| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| Sweet Scent Allures the foe to reduce evasiveness. | Normal | Status | — | 100% | 20 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Double Hit The user slams the foe with a tail, etc. The target is hit twice in a row. | Normal | Physical | 35 | 90% | 12 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Recycle Recycles a used item for one more use. | Normal | Status | — | — | 12 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Growth Raises the SPCL. ATK rating. | Normal | Status | — | — | 20 | 0 |
| Uproar Causes an uproar for 2 to 5 turns and prevents sleep. | Normal | Special | 90 | 100% | 12 | 0 |
| Defense Curl Heightens the user's DEFENSE. | Normal | Status | — | — | 40 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Status | — | — | 12 | 0 |
| Recover Restores HP by 1/2 the max HP. | Normal | Status | — | — | 8 | 0 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Withdraw Heightens the user's DEFENSE. | Water | Status | — | — | 40 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Hydro Pump A powerful water- type attack. | Water | Special | 110 | 80% | 8 | 0 |
| Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | Grass | Physical | 55 | 100% | 20 | 0 |
| Grassy Terrain The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | Grass | Status | — | — | 12 | 0 |
| Giga Drain Steals 1/2 of the damage inflicted. | Grass | Special | 75 | 100% | 12 | 0 |
| Leaf Storm A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | Grass | Special | 130 | 90% | 8 | 0 |
| Magical Leaf Attacks with a strange leaf that cannot be evaded. | Grass | Special | 60 | — | 20 | 0 |
| Solar Beam 1st turn: Prepare 2nd turn: Attack | Grass | Special | 120 | 100% | 12 | 0 |
| Syrup Bomb The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. | Grass | Special | 60 | 90% | 12 | 0 |
| Bullet Seed Shoots 2 to 5 seeds in a row to strike the foe. | Grass | Physical | 25 | 100% | 20 | 0 |
| Seed Bomb The user slams a barrage of hard- shelled seeds down on the foe from above. | Grass | Physical | 80 | 100% | 16 | 0 |
| Energy Ball The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | Grass | Special | 90 | 100% | 12 | 0 |
| Power Whip The user violently whirls its vines or tentacles to harshly lash the foe. | Grass | Physical | 120 | 85% | 12 | 0 |
| Grass Knot The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Grass | Special | — | 100% | 20 | 0 |
| Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Fighting | Physical | 80 | 100% | 12 | 0 |
| Earth Power The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | Ground | Special | 90 | 100% | 12 | 0 |
| Earthquake Tough but useless vs. flying foes. | Ground | Physical | 100 | 100% | 12 | 0 |
| Reflect Raises DEFENSE with a barrier. | Psychic | Status | — | — | 20 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Pollen Puff The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | Bug | Special | 90 | 100% | 16 | 0 |
| Pounce The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 | 0 |
| Bug Bite The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | Bug | Physical | 60 | 100% | 20 | 0 |
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. | Bug | Special | 20 | 100% | 20 | 0 |
| Rollout Attacks 5 turns with rising power. | Rock | Physical | 30 | 90% | 20 | 0 |
| Astonish An attack that may shock the foe into flinching. | Ghost | Physical | 30 | 100% | 15 | 0 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Dragon Cheer The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | Dragon | Status | — | — | 16 | 0 |
| Dragon Tail The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | Dragon | Physical | 60 | 90% | 12 | -6 |
| Fickle Beam The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. | Dragon | Special | 80 | 100% | 8 | 0 |
| Outrage Works 2-3 turns and confuses user. | Dragon | Physical | 120 | 100% | 12 | 0 |
| Breaking Swipe The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | Dragon | Physical | 60 | 100% | 16 | 0 |
| Draco Meteor Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | Dragon | Special | 130 | 90% | 8 | 0 |
| Dragon Breath A strong breath attack. | Dragon | Special | 60 | 100% | 20 | 0 |
| Dragon Pulse The foe is attacked with a shock wave generated by the user’s gaping mouth. | Dragon | Special | 85 | 100% | 12 | 0 |
| Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Physical | 70 | 100% | 8 | 1 |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | Dark | Status | — | — | 20 | 0 |
| Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Steel | Physical | — | 100% | 8 | 0 |
| Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | Steel | Physical | — | 100% | 12 | 0 |