| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Tail Whip Lowers the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Tackle A full-body charge attack. | Normal | Physical | 40 | 100% | 35 | 0 |
| Headbutt An attack that may make foe flinch. | Normal | Physical | 70 | 100% | 15 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Baton Pass Switches while keeping effects. | Normal | Status | — | — | 20 | 0 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Disable Disables the foe's most recent move. | Normal | Status | — | 100% | 20 | 0 |
| Tail Slap The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | Normal | Physical | 25 | 85% | 12 | 0 |
| Swift An attack that never misses. | Normal | Special | 60 | — | 20 | 0 |
| Safeguard Prevents all status problems. | Normal | Status | — | — | 20 | 0 |
| Pain Split Adds user & foe's HPs. Shares total. | Normal | Status | — | — | 20 | 0 |
| Encore Makes the foe re peat 2-6 times. | Normal | Status | — | 100% | 8 | 0 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Status | — | — | 30 | 0 |
| Roar Scares wild foes to end battle. | Normal | Status | — | — | 20 | -6 |
| Weather Ball The move’s type and power change with the weather. | Normal | Special | 50 | 100% | 12 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Psych Up Copies the foe's stat changes. | Normal | Status | — | — | 12 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| Heal Bell Eliminates all status problems. | Normal | Status | — | — | 8 | 0 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Covet Cutely begs to obtain an item held by the foe. | Normal | Physical | 60 | 100% | 20 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Water | Physical | 90 | 90% | 12 | 0 |
| Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 | 0 |
| Solar Beam 1st turn: Prepare 2nd turn: Attack | Grass | Special | 120 | 100% | 12 | 0 |
| Icicle Spear Attacks the foe by firing 2 to 5 icicles in a row. | Ice | Physical | 25 | 100% | 20 | 0 |
| Ice Beam An attack that may freeze the foe. | Ice | Special | 90 | 100% | 12 | 0 |
| Blizzard An attack that may freeze the foe. | Ice | Special | 110 | 70% | 8 | 0 |
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Ice | Physical | 60 | 100% | 12 | -4 |
| Powder Snow An attack that may cause freezing. | Ice | Special | 40 | 100% | 25 | 0 |
| Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | Ice | Status | — | — | 8 | 0 |
| Hail Summons a hailstorm that strikes every turn. | Ice | Status | — | — | 10 | 0 |
| Icy Wind An icy attack that lowers SPEED. | Ice | Special | 55 | 95% | 16 | 0 |
| Ice Shard The user flash freezes chunks of ice and hurls them. This move always goes first. | Ice | Physical | 40 | 100% | 20 | 1 |
| Frost Breath The user blows a cold breath on the target. This attack always results in a critical hit. | Ice | Special | 60 | 90% | 12 | 0 |
| Aurora Veil This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | Ice | Status | — | — | 20 | 0 |
| Aurora Beam An attack that may lower ATTACK. | Ice | Special | 65 | 100% | 20 | 0 |
| Sheer Cold A chilling attack that causes fainting if it hits. | Ice | Special | — | 30% | 8 | 0 |
| Triple Axel A consecutive three-kick attack that becomes more powerful with each successful hit. | Ice | Physical | 20 | 90% | 12 | 0 |
| Freeze-Dry The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | Ice | Special | 70 | 100% | 20 | 0 |
| Mist Prevents stat reduction. | Ice | Status | — | — | 30 | 0 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Dig 1st turn: Burrow 2nd turn: Attack | Ground | Physical | 80 | 100% | 12 | 0 |
| Agility Sharply increases the user's SPEED. | Psychic | Status | — | — | 20 | 0 |
| Dream Eater Steals HP from a sleeping victim. | Psychic | Special | 100 | 100% | 15 | 0 |
| Reflect Raises DEFENSE with a barrier. | Psychic | Status | — | — | 20 | 0 |
| Calm Mind Raises SP. ATK and SP. DEF by focusing the mind. | Psychic | Status | — | — | 20 | 0 |
| Imprison Prevents foes from using moves known by the user. | Psychic | Status | — | — | 12 | 0 |
| Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Physical | 80 | 90% | 16 | 0 |
| Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Psychic | Special | 80 | 100% | 12 | 0 |
| Extrasensory Attacks with a peculiar power. May cause flinching. | Psychic | Special | 80 | 100% | 20 | 0 |
| Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. | Psychic | Special | 20 | 100% | 12 | 0 |
| Role Play Mimics the target and copies its special ability. | Psychic | Status | — | — | 12 | 0 |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Psychic | Status | — | — | 12 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Hypnosis May put the foe to sleep. | Psychic | Status | — | 60% | 20 | 0 |
| Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | Psychic | Status | — | — | 12 | 0 |
| Hex This relentless attack does massive damage to a target affected by status problems. | Ghost | Special | 65 | 100% | 12 | 0 |
| Grudge If the user faints, deletes the PP of the final move. | Ghost | Status | — | — | 5 | 0 |
| Spite Cuts the PP of the foe's last move. | Ghost | Status | — | 100% | 12 | 0 |
| Confuse Ray A move that causes confusion. | Ghost | Status | — | 100% | 12 | 0 |
| Fake Tears Feigns crying to sharply lower the foe’s SP. DEF. | Dark | Status | — | 100% | 20 | 0 |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Dark | Status | — | — | 20 | 0 |
| Payback If the user can use this attack after the foe attacks, its power is doubled. | Dark | Physical | 50 | 100% | 12 | 0 |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. | Dark | Physical | 95 | 100% | 16 | 0 |
| Dark Pulse The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | Dark | Special | 80 | 100% | 16 | 0 |
| Iron Tail An attack that may reduce DEFENSE. | Steel | Physical | 100 | 75% | 16 | 0 |
| Draining Kiss The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. | Fairy | Special | 50 | 100% | 12 | 0 |
| Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | Fairy | Special | 80 | 100% | 12 | 0 |
| Moonblast Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | Fairy | Special | 95 | 100% | 16 | 0 |
| Misty Terrain The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. | Fairy | Status | — | — | 12 | 0 |
| Charm Sharply lowers the foe's ATTACK. | Fairy | Status | — | 100% | 20 | 0 |
| Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Fairy | Special | 40 | — | 15 | 0 |
| Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Fairy | Physical | 90 | 90% | 12 | 0 |