | 0 |
| Ice Ball A 5-turn attack that gains power on successive hits. | Ice | Physical | 30 | 90% | 20 | 0 |
| Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | Ice | Physical | 80 | 100% | 16 | 0 |
| Ice Hammer The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | Ice | Physical | 100 | 90% | 12 | 0 |
| Glaciate The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets’ Speed stat. | Ice | Special | 65 | 95% | 10 | 0 |
| Icy Wind An icy attack that lowers SPEED. | Ice | Special | 55 | 95% | 16 | 0 |
| Ice Shard The user flash freezes chunks of ice and hurls them. This move always goes first. | Ice | Physical | 40 | 100% | 20 | 1 |
| Frost Breath The user blows a cold breath on the target. This attack always results in a critical hit. | Ice | Special | 60 | 90% | 12 | 0 |
| Ice Fang The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | Ice | Physical | 65 | 95% | 16 | 0 |
| Aurora Veil This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | Ice | Status | — | — | 20 | 0 |
| Aurora Beam An attack that may lower ATTACK. | Ice | Special | 65 | 100% | 20 | 0 |
| Sheer Cold A chilling attack that causes fainting if it hits. | Ice | Special | — | 30% | 8 | 0 |
| Ice Burn On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | Ice | Special | 140 | 90% | 5 | 0 |
| Triple Axel A consecutive three-kick attack that becomes more powerful with each successful hit. | Ice | Physical | 20 | 90% | 12 | 0 |
| Freeze-Dry The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | Ice | Special | 70 | 100% | 20 | 0 |
| Freeze Shock On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis. | Ice | Physical | 140 | 90% | 5 | 0 |
| Haze Eliminates all stat changes. | Ice | Status | — | — | 20 | 0 |
| Mist Prevents stat reduction. | Ice | Status | — | — | 30 | 0 |
| Triple Arrows The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target's defensive stats. | Fighting | Physical | 90 | 100% | 12 | 0 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | Fighting | Physical | 40 | 100% | 20 | 0 |
| Reversal Stronger if the user's HP is low. | Fighting | Physical | — | 100% | 16 | 0 |
| Upper Hand The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting | Physical | 65 | 100% | 16 | 3 |
| Focus Blast The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | Fighting | Special | 120 | 70% | 8 | 0 |
| Brick Break Destroys barriers such as REFLECT and causes damage. | Fighting | Physical | 75 | 100% | 16 | 0 |
| Max Knuckle This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats. | Fighting | Physical | 10 | — | 10 | 0 |
| Rolling Kick A fast, spinning kick. | Fighting | Physical | 60 | 85% | 15 | 0 |
| Double Kick A double kicking attack. | Fighting | Physical | 30 | 100% | 30 | 0 |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | Fighting | Physical | 75 | 100% | 12 | 0 |
| Low Sweep The user attacks the target’s legs swiftly, reducing the target’s Speed stat. | Fighting | Physical | 65 | 100% | 20 | 0 |
| Revenge An attack that gains power if injured by the foe. | Fighting | Physical | 60 | 100% | 10 | -4 |
| Mat Block Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | Fighting | Status | — | — | 10 | 0 |
| Mach Punch A fast punch that lands first. | Fighting | Physical | 40 | 100% | 20 | 1 |
| Final Gambit The user risks everything to attack its target. The user faints but does damage equal to the user’s HP. | Fighting | Special | 1 | 100% | 8 | 0 |
| High Jump Kick May miss and hurt the user. | Fighting | Physical | 130 | 90% | 12 | 0 |
| Octolock The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn. | Fighting | Status | — | 100% | 15 | 0 |
| Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Fighting | Physical | 80 | 100% | 12 | 0 |
| Rock Smash An attack that may lower DEFENSE. | Fighting | Physical | 40 | 100% | 15 | 0 |
| Vital Throw A 2nd-strike move that never misses. | Fighting | Physical | 70 | — | 10 | -1 |
| Force Palm The foe is attacked with a shock wave. It may also leave the target paralyzed. | Fighting | Physical | 60 | 100% | 10 | 0 |
| Axe Kick The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. | Fighting | Physical | 120 | 90% | 12 | 0 |
| Circle Throw The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | Fighting | Physical | 60 | 90% | 12 | -6 |
| No Retreat This move raises all the user’s stats but prevents the user from switching out or fleeing. | Fighting | Status | — | — | 8 | 0 |
| Bulk Up Bulks up the body to boost both ATTACK and DEFENSE. | Fighting | Status | — | — | 20 | 0 |
| Sacred Sword The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage. | Fighting | Physical | 90 | 100% | 16 | 0 |
| Arm Thrust Straight-arm punches that strike the foe 2 to 5 times. | Fighting | Physical | 15 | 100% | 20 | 0 |
| Sky Uppercut An uppercut thrown as if leaping into the sky. | Fighting | Physical | 85 | 90% | 15 | 0 |
| Meteor Assault The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger. | Fighting | Physical | 150 | 100% | 5 | 0 |
| Victory Dance The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent. | Fighting | Status | 0 | — | 10 | 0 |
| Secret Sword The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | Fighting | Special | 85 | 100% | 10 | 0 |
| Low Kick An attack that may cause flinching. | Fighting | Physical | — | 100% | 20 | 0 |
| Hammer Arm The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | Fighting | Physical | 100 | 90% | 12 | 0 |
| Superpower Boosts strength sharply, but lowers abilities. | Fighting | Physical | 120 | 100% | 8 | 0 |
| Storm Throw The user strikes the target with a fierce blow. This attack always results in a critical hit. | Fighting | Physical | 60 | 100% | 12 | 0 |
| Collision Course The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it’s a supereffective hit. | Fighting | Physical | 100 | 100% | 5 | 0 |
| Close Combat The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Physical | 120 | 100% | 8 | 0 |
| Wake-Up Slap This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | Fighting | Physical | 70 | 100% | 10 | 0 |
| All-Out Pummeling The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | Fighting | Physical | — | — | 1 | 0 |
| All-Out Pummeling Dummy Data | Fighting | Special | — | — | 1 | 0 |
| Jump Kick May miss, damaging the user. | Fighting | Physical | 100 | 95% | 10 | 0 |
| Seismic Toss The user's level equals damage HP. | Fighting | Physical | — | 100% | 20 | 0 |
| Submission An attack that al so hurts the user. | Fighting | Physical | 80 | 80% | 20 | 0 |
| Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | Fighting | Special | 40 | 100% | 20 | 1 |
| Thunderous Kick The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat. | Fighting | Physical | 90 | 100% | 10 | 0 |
| Counter Returns a physical blow double. | Fighting | Physical | — | 100% | 20 | -5 |
