| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Scary Face Sharply reduces the foe's SPEED. | Normal | Status | — | 100% | 12 | 0 |
| Strength A powerful physi cal attack. | Normal | Physical | 80 | 100% | 15 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Focus Energy Raises the criti cal hit ratio. | Normal | Status | — | — | 20 | 0 |
| Thrash Works 2-3 turns and confuses user. | Normal | Physical | 120 | 100% | 12 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Skull Bash 1st turn: Prepare 2nd turn: Attack | Normal | Physical | 130 | 100% | 10 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Slash Has a high criti cal hit ratio. | Normal | Physical | 70 | 100% | 20 | 0 |
| Rage Raises ATTACK if the user is hit. | Normal | Physical | 20 | 100% | 20 | 0 |
| Super Fang Cuts the foe's HP by 1/2. | Normal | Physical | — | 90% | 12 | 0 |
| Secret Power An attack with effects that vary by location. | Normal | Physical | 70 | 100% | 20 | 0 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Uproar Causes an uproar for 2 to 5 turns and prevents sleep. | Normal | Special | 90 | 100% | 12 | 0 |
| Swift An attack that never misses. | Normal | Special | 60 | — | 20 | 0 |
| Screech Sharply reduces the foe's DEFENSE. | Normal | Status | — | 85% | 20 | 0 |
| Roar Scares wild foes to end battle. | Normal | Status | — | — | 20 | -6 |
| Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | Normal | Physical | 70 | 100% | 5 | 0 |
| Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Normal | Status | — | 100% | 20 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Physical | — | 100% | 15 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| Leer Reduces the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Feint An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | Normal | Physical | 30 | 100% | 12 | 2 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Mimic Copies a move used by the foe. | Normal | Status | — | — | 10 | 0 |
| Dive Dives underwater the first turn and strikes next turn. | Water | Physical | 80 | 100% | 12 | 0 |
| Water Pulse Attacks with ultrasonic waves. May confuse the foe | Water | Special | 60 | 100% | 20 | 0 |
| Whirlpool Traps the foe for 2-5 turns. | Water | Special | 35 | 85% | 16 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Brine If the target’s HP is down to about half, this attack will hit with double the power. | Water | Special | 65 | 100% | 10 | 0 |
| Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | Water | Physical | 85 | 100% | 12 | 0 |
| Aqua Jet The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Water | Physical | 40 | 100% | 20 | 1 |
| Scald The user shoots boiling hot water at its target. It may also leave the target with a burn. | Water | Special | 80 | 100% | 16 | 0 |
| Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 | 0 |
| Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Water | Physical | 60 | 100% | 20 | 0 |
| Surf A strong water- type attack. | Water | Special | 90 | 100% | 16 | 0 |
| Waterfall An aquatic charge attack. | Water | Physical | 80 | 100% | 16 | 0 |
| Hydro Pump A powerful water- type attack. | Water | Special | 110 | 80% | 8 | 0 |
| Ice Beam An attack that may freeze the foe. | Ice | Special | 90 | 100% | 12 | 0 |
| Blizzard An attack that may freeze the foe. | Ice | Special | 110 | 70% | 8 | 0 |
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Ice | Physical | 60 | 100% | 12 | -4 |
| Hail Summons a hailstorm that strikes every turn. | Ice | Status | — | — | 10 | 0 |
| Icy Wind An icy attack that lowers SPEED. | Ice | Special | 55 | 95% | 16 | 0 |
| Ice Fang The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | Ice | Physical | 65 | 95% | 16 | 0 |
| Rock Smash An attack that may lower DEFENSE. | Fighting | Physical | 40 | 100% | 15 | 0 |
| Close Combat The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Physical | 120 | 100% | 8 | 0 |
| Poison Jab The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | Poison | Physical | 80 | 100% | 20 | 0 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Poison Fang A sharp-fanged attack. May badly poison the foe. | Poison | Physical | 50 | 100% | 16 | 0 |
| Bulldoze The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | Ground | Physical | 60 | 100% | 20 | 0 |
| Earthquake Tough but useless vs. flying foes. | Ground | Physical | 100 | 100% | 12 | 0 |
| Mud-Slap Reduces the foe's accuracy. | Ground | Special | 20 | 100% | 12 | 0 |
| Bounce Bounces up, then down the next turn. May paralyze. | Flying | Physical | 85 | 85% | 8 | 0 |
| Agility Sharply increases the user's SPEED. | Psychic | Status | — | — | 20 | 0 |
| Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Physical | 80 | 90% | 16 | 0 |
| Psychic Fangs The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | Psychic | Physical | 85 | 100% | 12 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Fury Cutter Successive hits raise power. | Bug | Physical | 40 | 95% | 20 | 0 |
| Rock Tomb Stops the foe from moving with rocks and cuts SPEED. | Rock | