| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Strength A powerful physi cal attack. | Normal | Physical | 80 | 100% | 15 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Focus Energy Raises the criti cal hit ratio. | Normal | Status | — | — | 20 | 0 |
| Tail Whip Lowers the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| Foresight Negates accuracy reduction moves. | Normal | Status | — | — | 40 | 0 |
| Sing May cause the foe to fall asleep. | Normal | Status | — | 55% | 16 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| Terrain Pulse The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. | Normal | Special | 50 | 100% | 12 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Double Hit The user slams the foe with a tail, etc. The target is hit twice in a row. | Normal | Physical | 35 | 90% | 12 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Rock Climb A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | Normal | Physical | 90 | 85% | 20 | 0 |
| Skull Bash 1st turn: Prepare 2nd turn: Attack | Normal | Physical | 130 | 100% | 10 | 0 |
| Trump Card The fewer PP this move has, the greater its power. | Normal | Special | — | — | 5 | 0 |
| Pound Pounds with fore legs or tail. | Normal | Physical | 40 | 100% | 20 | 0 |
| Mega Kick A powerful kicking attack. | Normal | Physical | 120 | 75% | 8 | 0 |
| Mega Punch A powerful punch thrown very hard. | Normal | Physical | 80 | 85% | 20 | 0 |
| Headbutt An attack that may make foe flinch. | Normal | Physical | 70 | 100% | 15 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Rage Raises ATTACK if the user is hit. | Normal | Physical | 20 | 100% | 20 | 0 |
| Work Up The user is roused, and its Attack and Sp. Atk stats increase. | Normal | Status | — | — | 30 | 0 |
| Crush Claw Tears at the foe with sharp claws. May lower DEFENSE. | Normal | Physical | 75 | 95% | 12 | 0 |
| Secret Power An attack with effects that vary by location. | Normal | Physical | 70 | 100% | 20 | 0 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Physical | 140 | 100% | 8 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Disable Disables the foe's most recent move. | Normal | Status | — | 100% | 20 | 0 |
| Uproar Causes an uproar for 2 to 5 turns and prevents sleep. | Normal | Special | 90 | 100% | 12 | 0 |
| Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Physical | 40 | 100% | 12 | 3 |
| Safeguard Prevents all status problems. | Normal | Status | — | — | 20 | 0 |
| Chip Away Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage. | Normal | Physical | 70 | 100% | 20 | 0 |
| Comet Punch Repeatedly punches 2-5 times. | Normal | Physical | 18 | 85% | 15 | 0 |
| Roar Scares wild foes to end battle. | Normal | Status | — | — | 20 | -6 |
| Growl Reduces the foe's ATTACK. | Normal | Status | — | 100% | 40 | 0 |
| Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | Normal | Physical | 70 | 100% | 5 | 0 |
| Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Normal | Status | — | 100% | 20 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Physical | — | 100% | 15 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| Dizzy Punch An attack that may cause confusion. | Normal | Physical | 70 | 100% | 10 | 0 |
| Endeavor Gains power if the user’s HP is lower than the foe’s HP. | Normal | Physical | — | 100% | 8 | 0 |
| Stomp An attack that may cause flinching. | Normal | Physical | 65 | 100% | 20 | 0 |
| Leer Reduces the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| Bide Waits 2-3 turns & hits back double. | Normal | Physical | — | — | 10 | 1 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Covet Cutely begs to obtain an item held by the foe. | Normal | Physical | 60 | 100% | 20 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Cut A basic attack. It can be used to cut down thin trees and grass. | Normal | Physical | 50 | 95% | 30 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Mimic Copies a move used by the foe. | Normal | Status | — | — | 10 | 0 |
| Fire Punch A fiery punch. May cause a burn. | Fire | Physical | 75 | 100% | 16 | 0 |
| Fire Blast An attack that may cause a burn. | Fire | Special | 110 | 85% | 8 | 0 |
| Incinerate The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | Fire | Special | 60 | 100% | 15 | 0 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Flamethrower An attack that may inflict a burn. | Fire | Special | 90 | 100% | 16 | 0 |
| Bubble Beam An attack that may lower SPEED. | Water | Special | 65 | 100% | 20 | 0 |
| Water Gun Squirts water to attack. | Water | Special | 40 | 100% | 25 | 0 |
| Water Pulse Attacks with ultrasonic waves. May confuse the foe | Water | Special | 60 | 100% | 20 | 0 |
| Whirlpool Traps the foe for 2-5 turns. | Water | Special | 35 | 85% | 16 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Water | Physical | 90 | 90% | 12 | 0 |