| Coaching The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | Fighting | Status | — | — | 12 | 0 |
| Cross Chop Has a high criti cal hit ratio. | Fighting | Physical | 100 | 80% | 8 | 0 |
| Karate Chop Has a high criti cal hit ratio. | Fighting | Physical | 50 | 100% | 25 | 0 |
| Triple Kick Hits three times with rising power. | Fighting | Physical | 10 | 90% | 10 | 0 |
| Aura Sphere The user looses a blast of aura power from deep within its body. This move is certain to hit. | Fighting | Special | 80 | — | 20 | 0 |
| Combat Torque | Fighting | Physical | 100 | 100% | 10 | 0 |
| Detect Evades attack that turn. It may fail. | Fighting | Status | — | — | 8 | 4 |
| Quick Guard The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | Fighting | Status | — | — | 16 | 3 |
| Dynamic Punch An attack that always confuses. | Fighting | Physical | 100 | 50% | 8 | 0 |
| Flying Press The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | Fighting | Physical | 100 | 95% | 12 | 0 |
| Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Physical | 150 | 100% | 20 | -3 |
| Acid Armor Liquifies the user’s body to sharply raise DEFENSE. | Poison | Status | — | — | 20 | 0 |
| Max Ooze This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Atk stats. | Poison | Physical | 10 | — | 10 | 0 |
| Gunk Shot The user shoots filthy garbage at the foe to attack. It may also poison the target. | Poison | Physical | 120 | 80% | 8 | 0 |
| Poison Powder A move that may poison the foe. | Poison | Status | — | 75% | 20 | 0 |
| Poison Gas A move that may poison the foe. | Poison | Status | — | 90% | 40 | 0 |
| Toxic Thread The user shoots poisonous threads to poison the target and lower the target’s Speed stat. | Poison | Status | — | 100% | 20 | 0 |
| Toxic Spikes The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | Poison | Status | — | — | 20 | 0 |
| Noxious Torque | Poison | Physical | 100 | 100% | 10 | 0 |
| Poison Jab The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | Poison | Physical | 80 | 100% | 20 | 0 |
| Poison Sting An attack that may poison the target. | Poison | Physical | 15 | 100% | 35 | 0 |
| Barb Barrage The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition. | Poison | Physical | 60 | 100% | 12 | 0 |
| Coil The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | Poison | Status | — | — | 20 | 0 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Poison Fang A sharp-fanged attack. May badly poison the foe. | Poison | Physical | 50 | 100% | 16 | 0 |
| Venoshock The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | Poison | Special | 65 | 100% | 12 | 0 |
| Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | Poison | Status | — | 100% | 20 | 0 |
| Corrosive Gas The user surrounds everything around it with highly acidic gas and melts away items they hold. | Poison | Status | — | 100% | 20 | 0 |
| Shell Side Arm This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. | Poison | Special | 90 | 100% | 12 | 0 |
| Smog An attack that may poison the foe. | Poison | Special | 30 | 70% | 20 | 0 |
| Malignant Chain The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned. | Poison | Special | 100 | 100% | 5 | 0 |
| Acid Spray The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat. | Poison | Special | 40 | 100% | 20 | 0 |
| Acid Downpour Dummy Data | Poison | Special | — | — | 1 | 0 |
| Acid Downpour The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | Poison | Physical | — | — | 1 | 0 |
| Sludge An attack that may poison the foe. | Poison | Special | 65 | 100% | 20 | 0 |
| Sludge Wave It swamps the area around the user with a giant sludge wave. It may also poison those hit. | Poison | Special | 95 | 100% | 12 | 0 |
| Sludge Bomb An attack that may poison the foe. | Poison | Special | 90 | 100% | 12 | 0 |
| Acid An attack that may lower DEFENSE. | Poison | Special | 40 | 100% | 30 | 0 |
| Gastro Acid The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability. | Poison | Status | — | 100% | 12 | 0 |
| Purify The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. | Poison | Status | — | — | 20 | 0 |
| Cross Poison A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. | Poison | Physical | 70 | 100% | 20 | 0 |
| Clear Smog The user attacks by throwing a clump of special mud. All status changes are returned to normal. | Poison | Special | 50 | — | 16 | 0 |
| Mortal Spin The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon. | Poison | Physical | 30 | 100% | 16 | 0 |
| Baneful Bunker In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | Poison | Status | — | — | 8 | 4 |
| Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | Poison | Special | 120 | 90% | 12 | 0 |
| Dire Claw The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy. | Poison | Physical | 80 | 100% | 16 | 0 |
| Poison Tail Has a high critical-hit ratio. May also poison. | Poison | Physical | 50 | 100% | 25 | 0 |
| High Horsepower The user fiercely attacks the target using its entire body. | Ground | Physical | 95 | 95% | 12 | 0 |
| Dig 1st turn: Burrow 2nd turn: Attack | Ground | Physical | 80 | 100% | 12 | 0 |
| Land’s Wrath The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | Ground | Physical | 90 | 100% | 10 | 0 |
| Max Quake This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Def stats. | Ground | Physical | 10 | — | 10 | 0 |
| Precipice Blades The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. | Ground | Physical | 120 | 85% | 10 | 0 |
| Earth Power The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | Ground | Special | 90 | 100% | 12 | 0 |
| Drill Run The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | Ground | Physical | 80 | 95% | 12 | 0 |
| Headlong Rush The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats. | Ground | Physical | 120 | 100% | 8 | 0 |
| Fissure A ground-type, one-hit KO attack. | Ground | Physical | — | 30% | 8 | 0 |
| Bulldoze The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | Ground | Physical | 60 | 100% | 20 | 0 |
| Tectonic Rage Dummy Data | Ground | Special | — | — | 1 | 0 |
| Tectonic Rage The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | Ground | Physical | — | — | 1 | 0 |
| Magnitude A ground attack with random power. | Ground | Physical | — | 100% | 30 | 0 |
| Mud Shot Hurls mud at the foe and reduces SPEED. | Ground | Special | 55 | 95% | 16 | 0 |
| Shore Up The user regains up to half of its max HP. It restores more HP in a sandstorm. | Ground | Status | — | — | 5 | 0 |
| Sand Attack Reduces accuracy by throwing sand. | Ground | Status | — | 100% | 15 | 0 |
| Sand Tomb Traps and hurts the foe in quicksand for 2 to 5 turns. | Ground | Physical | 35 | 85% | 16 | 0 |
| Sandsear Storm The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn. | Ground | Special | 100 | 80% | 10 | 0 |
