| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Tickle Makes the foe laugh to lower ATTACK and DEFENSE. | Normal | Status | — | 100% | 20 | 0 |
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Mean Look Prevents fleeing or switching. | Normal | Status | — | — | 8 | 0 |
| Scary Face Sharply reduces the foe's SPEED. | Normal | Status | — | 100% | 12 | 0 |
| Pay Day Throws coins. Gets them back later. | Normal | Physical | 40 | 100% | 20 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Focus Energy Raises the criti cal hit ratio. | Normal | Status | — | — | 20 | 0 |
| Tail Whip Lowers the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Tackle A full-body charge attack. | Normal | Physical | 40 | 100% | 35 | 0 |
| Flail Stronger if the user's HP is low. | Normal | Physical | — | 100% | 16 | 0 |
| Headbutt An attack that may make foe flinch. | Normal | Physical | 70 | 100% | 15 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Baton Pass Switches while keeping effects. | Normal | Status | — | — | 20 | 0 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Work Up The user is roused, and its Attack and Sp. Atk stats increase. | Normal | Status | — | — | 30 | 0 |
| Secret Power An attack with effects that vary by location. | Normal | Physical | 70 | 100% | 20 | 0 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Physical | 140 | 100% | 8 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Swift An attack that never misses. | Normal | Special | 60 | — | 20 | 0 |
| Screech Sharply reduces the foe's DEFENSE. | Normal | Status | — | 85% | 20 | 0 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | Normal | Special | 40 | 100% | 15 | 0 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Status | — | — | 30 | 0 |
| Roar Scares wild foes to end battle. | Normal | Status | — | — | 20 | -6 |
| Growl Reduces the foe's ATTACK. | Normal | Status | — | 100% | 40 | 0 |
| Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | Normal | Physical | 70 | 100% | 5 | 0 |
| Weather Ball The move’s type and power change with the weather. | Normal | Special | 50 | 100% | 12 | 0 |
| Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Normal | Status | — | 100% | 20 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Psych Up Copies the foe's stat changes. | Normal | Status | — | — | 12 | 0 |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Physical | — | 100% | 15 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| Quick Attack Lets the user get in the first hit. | Normal | Physical | 40 | 100% | 20 | 1 |
| Heal Bell Eliminates all status problems. | Normal | Status | — | — | 8 | 0 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Covet Cutely begs to obtain an item held by the foe. | Normal | Physical | 60 | 100% | 20 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Cut A basic attack. It can be used to cut down thin trees and grass. | Normal | Physical | 50 | 95% | 30 | 0 |
| Flash Blinds the foe to reduce accuracy. | Normal | Status | — | 100% | 20 | 0 |
| Hyper Voice A loud attack that uses sound waves to injure. | Normal | Special | 90 | 100% | 12 | 0 |
| Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Status | — | — | 12 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Mimic Copies a move used by the foe. | Normal | Status | — | — | 10 | 0 |
| Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Status | — | — | 20 | 0 |
| Wish A wish that restores HP. It takes time to work. | Normal | Status | — | — | 12 | 0 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Thunder Wave A move that may cause paralysis. | Electric | Status | — | 90% | 20 | 0 |
| Zap Cannon An attack that always paralyzes. | Electric | Special | 120 | 50% | 8 | 0 |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 | 0 |
| Detect Evades attack that turn. It may fail. | Fighting | Status | — | — | 8 | 4 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Dig 1st turn: Burrow 2nd turn: Attack | Ground | Physical | 80 | 100% | 12 | 0 |
| Sand Attack Reduces accuracy by throwing sand. | Ground | Status | — | 100% | 15 | 0 |
| Mud-Slap Reduces the foe's accuracy. | Ground | Special | 20 | 100% | 12 | 0 |
| Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | Psychic | Status | — | — | 12 | 0 |
| Dream Eater Steals HP from a sleeping victim. | Psychic | Special | 100 | 100% | 15 | 0 |
| Reflect Raises DEFENSE with a barrier. | Psychic | Status | — | — | 20 | 0 |
| Calm Mind Raises SP. ATK and SP. DEF by focusing the mind. | Psychic | Status | — | — | 20 | 0 |
| Light Screen Ups SPCL.DEF with a wall of light. | Psychic | Status | — | — | 20 | 0 |
| Psychic An attack that may lower SPCL.DEF. | Psychic | Special | 90 | 100% | 12 | 0 |
| Skill Swap The user swaps special abilities with the target. | Psychic | Status | — | — | 12 | 0 |
| Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. | Psychic | Special | 20 | 100% | 12 | 0 |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Psychic | Status | — | — | 12 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Shadow Ball An attack that may lower SPCL.DEF. | Ghost | Special | 80 | 100% | 16 | 0 |
| Nightmare A sleeper loses 1/4 HP every turn. | Ghost | Status | — | 100% | 15 | 0 |
| Spite Cuts the PP of the foe's last move. | Ghost | Status | — | 100% | 12 | 0 |
| Confuse Ray A move that causes confusion. | Ghost | Status | — | 100% | 12 | 0 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Snatch Steals the effects of the move the foe uses next. | Dark | Status | — | — | 10 | 4 |
| Fake Tears Feigns crying to sharply lower the foe’s SP. DEF. | Dark | Status | — | 100% | 20 | 0 |
| Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Physical | 70 | 100% | 8 | 1 |
| Crunch An attack that may lower SPCL.DEF. | Dark | Physical | 80 | 100% | 16 | 0 |
| Thief An attack that may steal a held item. | Dark | Physical | 60 | 100% | 20 | 0 |
| Taunt Taunts the foe into only using attack moves. | Dark | Status | — | 100% | 20 | 0 |
| Pursuit Heavily strikes switching POKéMON. | Dark | Physical | 40 | 100% | 20 | 0 |
| Bite An attack that may cause flinching. | Dark | Physical | 60 | 100% | 20 | 0 |
| Snarl The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | Dark | Special | 55 | 95% | 16 | 0 |
| Payback If the user can use this attack after the foe attacks, its power is doubled. | Dark | Physical | 50 | 100% | 12 | 0 |
| Lash Out The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. | Dark | Physical | 75 | 100% | 8 | 0 |
| Feint Attack An attack that never misses. | Dark | Physical | 60 | — | 20 | 0 |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. | Dark | Physical | 95 | 100% | 16 | 0 |
| Assurance If the foe has already taken some damage in the same turn, this attack’s power is doubled. | Dark | Physical | 60 | 100% | 12 | 0 |
| Dark Pulse The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | Dark | Special | 80 | 100% | 16 | 0 |
| Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Dark | Physical | 80 | 100% | 16 | 0 |
| Torment Torments the foe and stops successive use of a move. | Dark | Status | — | 100% | 16 | 0 |
| Iron Tail An attack that may reduce DEFENSE. | Steel | Physical | 100 | 75% | 16 | 0 |
| Moonlight Restores HP (varies by time). | Fairy | Status | — | — | 8 | 0 |
| Alluring Voice The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | Fairy | Special | 80 | 100% | 12 | 0 |
| Charm Sharply lowers the foe's ATTACK. | Fairy | Status | — | 100% | 20 | 0 |
| Baby-Doll Eyes The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | Fairy | Status | — | 100% | 20 | 1 |