| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Scary Face Sharply reduces the foe's SPEED. | Normal | Status | — | 100% | 12 | 0 |
| Acupressure The user applies pressure to stress points, sharply boosting one of its stats. | Normal | Status | — | — | 20 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Harden Raises the user's DEFENSE. | Normal | Status | — | — | 30 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Explosion Very powerful but makes user faint. | Normal | Physical | 250 | 100% | 8 | 0 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Tackle A full-body charge attack. | Normal | Physical | 40 | 100% | 35 | 0 |
| Flail Stronger if the user's HP is low. | Normal | Physical | — | 100% | 16 | 0 |
| Headbutt An attack that may make foe flinch. | Normal | Physical | 70 | 100% | 15 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Secret Power An attack with effects that vary by location. | Normal | Physical | 70 | 100% | 20 | 0 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Stockpile Charges up power for up to 3 turns. | Normal | Status | — | — | 20 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Swift An attack that never misses. | Normal | Special | 60 | — | 20 | 0 |
| Pain Split Adds user & foe's HPs. Shares total. | Normal | Status | — | — | 20 | 0 |
| Defense Curl Heightens the user's DEFENSE. | Normal | Status | — | — | 40 | 0 |
| Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Normal | Status | — | 100% | 20 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Physical | — | 100% | 15 | 0 |
| Self-Destruct Powerful but makes the user faint. | Normal | Physical | 200 | 100% | 8 | 0 |
| Minimize Heightens evasive ness. | Normal | Status | — | — | 12 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| Supersonic Sound waves that cause confusion. | Normal | Status | — | 55% | 20 | 0 |
| Swords Dance A dance that in creases ATTACK. | Normal | Status | — | — | 20 | 0 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Spit Up Releases stockpiled power (the more the better). | Normal | Special | — | 100% | 12 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Mimic Copies a move used by the foe. | Normal | Status | — | — | 10 | 0 |
| Bubble An attack that may reduce SPEED. | Water | Special | 40 | 100% | 30 | 0 |
| Bubble Beam An attack that may lower SPEED. | Water | Special | 65 | 100% | 20 | 0 |
| Dive Dives underwater the first turn and strikes next turn. | Water | Physical | 80 | 100% | 12 | 0 |
| Water Gun Squirts water to attack. | Water | Special | 40 | 100% | 25 | 0 |
| Water Pulse Attacks with ultrasonic waves. May confuse the foe | Water | Special | 60 | 100% | 20 | 0 |
| Whirlpool Traps the foe for 2-5 turns. | Water | Special | 35 | 85% | 16 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Brine If the target’s HP is down to about half, this attack will hit with double the power. | Water | Special | 65 | 100% | 10 | 0 |
| Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | Water | Physical | 85 | 100% | 12 | 0 |
| Aqua Jet The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Water | Physical | 40 | 100% | 20 | 1 |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | Water | Physical | 90 | 90% | 12 | 0 |
| Scald The user shoots boiling hot water at its target. It may also leave the target with a burn. | Water | Special | 80 | 100% | 16 | 0 |
| Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 | 0 |
| Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Water | Physical | 60 | 100% | 20 | 0 |
| Surf A strong water- type attack. | Water | Special | 90 | 100% | 16 | 0 |
| Waterfall An aquatic charge attack. | Water | Physical | 80 | 100% | 16 | 0 |
| Hydro Pump A powerful water- type attack. | Water | Special | 110 | 80% | 8 | 0 |
| Shock Wave A fast and unavoidable electric attack. | Electric | Special | 60 | — | 20 | 0 |
| Thunder Wave A move that may cause paralysis. | Electric | Status | — | 90% | 20 | 0 |
| Ice Beam An attack that may freeze the foe. | Ice | Special | 90 | 100% | 12 | 0 |