| Bone Rush An attack that hits 2-5 times. | Ground | Physical | 30 | 90% | 12 | 0 |
| Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Ground | Physical | 75 | 100% | 12 | 0 |
| Bonemerang Throws a bone boomerang that strikes twice. | Ground | Physical | 50 | 90% | 10 | 0 |
| Bone Club An attack that may cause flinching. | Ground | Physical | 65 | 85% | 20 | 0 |
| Thousand Arrows This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | Ground | Physical | 90 | 100% | 10 | 0 |
| Thousand Waves The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle. | Ground | Physical | 90 | 100% | 10 | 0 |
| Spikes Hurts foes when they switch out. | Ground | Status | — | — | 20 | 0 |
| Scorching Sands The user throws scorching sand at the target to attack. This may also leave the target with a burn. | Ground | Special | 70 | 100% | 12 | 0 |
| Rototiller Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | Ground | Status | — | — | 10 | 0 |
| Earthquake Tough but useless vs. flying foes. | Ground | Physical | 100 | 100% | 12 | 0 |
| Mud-Slap Reduces the foe's accuracy. | Ground | Special | 20 | 100% | 12 | 0 |
| Mud Bomb The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. | Ground | Special | 65 | 85% | 10 | 0 |
| Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Status | — | — | 15 | 0 |
| Fly 1st turn: Fly 2nd turn: Attack | Flying | Physical | 90 | 95% | 16 | 0 |
| Feather Dance Envelops the foe with down to sharply reduce ATTACK. | Flying | Status | — | 100% | 16 | 0 |
| Roost The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Flying | Status | — | — | 8 | 0 |
| Wing Attack Strikes the target with wings. | Flying | Physical | 60 | 100% | 35 | 0 |
| Max Airstream This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats. | Flying | Physical | 10 | — | 10 | 0 |
| Dual Wingbeat The user slams the target with its wings. The target is hit twice in a row. | Flying | Physical | 40 | 90% | 12 | 0 |
| Oblivion Wing The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target. | Flying | Special | 80 | 100% | 10 | 0 |
| Floaty Fall The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. | Flying | Physical | 90 | 95% | 15 | 0 |
| Mirror Move Counters with the same move. | Flying | Status | — | — | 20 | 0 |
| Bounce Bounces up, then down the next turn. May paralyze. | Flying | Physical | 85 | 85% | 8 | 0 |
| Gust Whips up a strong gust of wind. | Flying | Special | 40 | 100% | 35 | 0 |
| Beak Blast The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn. | Flying | Physical | 120 | 100% | 8 | -3 |
| Sky Attack 1st turn: Prepare 2nd turn: Attack | Flying | Physical | 140 | 90% | 8 | 0 |
| Brave Bird The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | Flying | Physical | 120 | 100% | 16 | 0 |
| Bleakwind Storm The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite. | Flying | Special | 100 | 80% | 10 | 0 |
| Chatter The user attacks using a sound wave based on words it has learned. It may also confuse the foe. | Flying | Special | 65 | 100% | 20 | 0 |
| Tailwind The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | Flying | Status | — | — | 16 | 0 |
| Defog Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. | Flying | Status | — | — | 16 | 0 |
| Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Flying | Physical | 55 | 100% | 16 | 0 |
| Aeroblast Has a high criti cal hit ratio. | Flying | Special | 100 | 95% | 5 | 0 |
| Air Slash The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | Flying | Special | 75 | 95% | 16 | 0 |
| Air Cutter Hacks with razorlike wind. High critical-hit ratio. | Flying | Special | 60 | 95% | 20 | 0 |
| Aerial Ace An extremely speedy and unavoidable attack. | Flying | Physical | 60 | — | 20 | 0 |
| Peck Jabs the foe with a beak, etc. | Flying | Physical | 35 | 100% | 35 | 0 |
| Pluck The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | Flying | Physical | 60 | 100% | 20 | 0 |
| Supersonic Skystrike The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | Flying | Physical | — | — | 1 | 0 |
| Supersonic Skystrike Dummy Data | Flying | Special | — | — | 1 | 0 |
| Hurricane The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. | Flying | Special | 110 | 70% | 12 | 0 |
| Sky Drop The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | Flying | Physical | 60 | 100% | 10 | 0 |
| Dragon Ascent After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process. | Flying | Physical | 120 | 100% | 5 | 0 |
| Drill Peck A strong, spin ning-peck attack. | Flying | Physical | 80 | 100% | 20 | 0 |
| Guard Split The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s. | Psychic | Status | — | — | 12 | 0 |
| Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | Psychic | Status | — | — | 12 | 0 |
| Agility Sharply increases the user's SPEED. | Psychic | Status | — | — | 20 | 0 |
| Dream Eater Steals HP from a sleeping victim. | Psychic | Special | 100 | 100% | 15 | 0 |
| Hyperspace Hole Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. | Psychic | Special | 80 | — | 5 | 0 |
| Max Mindstorm This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | Psychic | Physical | 10 | — | 10 | 0 |
| Luster Purge Attacks with a burst of light. May lower SP. DEF. | Psychic | Special | 95 | 100% | 5 | 0 |
| Lumina Crash The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. | Psychic | Special | 80 | 100% | 12 | 0 |
| Reflect Raises DEFENSE with a barrier. | Psychic | Status | — | — | 20 | 0 |
| Magic Powder The user scatters a cloud of magic powder that changes the target to Psychic type. | Psychic | Status | — | 100% | 20 | 0 |
| Amnesia Sharply raises the user's SPCL.DEF. | Psychic | Status | — | — | 20 | 0 |
| Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | Psychic | Status | — | — | 12 | 0 |
| Magic Coat Reflects special effects back to the attacker. | Psychic | Status | — | — | 15 | 4 |
| Shattered Psyche Dummy Data | Psychic | Special | — | — | 1 | 0 |
| Shattered Psyche The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | Psychic | Physical | — | — | 1 | 0 |
| Calm Mind Raises SP. ATK and SP. DEF by focusing the mind. | Psychic | Status | — | — | 20 | 0 |
| Miracle Eye Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Psychic | Status | — | — | 40 | 0 |
| Future Sight An attack that hits on 3rd turn. | Psychic | Special | 120 | 100% | 12 | 0 |
| Mirror Coat Counters a SPCL. ATK. move double. | Psychic | Special | — | 100% | 20 | -5 |
| Mist Ball Attacks with a flurry of down. May lower SP. ATK. | Psychic | Special | 95 | 100% | 5 | 0 |
| Mystical Power The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised. | Psychic | Special | 70 | 90% | 10 | 0 |
| Barrier Sharply increases user's DEFENSE. | Psychic | Status | — | — | 20 | 0 |
| Psyshield Bash Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats. | Psychic | Physical | 90 | 90% | 12 | 0 |
| Imprison Prevents foes from using moves known by the user. | Psychic | Status | — | — | 12 | 0 |
| Take Heart The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats. | Psychic | Status | 0 | — | 10 | 0 |
| Light Screen Ups SPCL.DEF with a wall of light. | Psychic | Status | — | — | 20 | 0 |
| Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Physical | 80 | 90% | 16 | 0 |
| Ally Switch The user teleports using a strange power and switches its place with one of its allies. | Psychic | Status | — | — | 16 | 2 |
| Psychic Noise The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | Psychic | Special | 75 | 100% | 12 | 0 |
| Psycho Boost Allows a full-power attack, but sharply lowers SP. ATK. | Psychic | Special | 140 | 90% | 5 | 0 |
| Psystrike The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Psychic | Special | 100 | 100% | 10 | 0 |
| Psyblade The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. | Psychic | Physical | 80 | 100% | 15 | 0 |
| Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Psychic | Special | 80 | 100% | 12 | 0 |
| Psycho Shift Using its psychic power of suggestion, the user transfers its status problems to the target. | Psychic | Status | — | 100% | 10 | 0 |
| Psywave An attack with variable power. | Psychic | Special | — | 100% | 15 | 0 |
| Esper Wing The user slashes the target with aura-enriched wings. This also raises the user's action speed. This move has a heightened chance of landing a critical hit. | Psychic | Special | 80 | 100% | 10 | 0 |
| Psycho Cut The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | Psychic | Physical | 70 | 100% | 20 | 0 |
| Psychic An attack that may lower SPCL.DEF. | Psychic | Special | 90 | 100% | 12 | 0 |
| Psychic Fangs The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | Psychic | Physical | 85 | 100% | 12 | 0 |
| Psychic Terrain This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | Psychic | Status | — | — | 12 | 0 |
| Eerie Spell The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move. | Psychic | Special | 80 | 100% | 8 | 0 |
| Teleport A move for fleeing from battle. | Psychic | Status | — | — | 20 | -6 |
| Kinesis Reduces the foe's accuracy. | Psychic | Status | — | 80% | 15 | 0 |
| Skill Swap The user swaps special abilities with the target. | Psychic | Status | — | — | 12 | 0 |
| Speed Swap The user exchanges Speed stats with the target. | Psychic | Status | — | — | 12 | 0 |
| Extrasensory Attacks with a peculiar power. May cause flinching. | Psychic | Special | 80 | 100% | 20 | 0 |
| Synchronoise Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | Psychic | Special | 120 | 100% | 10 | 0 |
| Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. | Psychic | Special | 20 | 100% | 12 | 0 |
| Freezing Glare The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | Psychic | Special | 90 | 100% | 10 | 0 |
| Role Play Mimics the target and copies its special ability. | Psychic | Status | — | — | 12 | 0 |
| Confusion A psychic attack that may cause confusion. | Psychic | Special | 50 | 100% | 25 | 0 |
| Genesis Supernova After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | Psychic | Special | 185 | — | 1 | 0 |
| Expanding Force The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. | Psychic | Special | 80 | 100% | 12 | 0 |
| Meditate Raises the user's ATTACK. | Psychic | Status | — | — | 40 | 0 |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Psychic | Status | — | — | 12 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Status | — | — | 8 | 0 |
| Instruct The user instructs the target to use the target’s last move again. | Psychic | Status | — | — | 16 | 0 |
| Lunar Blessing The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss. | Psychic | Status | 0 | — | 5 | 0 |
| Lunar Dance The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | Psychic | Status | — | — | 10 | 0 |
| Hypnosis May put the foe to sleep. | Psychic | Status | — | 60% | 20 | 0 |
| Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | Psychic | Status | — | — | 12 | 0 |
| Heal Pulse The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | Psychic | Status | — | — | 12 | 0 |
| Cosmic Power Raises DEFENSE and SP. DEF with a mystic power. | Psychic | Status | — | — | 20 | 0 |
| Glitzy Glow The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | Psychic | Special | 80 | 95% | 15 | 0 |
| Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. | Psychic | Status | — | — | 15 | 0 |
| Trick Tricks the foe into trading held items. | Psychic | Status | — | 100% | 12 | 0 |
| Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | Psychic | Status | — | — | 8 | -7 |
| Twin Beam The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. | Psychic | Special | 40 | 100% | 12 | 0 |
| Power Split The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s. | Psychic | Status | — | — | 12 | 0 |
| Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | Psychic | Status | — | — | 12 | 0 |
| Power Trick The user employs its psychic power to switch its Attack with its Defense stat. | Psychic | Status | — | — | 12 | 0 |
| Photon Geyser The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | Psychic | Special | 100 | 100% | 5 | 0 |
| Prismatic Laser The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn. | Psychic | Special | 160 | 100% | 10 | 0 |
| Light That Burns the Sky This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. | Psychic | Special | 200 | — | 1 | 0 |
| Heart Swap The user employs its psychic power to switch stat changes with the foe. | Psychic | Status | — | — | 10 | 0 |
| Heart Stamp The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | Psychic | Physical | 60 | 100% | 25 | 0 |
| Psybeam An attack that may confuse the foe. | Psychic | Special | 65 | 100% | 20 | 0 |
| Heal Block The user prevents the foe from using any HP-recovery moves for five turns. | Psychic | Status | — | 100% | 15 | 0 |
| Spider Web Prevents fleeing or switching. | Bug | Status | — | — | 10 | 0 |
| Attack Order The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. | Bug | Physical | 90 | 100% | 15 | 0 |
| Pollen Puff The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | Bug | Special | 90 | 100% | 16 | 0 |
| Sticky Web The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | Bug | Status | — | — | 20 | 0 |
| Quiver Dance The user lightly performs a beautiful, mystic dance. It boosts the user’s Sp. Atk, Sp. Def, and Speed stats. | Bug | Status | — | — | 20 | 0 |
| Max Flutterby This is a Bug-type attack Dynamax Pokémon use. This lowers the target’s Sp. Atk stat. | Bug | Physical | 10 | — | 10 | 0 |
| Pounce The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 | 0 |
