| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Scary Face Sharply reduces the foe's SPEED. | Normal | Status | — | 100% | 12 | 0 |
| Strength A powerful physi cal attack. | Normal | Physical | 80 | 100% | 15 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Rock Climb A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | Normal | Physical | 90 | 85% | 20 | 0 |
| Mega Kick A powerful kicking attack. | Normal | Physical | 120 | 75% | 8 | 0 |
| Mega Punch A powerful punch thrown very hard. | Normal | Physical | 80 | 85% | 20 | 0 |
| Headbutt An attack that may make foe flinch. | Normal | Physical | 70 | 100% | 15 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Block Blocks the foe’s way to prevent escape. | Normal | Status | — | — | 8 | 0 |
| Secret Power An attack with effects that vary by location. | Normal | Physical | 70 | 100% | 20 | 0 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Growth Raises the SPCL. ATK rating. | Normal | Status | — | — | 20 | 0 |
| Safeguard Prevents all status problems. | Normal | Status | — | — | 20 | 0 |
| Weather Ball The move’s type and power change with the weather. | Normal | Special | 50 | 100% | 12 | 0 |
| Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Normal | Status | — | 100% | 20 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Physical | — | 100% | 15 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| Leer Reduces the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| Swords Dance A dance that in creases ATTACK. | Normal | Status | — | — | 20 | 0 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Flash Blinds the foe to reduce accuracy. | Normal | Status | — | 100% | 20 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Water Pulse Attacks with ultrasonic waves. May confuse the foe | Water | Special | 60 | 100% | 20 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 | 0 |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 | 0 |
| Worry Seed A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | Grass | Status | — | 100% | 12 | 0 |
| Synthesis Restores HP (varies by time). | Grass | Status | — | — | 8 | 0 |
| Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | Grass | Physical | 55 | 100% | 20 | 0 |
| Giga Drain Steals 1/2 of the damage inflicted. | Grass | Special | 75 | 100% | 12 | 0 |
| Leafage The user attacks by pelting the target with leaves. | Grass | Physical | 40 | 100% | 40 | 0 |
| Leaf Storm A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | Grass | Special | 130 | 90% | 8 | 0 |
| Magical Leaf Attacks with a strange leaf that cannot be evaded. | Grass | Special | 60 | — | 20 | 0 |
| Ingrain Lays roots that restore HP. The user can’t switch out. | Grass | Status | — | — | 20 | 0 |
| Solar Beam 1st turn: Prepare 2nd turn: Attack | Grass | Special | 120 | 100% | 12 | 0 |
| Bullet Seed Shoots 2 to 5 seeds in a row to strike the foe. | Grass | Physical | 25 | 100% | 20 | 0 |
| Leech Seed Steals HP from the foe on every turn. | Grass | Status | — | 90% | 12 | 0 |
| Seed Bomb The user slams a barrage of hard- shelled seeds down on the foe from above. | Grass | Physical | 80 | 100% | 16 | 0 |
| Energy Ball The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | Grass | Special | 90 | 100% | 12 | 0 |
| Wood Hammer The user slams its rugged body into the foe to attack. The user also sustains serious damage. | Grass | Physical | 120 | 100% | 16 | 0 |
| Razor Leaf Has a high criti cal hit ratio. | Grass | Physical | 55 | 95% | 25 | 0 |
| Grass Knot The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Grass | Special | — | 100% | 20 | 0 |
| Grass Whistle Lulls the foe into sleep with a pleasant melody. | Grass | Status | — | 55% | 15 | 0 |
| Icicle Crash The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. | Ice | Physical | 85 | 90% | 12 | 0 |
| Icicle Spear Attacks the foe by firing 2 to 5 icicles in a row. | Ice | Physical | 25 | 100% | 20 | 0 |
| Ice Beam An attack that may freeze the foe. | Ice | Special | 90 | 100% | 12 | 0 |
| Ice Punch An icy punch. May cause freezing. | Ice | Physical | 75 | 100% | 16 | 0 |
| Blizzard An attack that may freeze the foe. | Ice | Special | 110 | 70% | 8 | 0 |
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Ice | Physical | 60 | 100% | 12 | -4 |
| Powder Snow An attack that may cause freezing. | Ice | Special | 40 | 100% | 25 | 0 |
| Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | Ice | Status | — | — | 8 | 0 |
| Hail Summons a hailstorm that strikes every turn. | Ice | Status | — | — | 10 | 0 |
| Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | Ice | Physical | 80 | 100% | 16 | 0 |
| Ice Hammer The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | Ice | Physical | 100 | 90% | 12 | 0 |
| Icy Wind An icy attack that lowers SPEED. | Ice | Special | 55 | 95% | 16 | 0 |
| Ice Shard The user flash freezes chunks of ice and hurls them. This move always goes first. | Ice | Physical | 40 | 100% | 20 | 1 |
| Frost Breath The user blows a cold breath on the target. This attack always results in a critical hit. | Ice | Special | 60 | 90% | 12 | 0 |
| Aurora Veil This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | Ice | Status | — | — | 20 | 0 |
| Sheer Cold A chilling attack that causes fainting if it hits. | Ice | Special | — | 30% | 8 | 0 |
| Mist Prevents stat reduction. | Ice | Status | — | — | 30 | 0 |
| Focus Blast The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | Fighting | Special | 120 | 70% | 8 | 0 |
| Brick Break Destroys barriers such as REFLECT and causes damage. | Fighting | Physical | 75 | 100% | 16 | 0 |
| Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Fighting | Physical | 80 | 100% | 12 | 0 |
| Rock Smash An attack that may lower DEFENSE. | Fighting | Physical | 40 | 100% | 15 | 0 |
| Low Kick An attack that may cause flinching. | Fighting | Physical | — | 100% | 20 | 0 |
| Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Physical | 150 | 100% | 20 | -3 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Earth Power The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | Ground | Special | 90 | 100% | 12 | 0 |
| Bulldoze The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | Ground | Physical | 60 | 100% | 20 | 0 |
| Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Ground | Physical | 75 | 100% | 12 | 0 |
| Earthquake Tough but useless vs. flying foes. | Ground | Physical | 100 | 100% | 12 | 0 |
| Mud-Slap Reduces the foe's accuracy. | Ground | Special | 20 | 100% | 12 | 0 |
| Light Screen Ups SPCL.DEF with a wall of light. | Psychic | Status | — | — | 20 | 0 |
| Role Play Mimics the target and copies its special ability. | Psychic | Status | — | — | 12 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Rock Slide An attack that may cause flinching. | Rock | Physical | 75 | 90% | 12 | 0 |
| Rock Tomb Stops the foe from moving with rocks and cuts SPEED. | Rock | Physical | 60 | 95% | 16 | 0 |
| Shadow Ball An attack that may lower SPCL.DEF. | Ghost | Special | 80 | 100% | 16 | 0 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Outrage Works 2-3 turns and confuses user. | Dragon | Physical | 120 | 100% | 12 | 0 |
| Fling The user flings its held item at the foe to attack. Its power and effects depend on the item. | Dark | Physical | — | 100% | 12 | 0 |
| Iron Tail An attack that may reduce DEFENSE. | Steel | Physical | 100 | 75% | 16 | 0 |
| Hard Press The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | Steel | Physical | 1 | 100% | 12 | 0 |