| Blizzard An attack that may freeze the foe. | Ice | Special | 110 | 70% | 8 | 0 |
| Hail Summons a hailstorm that strikes every turn. | Ice | Status | — | — | 10 | 0 |
| Icy Wind An icy attack that lowers SPEED. | Ice | Special | 55 | 95% | 16 | 0 |
| Haze Eliminates all stat changes. | Ice | Status | — | — | 20 | 0 |
| Reversal Stronger if the user's HP is low. | Fighting | Physical | — | 100% | 16 | 0 |
| Revenge An attack that gains power if injured by the foe. | Fighting | Physical | 60 | 100% | 10 | -4 |
| Gunk Shot The user shoots filthy garbage at the foe to attack. It may also poison the target. | Poison | Physical | 120 | 80% | 8 | 0 |
| Toxic Spikes The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | Poison | Status | — | — | 20 | 0 |
| Poison Jab The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | Poison | Physical | 80 | 100% | 20 | 0 |
| Poison Sting An attack that may poison the target. | Poison | Physical | 15 | 100% | 35 | 0 |
| Barb Barrage The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition. | Poison | Physical | 60 | 100% | 12 | 0 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Venoshock The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | Poison | Special | 65 | 100% | 12 | 0 |
| Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | Poison | Status | — | 100% | 20 | 0 |
| Acid Spray The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat. | Poison | Special | 40 | 100% | 20 | 0 |
| Sludge Wave It swamps the area around the user with a giant sludge wave. It may also poison those hit. | Poison | Special | 95 | 100% | 12 | 0 |
| Sludge Bomb An attack that may poison the foe. | Poison | Special | 90 | 100% | 12 | 0 |
| Poison Tail Has a high critical-hit ratio. May also poison. | Poison | Physical | 50 | 100% | 25 | 0 |
| Mud Shot Hurls mud at the foe and reduces SPEED. | Ground | Special | 55 | 95% | 16 | 0 |
| Spikes Hurts foes when they switch out. | Ground | Status | — | — | 20 | 0 |
| Bounce Bounces up, then down the next turn. May paralyze. | Flying | Physical | 85 | 85% | 8 | 0 |
| Agility Sharply increases the user's SPEED. | Psychic | Status | — | — | 20 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Fell Stinger When the user knocks out a target with this move, the user’s Attack stat rises sharply. | Bug | Physical | 50 | 100% | 20 | 0 |
| Pin Missile Fires pins that strike 2-5 times. | Bug | Physical | 25 | 95% | 20 | 0 |
| Signal Beam A strange beam attack that may confuse the foe. | Bug | Special | 75 | 100% | 15 | 0 |
| Rollout Attacks 5 turns with rising power. | Rock | Physical | 30 | 90% | 20 | 0 |
| Destiny Bond The foe faints if the user does. | Ghost | Status | — | — | 8 | 0 |
| Astonish An attack that may shock the foe into flinching. | Ghost | Physical | 30 | 100% | 15 | 0 |
| Hex This relentless attack does massive damage to a target affected by status problems. | Ghost | Special | 65 | 100% | 12 | 0 |
| Shadow Ball An attack that may lower SPCL.DEF. | Ghost | Special | 80 | 100% | 16 | 0 |
| Spite Cuts the PP of the foe's last move. | Ghost | Status | — | 100% | 12 | 0 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Scale Shot The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. | Dragon | Physical | 25 | 90% | 20 | 0 |
| Crunch An attack that may lower SPCL.DEF. | Dark | Physical | 80 | 100% | 16 | 0 |
| Taunt Taunts the foe into only using attack moves. | Dark | Status | — | 100% | 20 | 0 |
| Payback If the user can use this attack after the foe attacks, its power is doubled. | Dark | Physical | 50 | 100% | 12 | 0 |
| Assurance If the foe has already taken some damage in the same turn, this attack’s power is doubled. | Dark | Physical | 60 | 100% | 12 | 0 |
| Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Dark | Physical | 80 | 100% | 16 | 0 |
| Steel Roller The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. | Steel | Physical | 130 | 100% | 8 | 0 |
| Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Steel | Physical | — | 100% | 8 | 0 |