| Surf A strong water- type attack. | Water | Special | 90 | 100% | 16 | 0 |
| Hydro Pump A powerful water- type attack. | Water | Special | 110 | 80% | 8 | 0 |
| Thunderbolt An attack that may cause paralysis. | Electric | Special | 90 | 100% | 16 | 0 |
| Thunder An attack that may cause paralysis. | Electric | Special | 110 | 70% | 12 | 0 |
| Thunder Punch An electrified punch that may paralyze the foe. | Electric | Physical | 75 | 100% | 16 | 0 |
| Shock Wave A fast and unavoidable electric attack. | Electric | Special | 60 | — | 20 | 0 |
| Zap Cannon An attack that always paralyzes. | Electric | Special | 120 | 50% | 8 | 0 |
| Solar Beam 1st turn: Prepare 2nd turn: Attack | Grass | Special | 120 | 100% | 12 | 0 |
| Ice Beam An attack that may freeze the foe. | Ice | Special | 90 | 100% | 12 | 0 |
| Ice Punch An icy punch. May cause freezing. | Ice | Physical | 75 | 100% | 16 | 0 |
| Blizzard An attack that may freeze the foe. | Ice | Special | 110 | 70% | 8 | 0 |
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Ice | Physical | 60 | 100% | 12 | -4 |
| Hail Summons a hailstorm that strikes every turn. | Ice | Status | — | — | 10 | 0 |
| Icy Wind An icy attack that lowers SPEED. | Ice | Special | 55 | 95% | 16 | 0 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | Fighting | Physical | 40 | 100% | 20 | 0 |
| Reversal Stronger if the user's HP is low. | Fighting | Physical | — | 100% | 16 | 0 |
| Focus Blast The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | Fighting | Special | 120 | 70% | 8 | 0 |
| Brick Break Destroys barriers such as REFLECT and causes damage. | Fighting | Physical | 75 | 100% | 16 | 0 |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | Fighting | Physical | 75 | 100% | 12 | 0 |
| Rock Smash An attack that may lower DEFENSE. | Fighting | Physical | 40 | 100% | 15 | 0 |
| Circle Throw The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | Fighting | Physical | 60 | 90% | 12 | -6 |
| Low Kick An attack that may cause flinching. | Fighting | Physical | — | 100% | 20 | 0 |
| Hammer Arm The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | Fighting | Physical | 100 | 90% | 12 | 0 |
| Seismic Toss The user's level equals damage HP. | Fighting | Physical | — | 100% | 20 | 0 |
| Submission An attack that al so hurts the user. | Fighting | Physical | 80 | 80% | 20 | 0 |
| Counter Returns a physical blow double. | Fighting | Physical | — | 100% | 20 | -5 |
| Dynamic Punch An attack that always confuses. | Fighting | Physical | 100 | 50% | 8 | 0 |
| Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Physical | 150 | 100% | 20 | -3 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Dig 1st turn: Burrow 2nd turn: Attack | Ground | Physical | 80 | 100% | 12 | 0 |
| Fissure A ground-type, one-hit KO attack. | Ground | Physical | — | 30% | 8 | 0 |
| Bulldoze The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | Ground | Physical | 60 | 100% | 20 | 0 |
| Earthquake Tough but useless vs. flying foes. | Ground | Physical | 100 | 100% | 12 | 0 |
| Mud-Slap Reduces the foe's accuracy. | Ground | Special | 20 | 100% | 12 | 0 |
| Aerial Ace An extremely speedy and unavoidable attack. | Flying | Physical | 60 | — | 20 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Fury Cutter Successive hits raise power. | Bug | Physical | 40 | 95% | 20 | 0 |
| Sandstorm Inflicts damage every turn. | Rock | Status | — | — | 8 | 0 |
| Rock Slide An attack that may cause flinching. | Rock | Physical | 75 | 90% | 12 | 0 |
| Rock Tomb Stops the foe from moving with rocks and cuts SPEED. | Rock | Physical | 60 | 95% | 16 | 0 |
| Shadow Ball An attack that may lower SPCL.DEF. | Ghost | Special | 80 | 100% | 16 | 0 |
| Shadow Claw The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | Ghost | Physical | 70 | 100% | 16 | 0 |
| Spite Cuts the PP of the foe's last move. | Ghost | Status | — | 100% | 12 | 0 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Outrage Works 2-3 turns and confuses user. | Dragon | Physical | 120 | 100% | 12 | 0 |
| Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Physical | 70 | 100% | 8 | 1 |
| Crunch An attack that may lower SPCL.DEF. | Dark | Physical | 80 | 100% | 16 | 0 |
| Fling The user flings its held item at the foe to attack. Its power and effects depend on the item. | Dark | Physical | — | 100% | 12 | 0 |
| Thief An attack that may steal a held item. | Dark | Physical | 60 | 100% | 20 | 0 |
| Bite An attack that may cause flinching. | Dark | Physical | 60 | 100% | 20 | 0 |
| Assurance If the foe has already taken some damage in the same turn, this attack’s power is doubled. | Dark | Physical | 60 | 100% | 12 | 0 |
| Beat Up Party POKéMON join in the attack. | Dark | Physical | — | 100% | 12 | 0 |
| Iron Tail An attack that may reduce DEFENSE. | Steel | Physical | 100 | 75% | 16 | 0 |