| Twineedle Jabs the foe twice using stingers. | Bug | Physical | 25 | 100% | 20 | 0 |
| Lunge The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | Bug | Physical | 80 | 100% | 16 | 0 |
| Fell Stinger When the user knocks out a target with this move, the user’s Attack stat rises sharply. | Bug | Physical | 50 | 100% | 20 | 0 |
| First Impression Although this move has great power, it only works the first turn the user is in battle. | Bug | Physical | 100 | 100% | 12 | 2 |
| Megahorn A powerful charge attack. | Bug | Physical | 120 | 85% | 12 | 0 |
| Pin Missile Fires pins that strike 2-5 times. | Bug | Physical | 25 | 95% | 20 | 0 |
| Tail Glow Flashes a light that sharply raises SP. ATK. | Bug | Status | — | — | 20 | 0 |
| Defend Order The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats. | Bug | Status | — | — | 10 | 0 |
| Bug Bite The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | Bug | Physical | 60 | 100% | 20 | 0 |
| Bug Buzz The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat. | Bug | Special | 90 | 100% | 12 | 0 |
| Struggle Bug While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced. | Bug | Special | 50 | 100% | 20 | 0 |
| Rage Powder The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | Bug | Status | — | — | 20 | 2 |
| Powder The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. | Bug | Status | — | 100% | 20 | 1 |
| Silk Trap The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact. | Bug | Status | 0 | — | 10 | 4 |
| Signal Beam A strange beam attack that may confuse the foe. | Bug | Special | 75 | 100% | 15 | 0 |
| X-Scissor The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | Bug | Physical | 80 | 100% | 16 | 0 |
| String Shot A move that lowers the foe's SPEED. | Bug | Status | — | 95% | 20 | 0 |
| Skitter Smack The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | Bug | Physical | 70 | 90% | 12 | 0 |
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. | Bug | Special | 20 | 100% | 20 | 0 |
| Fury Cutter Successive hits raise power. | Bug | Physical | 40 | 95% | 20 | 0 |
| U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Bug | Physical | 70 | 100% | 20 | 0 |
| Silver Wind A powdery attack that may raise abilities. | Bug | Special | 60 | 100% | 5 | 0 |
| Savage Spin-Out Dummy Data | Bug | Special | — | — | 1 | 0 |
| Savage Spin-Out The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | Bug | Physical | — | — | 1 | 0 |
| Steamroller The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. | Bug | Physical | 65 | 100% | 20 | 0 |
| Heal Order The user calls out its underlings to heal it. The user regains up to half of its max HP. | Bug | Status | — | — | 10 | 0 |
| Leech Life Steals 1/2 of the damage inflicted. | Bug | Physical | 80 | 100% | 12 | 0 |
| Rollout Attacks 5 turns with rising power. | Rock | Physical | 30 | 90% | 20 | 0 |
| Max Rockfall This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | Rock | Physical | 10 | — | 10 | 0 |
| Diamond Storm The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat. | Rock | Physical | 100 | 95% | 5 | 0 |
| Rock Throw Drops rocks on the enemy. | Rock | Physical | 50 | 90% | 15 | 0 |
| Smack Down The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | Rock | Physical | 50 | 100% | 16 | 0 |
| Splintered Stormshards After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | Rock | Physical | 190 | — | 1 | 0 |
| Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Physical | 25 | 90% | 12 | 0 |
| Rock Polish The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Rock | Status | — | — | 20 | 0 |
| Meteor Beam In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | Rock | Special | 120 | 90% | 12 | 0 |
| Sandstorm Inflicts damage every turn. | Rock | Status | — | — | 8 | 0 |
| Salt Cure The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move. | Rock | Physical | 40 | 100% | 16 | 0 |
| Stealth Rock The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Rock | Status | — | — | 20 | 0 |
| Rock Slide An attack that may cause flinching. | Rock | Physical | 75 | 90% | 12 | 0 |
| Stone Edge The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | Rock | Physical | 100 | 80% | 8 | 0 |
| Rock Tomb Stops the foe from moving with rocks and cuts SPEED. | Rock | Physical | 60 | 95% | 16 | 0 |
| Stone Axe The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns. | Rock | Physical | 65 | 90% | 16 | 0 |
| Rock Wrecker The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. | Rock | Physical | 150 | 90% | 8 | 0 |
| Accelerock The user smashes into the target at high speed. This move always goes first. | Rock | Physical | 40 | 100% | 20 | 1 |
| Head Smash The user delivers a life-endangering head butt at full power. The user also takes terrible damage. | Rock | Physical | 150 | 80% | 8 | 0 |
| Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | Rock | Status | — | — | 12 | 3 |
| Ancient Power An attack that may raise all stats. | Rock | Special | 60 | 100% | 8 | 0 |
| Continental Crush The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | Rock | Physical | — | — | 1 | 0 |
| Continental Crush Dummy Data | Rock | Special | — | — | 1 | 0 |
| Tar Shot The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves. | Rock | Status | — | 100% | 15 | 0 |
| Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Rock | Special | 80 | 100% | 20 | 0 |
| Mighty Cleave The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself. | Rock | Physical | 95 | 100% | 5 | 0 |
| Phantom Force The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | Ghost | Physical | 90 | 100% | 12 | 0 |
| Ominous Wind The user creates a gust of repulsive wind. It may also raise all the user’s stats at once. | Ghost | Special | 60 | 100% | 5 | 0 |
| Spirit Shackle The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping. | Ghost | Physical | 90 | 100% | 12 | 0 |
| Destiny Bond The foe faints if the user does. | Ghost | Status | — | — | 8 | 0 |
| Night Shade The user's level equals damage HP. | Ghost | Special | — | 100% | 16 | 0 |
| Astonish An attack that may shock the foe into flinching. | Ghost | Physical | 30 | 100% | 15 | 0 |
| Max Phantasm This is a Ghost-type attack Dynamax Pokémon use. This lowers the target’s Defense stat. | Ghost | Physical | 10 | — | 10 | 0 |
| Never-Ending Nightmare Dummy Data | Ghost | Special | — | — | 1 | 0 |
| Never-Ending Nightmare Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move. | Ghost | Physical | — | — | 1 | 0 |
| Menacing Moonraze Maelstrom After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target’s Ability. | Ghost | Special | 200 | — | 1 | 0 |
| Infernal Parade The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. | Ghost | Special | 65 | 100% | 16 | 0 |
| Hex This relentless attack does massive damage to a target affected by status problems. | Ghost | Special | 65 | 100% | 12 | 0 |
