| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Scary Face Sharply reduces the foe's SPEED. | Normal | Status | — | 100% | 12 | 0 |
| Rapid Spin A high-speed spinning attack. | Normal | Physical | 50 | 100% | 20 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| Harden Raises the user's DEFENSE. | Normal | Status | — | — | 30 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Tackle A full-body charge attack. | Normal | Physical | 40 | 100% | 35 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Recover Restores HP by 1/2 the max HP. | Normal | Status | — | — | 8 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 | 0 |
| Icicle Spear Attacks the foe by firing 2 to 5 icicles in a row. | Ice | Physical | 25 | 100% | 20 | 0 |
| Ice Beam An attack that may freeze the foe. | Ice | Special | 90 | 100% | 12 | 0 |
| Blizzard An attack that may freeze the foe. | Ice | Special | 110 | 70% | 8 | 0 |
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Ice | Physical | 60 | 100% | 12 | -4 |
| Powder Snow An attack that may cause freezing. | Ice | Special | 40 | 100% | 25 | 0 |
| Mountain Gale The user hurls giant chunks of ice at the target to inflict damage. | Ice | Physical | 120 | 85% | 12 | 0 |
| Snowscape The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | Ice | Status | — | — | 8 | 0 |
| Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | Ice | Physical | 80 | 100% | 16 | 0 |
| Icy Wind An icy attack that lowers SPEED. | Ice | Special | 55 | 95% | 16 | 0 |
| Ice Fang The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | Ice | Physical | 65 | 95% | 16 | 0 |
| Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Fighting | Physical | 80 | 100% | 12 | 0 |
| High Horsepower The user fiercely attacks the target using its entire body. | Ground | Physical | 95 | 95% | 12 | 0 |
| Dig 1st turn: Burrow 2nd turn: Attack | Ground | Physical | 80 | 100% | 12 | 0 |
| Bulldoze The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | Ground | Physical | 60 | 100% | 20 | 0 |
| Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Ground | Physical | 75 | 100% | 12 | 0 |
| Earthquake Tough but useless vs. flying foes. | Ground | Physical | 100 | 100% | 12 | 0 |
| Mirror Coat Counters a SPCL. ATK. move double. | Psychic | Special | — | 100% | 20 | -5 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Physical | 25 | 90% | 12 | 0 |
| Meteor Beam In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | Rock | Special | 120 | 90% | 12 | 0 |
| Sandstorm Inflicts damage every turn. | Rock | Status | — | — | 8 | 0 |
| Stealth Rock The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Rock | Status | — | — | 20 | 0 |
| Rock Slide An attack that may cause flinching. | Rock | Physical | 75 | 90% | 12 | 0 |
| Stone Edge The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | Rock | Physical | 100 | 80% | 8 | 0 |
| Rock Tomb Stops the foe from moving with rocks and cuts SPEED. | Rock | Physical | 60 | 95% | 16 | 0 |
| Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | Rock | Status | — | — | 12 | 3 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Crunch An attack that may lower SPCL.DEF. | Dark | Physical | 80 | 100% | 16 | 0 |
| Bite An attack that may cause flinching. | Dark | Physical | 60 | 100% | 20 | 0 |
| Iron Head The foe slams the target with its steel-hard head. It may also make the target flinch. | Steel | Physical | 80 | 100% | 16 | 0 |
| Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Steel | Physical | — | 100% | 8 | 0 |
| Iron Defense Hardens the body’s surface to sharply raise DEFENSE. | Steel | Status | — | — | 16 | 0 |
| Hard Press The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | Steel | Physical | 1 | 100% | 12 | 0 |
| Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | Steel | Physical | — | 100% | 12 | 0 |