| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Rapid Spin A high-speed spinning attack. | Normal | Physical | 50 | 100% | 20 | 0 |
| Strength A powerful physi cal attack. | Normal | Physical | 80 | 100% | 15 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| Sweet Scent Allures the foe to reduce evasiveness. | Normal | Status | — | 100% | 20 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Explosion Very powerful but makes user faint. | Normal | Physical | 250 | 100% | 8 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Tackle A full-body charge attack. | Normal | Physical | 40 | 100% | 35 | 0 |
| Flail Stronger if the user's HP is low. | Normal | Physical | — | 100% | 16 | 0 |
| Headbutt An attack that may make foe flinch. | Normal | Physical | 70 | 100% | 15 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Block Blocks the foe’s way to prevent escape. | Normal | Status | — | — | 8 | 0 |
| Secret Power An attack with effects that vary by location. | Normal | Physical | 70 | 100% | 20 | 0 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Swift An attack that never misses. | Normal | Special | 60 | — | 20 | 0 |
| Pain Split Adds user & foe's HPs. Shares total. | Normal | Status | — | — | 20 | 0 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Status | — | — | 30 | 0 |
| Defense Curl Heightens the user's DEFENSE. | Normal | Status | — | — | 40 | 0 |
| Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Normal | Status | — | 100% | 20 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Physical | — | 100% | 15 | 0 |
| Self-Destruct Powerful but makes the user faint. | Normal | Physical | 200 | 100% | 8 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| Bide Waits 2-3 turns & hits back double. | Normal | Physical | — | — | 10 | 1 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Mimic Copies a move used by the foe. | Normal | Status | — | — | 10 | 0 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Electric | Special | 70 | 100% | 20 | 0 |
| Thunder Wave A move that may cause paralysis. | Electric | Status | — | 90% | 20 | 0 |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Status | — | — | 12 | 0 |
| Zap Cannon An attack that always paralyzes. | Electric | Special | 120 | 50% | 8 | 0 |
| Giga Drain Steals 1/2 of the damage inflicted. | Grass | Special | 75 | 100% | 12 | 0 |
| Solar Beam 1st turn: Prepare 2nd turn: Attack | Grass | Special | 120 | 100% | 12 | 0 |
| Seed Bomb The user slams a barrage of hard- shelled seeds down on the foe from above. | Grass | Physical | 80 | 100% | 16 | 0 |
| Ice Spinner The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | Ice | Physical | 80 | 100% | 16 | 0 |
| Reversal Stronger if the user's HP is low. | Fighting | Physical | — | 100% | 16 | 0 |
| Body Press The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | Fighting | Physical | 80 | 100% | 12 | 0 |
| Rock Smash An attack that may lower DEFENSE. | Fighting | Physical | 40 | 100% | 15 | 0 |
| Counter Returns a physical blow double. | Fighting | Physical | — | 100% | 20 | -5 |
| Toxic Spikes The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | Poison | Status | — | — | 20 | 0 |
| Poison Jab The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | Poison | Physical | 80 | 100% | 20 | 0 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Venoshock The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | Poison | Special | 65 | 100% | 12 | 0 |
| Dig 1st turn: Burrow 2nd turn: Attack | Ground | Physical | 80 | 100% | 12 | 0 |
| Earth Power The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | Ground | Special | 90 | 100% | 12 | 0 |
| Drill Run The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | Ground | Physical | 80 | 95% | 12 | 0 |
| Bulldoze The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | Ground | Physical | 60 | 100% | 20 | 0 |
| Sand Tomb Traps and hurts the foe in quicksand for 2 to 5 turns. | Ground | Physical | 35 | 85% | 16 | 0 |
| Spikes Hurts foes when they switch out. | Ground | Status | — | — | 20 | 0 |
| Earthquake Tough but useless vs. flying foes. | Ground | Physical | 100 | 100% | 12 | 0 |
| Reflect Raises DEFENSE with a barrier. | Psychic | Status | — | — | 20 | 0 |
| Light Screen Ups SPCL.DEF with a wall of light. | Psychic | Status | — | — | 20 | 0 |
| Ally Switch The user teleports using a strange power and switches its place with one of its allies. | Psychic | Status | — | — | 16 | 2 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Status | — | — | 8 | 0 |
| Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. | Psychic | Status | — | — | 15 | 0 |
| Power Trick The user employs its psychic power to switch its Attack with its Defense stat. | Psychic | Status | — | — | 12 | 0 |
| Pounce The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 | 0 |
| Lunge The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | Bug | Physical | 80 | 100% | 16 | 0 |
| Pin Missile Fires pins that strike 2-5 times. | Bug | Physical | 25 | 95% | 20 | 0 |
| Bug Bite The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | Bug | Physical | 60 | 100% | 20 | 0 |
| Bug Buzz The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat. | Bug | Special | 90 | 100% | 12 | 0 |
| Struggle Bug While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced. | Bug | Special | 50 | 100% | 20 | 0 |
| Signal Beam A strange beam attack that may confuse the foe. | Bug | Special | 75 | 100% | 15 | 0 |
| String Shot A move that lowers the foe's SPEED. | Bug | Status | — | 95% | 20 | 0 |
| Rollout Attacks 5 turns with rising power. | Rock | Physical | 30 | 90% | 20 | 0 |
| Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Physical | 25 | 90% | 12 | 0 |
| Rock Polish The user polishes its body to reduce drag. It can sharply raise the Speed stat. | Rock | Status | — | — | 20 | 0 |
| Sandstorm Inflicts damage every turn. | Rock | Status | — | — | 8 | 0 |
| Stealth Rock The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Rock | Status | — | — | 20 | 0 |
| Rock Slide An attack that may cause flinching. | Rock | Physical | 75 | 90% | 12 | 0 |
| Stone Edge The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | Rock | Physical | 100 | 80% | 8 | 0 |
| Rock Tomb Stops the foe from moving with rocks and cuts SPEED. | Rock | Physical | 60 | 95% | 16 | 0 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Payback If the user can use this attack after the foe attacks, its power is doubled. | Dark | Physical | 50 | 100% | 12 | 0 |
| Metal Sound Emits a horrible screech that sharply lowers SP. DEF. | Steel | Status | — | 85% | 20 | 0 |
| Flash Cannon The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. | Steel | Special | 80 | 100% | 12 | 0 |
| Mirror Shot The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. | Steel | Special | 65 | 85% | 10 | 0 |
| Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Steel | Status | — | — | 15 | 0 |
| Smart Strike The user stabs the target with a sharp horn. This attack never misses. | Steel | Physical | 70 | — | 12 | 0 |
| Steel Roller The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. | Steel | Physical | 130 | 100% | 8 | 0 |
| Iron Head The foe slams the target with its steel-hard head. It may also make the target flinch. | Steel | Physical | 80 | 100% | 16 | 0 |
| Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Steel | Physical | — | 100% | 8 | 0 |
| Iron Defense Hardens the body’s surface to sharply raise DEFENSE. | Steel | Status | — | — | 16 | 0 |
| Steel Beam The user fires a beam of steel that it collected from its entire body. This also damages the user. | Steel | Special | 140 | 95% | 8 | 0 |
| Hard Press The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | Steel | Physical | 1 | 100% | 12 | 0 |
| Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | Steel | Physical | — | 100% | 12 | 0 |