| Rage Fist The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. | Ghost | Physical | 50 | 100% | 12 | 0 |
| Shadow Force The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect. | Ghost | Physical | 120 | 100% | 5 | 0 |
| Moongeist Beam The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | Ghost | Special | 100 | 100% | 5 | 0 |
| Shadow Bone The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. | Ghost | Physical | 85 | 100% | 10 | 0 |
| Shadow Ball An attack that may lower SPCL.DEF. | Ghost | Special | 80 | 100% | 16 | 0 |
| Spectral Thief The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. | Ghost | Physical | 90 | 100% | 10 | 0 |
| Sinister Arrow Raid The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | Ghost | Physical | 180 | — | 1 | 0 |
| Shadow Claw The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | Ghost | Physical | 70 | 100% | 16 | 0 |
| Shadow Punch An unavoidable punch that is thrown from shadows. | Ghost | Physical | 60 | — | 20 | 0 |
| Last Respects The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. | Ghost | Physical | 50 | 100% | 12 | 0 |
| Astral Barrage The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | Ghost | Special | 120 | 100% | 5 | 0 |
| Nightmare A sleeper loses 1/4 HP every turn. | Ghost | Status | — | 100% | 15 | 0 |
| Shadow Sneak The user extends its shadow and attacks the foe from behind. This move always goes first. | Ghost | Physical | 40 | 100% | 20 | 1 |
| Grudge If the user faints, deletes the PP of the final move. | Ghost | Status | — | — | 5 | 0 |
| Spite Cuts the PP of the foe's last move. | Ghost | Status | — | 100% | 12 | 0 |
| Confuse Ray A move that causes confusion. | Ghost | Status | — | 100% | 12 | 0 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Bitter Malice The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition. | Ghost | Special | 75 | 100% | 12 | 0 |
| Soul-Stealing 7-Star Strike After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | Ghost | Physical | 195 | — | 1 | 0 |
| Poltergeist The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. | Ghost | Physical | 110 | 90% | 8 | 0 |
| Lick An attack that may cause paralysis. | Ghost | Physical | 30 | 100% | 30 | 0 |
| Trick-or-Treat The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | Ghost | Status | — | 100% | 20 | 0 |
| Spacial Rend The user tears the foe along with the space around it. This move has a high critical-hit ratio. | Dragon | Special | 100 | 95% | 5 | 0 |
| Max Wyrmwind This is a Dragon-type attack Dynamax Pokémon use. This lowers the target’s Attack stat. | Dragon | Physical | 10 | — | 10 | 0 |
| Dynamax Cannon The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. | Dragon | Special | 100 | 100% | 5 | 0 |
| Glaive Rush The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn. | Dragon | Physical | 120 | 100% | 5 | 0 |
| Dual Chop The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | Dragon | Physical | 40 | 90% | 15 | 0 |
| Dragon Rush The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | Dragon | Physical | 100 | 75% | 12 | 0 |
| Dragon Darts The user attacks twice using Dreepy. If there are two targets, this move hits each target once. | Dragon | Physical | 50 | 100% | 12 | 0 |
| Dragon Energy Converting its life-force into power, the user attacks opposing Pokémon. The lower the user’s HP, the lower the move’s power. | Dragon | Special | 150 | 100% | 5 | 0 |
| Dragon Cheer The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | Dragon | Status | — | — | 16 | 0 |
| Dragon Claw Slashes the foe with sharp claws. | Dragon | Physical | 80 | 100% | 16 | 0 |
| Dragon Tail The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | Dragon | Physical | 60 | 90% | 12 | -6 |
| Dragon Hammer The user uses its body like a hammer to attack the target and inflict damage. | Dragon | Physical | 90 | 100% | 15 | 0 |
| Eternabeam This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn. | Dragon | Special | 160 | 90% | 5 | 0 |
| Fickle Beam The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. | Dragon | Special | 80 | 100% | 8 | 0 |
| Clangorous Soulblaze After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user’s stats. | Dragon | Special | 185 | — | 1 | 0 |
| Clangorous Soul The user raises all its stats by using some of its HP. | Dragon | Status | — | — | 8 | 0 |
| Clanging Scales The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack. | Dragon | Special | 110 | 100% | 8 | 0 |
| Scale Shot The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. | Dragon | Physical | 25 | 90% | 20 | 0 |
| Roar of Time The user blasts the foe with power that distorts even time. The user must rest on the next turn. | Dragon | Special | 150 | 90% | 5 | 0 |
| Devastating Drake Dummy Data | Dragon | Special | — | — | 1 | 0 |
| Devastating Drake The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | Dragon | Physical | — | — | 1 | 0 |
| Outrage Works 2-3 turns and confuses user. | Dragon | Physical | 120 | 100% | 12 | 0 |
| Breaking Swipe The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | Dragon | Physical | 60 | 100% | 16 | 0 |
| Draco Meteor Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | Dragon | Special | 130 | 90% | 8 | 0 |
| Dragon Rage Always inflicts 40HP damage. | Dragon | Special | — | 100% | 10 | 0 |
| Dragon Breath A strong breath attack. | Dragon | Special | 60 | 100% | 20 | 0 |
| Dragon Dance A mystical dance that ups ATTACK and SPEED. | Dragon | Status | — | — | 20 | 0 |
| Dragon Pulse The foe is attacked with a shock wave generated by the user’s gaping mouth. | Dragon | Special | 85 | 100% | 12 | 0 |
| Core Enforcer If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability. | Dragon | Special | 100 | 100% | 10 | 0 |
| Order Up The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form. | Dragon | Physical | 80 | 100% | 10 | 0 |
| Twister Whips up a tornado to attack. | Dragon | Special | 40 | 100% | 20 | 0 |
| Snatch Steals the effects of the move the foe uses next. | Dark | Status | — | — | 10 | 4 |
| Fake Tears Feigns crying to sharply lower the foe’s SP. DEF. | Dark | Status | — | 100% | 20 | 0 |
| Embargo It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | Dark | Status | — | 100% | 15 | 0 |
| Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Physical | 70 | 100% | 8 | 1 |
| Power Trip The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. | Dark | Physical | 20 | 100% | 12 | 0 |
| Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Physical | 70 | 100% | 20 | 0 |
| Crunch An attack that may lower SPCL.DEF. | Dark | Physical | 80 | 100% | 16 | 0 |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Dark | Status | — | — | 20 | 0 |
| Night Daze The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy. | Dark | Special | 90 | 95% | 12 | 0 |
| Fling The user flings its held item at the foe to attack. Its power and effects depend on the item. | Dark | Physical | — | 100% | 12 | 0 |
| Hyperspace Fury Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user’s Defense. | Dark | Physical | 100 | — | 5 | 0 |
| Max Darkness This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat. | Dark | Physical | 10 | — | 10 | 0 |
| Wicked Torque | Dark | Physical | 80 | 100% | 10 | 0 |
| Dark Void The foe is dragged into a world of total darkness that puts it to sleep. | Dark | Status | — | 50% | 10 | 0 |
| Kowtow Cleave The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. | Dark | Physical | 85 | — | 12 | 0 |
| Thief An attack that may steal a held item. | Dark | Physical | 60 | 100% | 20 | 0 |
| Taunt Taunts the foe into only using attack moves. | Dark | Status | — | 100% | 20 | 0 |
| Topsy-Turvy All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | Dark | Status | — | — | 20 | 0 |
| Pursuit Heavily strikes switching POKéMON. | Dark | Physical | 40 | 100% | 20 | 0 |
| Parting Shot With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. | Dark | Status | — | 100% | 20 | 0 |
| Jaw Lock This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | Dark | Physical | 80 | 100% | 10 | 0 |
| Bite An attack that may cause flinching. | Dark | Physical | 60 | 100% | 20 | 0 |
| Switcheroo The user trades held items with the foe faster than the eye can follow. | Dark | Status | — | 100% | 12 | 0 |
| Snarl The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | Dark | Special | 55 | 95% | 16 | 0 |
| Payback If the user can use this attack after the foe attacks, its power is doubled. | Dark | Physical | 50 | 100% | 12 | 0 |
| Flatter Confuses the foe, but raises its SP. ATK. | Dark | Status | — | 100% | 16 | 0 |
| Lash Out The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. | Dark | Physical | 75 | 100% | 8 | 0 |
| Black Hole Eclipse The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | Dark | Physical | — | — | 1 | 0 |
| Black Hole Eclipse Dummy Data | Dark | Special | — | — | 1 | 0 |
| Obstruct This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat. | Dark | Status | — | 100% | 10 | 4 |
| Ceaseless Edge The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns. | Dark | Physical | 65 | 90% | 16 | 0 |
| False Surrender The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | Dark | Physical | 80 | — | 10 | 0 |
| Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | Dark | Physical | 60 | 100% | 20 | 0 |
| Feint Attack An attack that never misses. | Dark | Physical | 60 | — | 20 | 0 |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. | Dark | Physical | 95 | 100% | 16 | 0 |
| Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. | Dark | Status | — | — | 15 | 0 |
| Quash The user suppresses the target and makes its move go last. | Dark | Status | — | 100% | 16 | 0 |
| Assurance If the foe has already taken some damage in the same turn, this attack’s power is doubled. | Dark | Physical | 60 | 100% | 12 | 0 |
| Baddy Bad The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | Dark | Special | 80 | 95% | 15 | 0 |
| Dark Pulse The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | Dark | Special | 80 | 100% | 16 | 0 |
| Wicked Blow The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | Dark | Physical | 75 | 100% | 5 | 0 |
| Comeuppance The user retaliates with much greater force against the opponent that last inflicted damage on it. | Dark | Physical | 1 | 100% | 12 | 0 |
| Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Dark | Physical | 80 | 100% | 16 | 0 |
| Beat Up Party POKéMON join in the attack. | Dark | Physical | — | 100% | 12 | 0 |
| Memento The user faints and lowers the foe’s abilities. | Dark | Status | — | 100% | 12 | 0 |
| Ruination The user summons a ruinous disaster. This cuts the target’s HP in half. | Dark | Special | 1 | 90% | 10 | 0 |
| Fiery Wrath The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | Dark | Special | 90 | 100% | 10 | 0 |
| Knock Off Knocks down the foe’s held item to prevent its use. | Dark | Physical | 65 | 100% | 20 | 0 |
| Torment Torments the foe and stops successive use of a move. | Dark | Status | — | 100% | 16 | 0 |
| Malicious Moonsault The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | Dark | Physical | 180 | — | 1 | 0 |
| Punishment This attack’s power increases the more the foe has powered up with stat changes. | Dark | Physical | — | 100% | 5 | 0 |
| Darkest Lariat The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. | Dark | Physical | 85 | 100% | 12 | 0 |
| Steel Wing Stiff wings strike the foe. | Steel | Physical | 70 | 90% | 20 | 0 |
| Gigaton Hammer The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. | Steel | Physical | 160 | 100% | 8 | 0 |
| Behemoth Blade The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. | Steel | Physical | 100 | 100% | 5 | 0 |
| Behemoth Bash The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed. | Steel | Physical | 100 | 100% | 5 | 0 |
| Make It Rain The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. | Steel | Special | 120 | 95% | 8 | 0 |
| Metal Sound Emits a horrible screech that sharply lowers SP. DEF. | Steel | Status | — | 85% | 20 | 0 |
| Gear Grind The user attacks by throwing two steel gears at its target. | Steel | Physical | 50 | 85% | 15 | 0 |
| Shift Gear The user rotates its gears, raising its Attack and sharply raising its Speed. | Steel | Status | — | — | 10 | 0 |
| Shelter The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss. | Steel | Status | — | — | 12 | 0 |
| Max Steelspike This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon’s Defense stats. | Steel | Physical | 10 | — | 10 | 0 |
| Double Iron Bash The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. | Steel | Physical | 60 | 100% | 5 | 0 |
| Flash Cannon The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. | Steel | Special | 80 | 100% | 12 | 0 |
| Magnet Bomb The user launches a steel bomb that sticks to the target. This attack will not miss. | Steel | Physical | 60 | — | 20 | 0 |
| Metal Burst The user retaliates against the foe that last inflicted damage on it with much greater power. | Steel | Physical | — | 100% | 12 | 0 |
| Metal Claw An attack that may up user's ATTACK. | Steel | Physical | 50 | 95% | 35 | 0 |
| Sunsteel Strike The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | Steel | Physical | 100 | 100% | 5 | 0 |
| Mirror Shot The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. | Steel | Special | 65 | 85% | 10 | 0 |
| Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Steel | Status | — | — | 15 | 0 |
| Bullet Punch The user strikes with a tough punch as fast as a bullet. This move always goes first. | Steel | Physical | 40 | 100% | 20 | 1 |
| Searing Sunraze Smash After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target’s Ability. | Steel | Physical | 200 | — | 1 | 0 |
| Smart Strike The user stabs the target with a sharp horn. This attack never misses. | Steel | Physical | 70 | — | 12 | 0 |
| Steel Roller The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. | Steel | Physical | 130 | 100% | 8 | 0 |
| Iron Tail An attack that may reduce DEFENSE. | Steel | Physical | 100 | 75% | 16 | 0 |
| Iron Head The foe slams the target with its steel-hard head. It may also make the target flinch. | Steel | Physical | 80 | 100% | 16 | 0 |
| Anchor Shot The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | Steel | Physical | 80 | 100% | 20 | 0 |
| Gear Up The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | Steel | Status | — | — | 20 | 0 |
| Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Steel | Physical | — | 100% | 8 | 0 |
| Iron Defense Hardens the body’s surface to sharply raise DEFENSE. | Steel | Status | — | — | 16 | 0 |
| Steel Beam The user fires a beam of steel that it collected from its entire body. This also damages the user. | Steel | Special | 140 | 95% | 8 | 0 |
| Corkscrew Crash The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | Steel | Physical | — | — | 1 | 0 |
| Corkscrew Crash Dummy Data | Steel | Special | — | — | 1 | 0 |
| Meteor Mash Fires a meteor-like punch. May raise ATTACK. | Steel | Physical | 90 | 90% | 12 | 0 |
| King’s Shield | Steel | Status | — | — | 8 | 4 |
| King’s Shield The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | Steel | Status | — | — | 10 | 4 |
| Tachyon Cutter The user attacks by launching particle blades at the target twice in a row. This attack never misses. | Steel | Special | 50 | 0% | 10 | 0 |
| Doom Desire Summons strong sunlight to attack 2 turns later. | Steel | Special | 140 | 100% | 5 | 0 |
| Hard Press The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | Steel | Physical | 1 | 100% | 12 | 0 |
| Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | Steel | Physical | — | 100% | 12 | 0 |
| Spin Out The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat. | Steel | Physical | 100 | 100% | 5 | 0 |
| Springtide Storm The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form. | Fairy | Special | 100 | 80% | 5 | 0 |
| Max Starfall This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | Fairy | Physical | 10 | — | 10 | 0 |
| Moonlight Restores HP (varies by time). | Fairy | Status | — | — | 8 | 0 |
| Decorate The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target. | Fairy | Status | — | — | 16 | 0 |
| Draining Kiss The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. | Fairy | Special | 50 | 100% | 12 | 0 |
| Twinkle Tackle Dummy Data | Fairy | Special | — | — | 1 | 0 |
| Twinkle Tackle The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | Fairy | Physical | — | — | 1 | 0 |
| Magical Torque | Fairy | Physical | 100 | 100% | 10 | 0 |
| Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | Fairy | Special | 80 | 100% | 12 | 0 |
| Alluring Voice The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | Fairy | Special | 80 | 100% | 12 | 0 |
| Moonblast Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | Fairy | Special | 95 | 100% | 16 | 0 |
| Misty Explosion The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain. | Fairy | Special | 100 | 100% | 8 | 0 |
| Misty Terrain The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. | Fairy | Status | — | — | 12 | 0 |
| Sparkly Swirl The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. | Fairy | Special | 120 | 85% | 5 | 0 |
| Spirit Break The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat. | Fairy | Physical | 75 | 100% | 16 | 0 |
| Aromatic Mist The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | Fairy | Status | — | — | 20 | 0 |
| Guardian of Alola The user, the Land Spirit Pokémon, obtains Alola’s energy using its Z-Power and attacks the target with full force. This reduces the target’s HP greatly. | Fairy | Special | — | — | 1 | 0 |
| Charm Sharply lowers the foe's ATTACK. | Fairy | Status | — | 100% | 20 | 0 |
| Fairy Wind The user stirs up a fairy wind and strikes the target with it. | Fairy | Special | 40 | 100% | 30 | 0 |
| Strange Steam The user attacks the target by emitting steam. This may also confuse the target. | Fairy | Special | 90 | 95% | 10 | 0 |
| Nature’s Madness The user hits the target with the force of nature. It halves the target’s HP. | Fairy | Special | — | 90% | 10 | 0 |
| Geomancy The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | Fairy | Status | — | — | 10 | 0 |
| Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Fairy | Special | 40 | — | 15 | 0 |
| Sweet Kiss A move that causes confusion. | Fairy | Status | — | 75% | 12 | 0 |
| Baby-Doll Eyes The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | Fairy | Status | — | 100% | 20 | 1 |
| Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Fairy | Physical | 90 | 90% | 12 | 0 |
| Let’s Snuggle Forever After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | Fairy | Physical | 190 | — | 1 | 0 |
| Crafty Shield The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | Fairy | Status | — | — | 10 | 3 |
| Light of Ruin Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | Fairy | Special | 140 | 90% | 8 | 0 |
| Fairy Lock By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | Fairy | Status | — | — | 12 | 0 |
| Flower Shield The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | Fairy | Status | — | — | 10 | 0 |
| Floral Healing The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass. | Fairy | Status | — | — | 10 | 0 |
| Fleur Cannon The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | Fairy | Special | 130 | 90% | 5 | 0 |
| Shadow Blast | shadow | Physical | 80 | 100% | — | 0 |
| Shadow Blitz | shadow | Physical | 40 | 100% | — | 0 |
| Shadow Bolt | shadow | Special | 75 | 100% | — | 0 |
| Shadow Break | shadow | Physical | 75 | 100% | — | 0 |
| Shadow Chill | shadow | Special | 75 | 100% | — | 0 |
| Shadow Down | shadow | Status | — | 100% | — | 0 |
| Shadow End | shadow | Physical | 120 | 60% | — | 0 |
| Shadow Fire | shadow | Special | 75 | 100% | — | 0 |
| Shadow Half | shadow | Special | — | 100% | — | 0 |
| Shadow Hold | shadow | Status | — | — | — | 0 |
| Shadow Mist | shadow | Status | — | 100% | — | 0 |
| Shadow Panic | shadow | Status | — | 90% | — | 0 |
| Shadow Rave | shadow | Special | 70 | 100% | — | 0 |
| Shadow Rush | shadow | Physical | 55 | 100% | — | 0 |
| Shadow Shed | shadow | Status | — | — | — | 0 |
| Shadow Sky | shadow | Status | — | — | — | 0 |
| Shadow Storm | shadow | Special | 95 | 100% | — | 0 |
| Shadow Wave | shadow | Special | 50 | 100% | — | 0 |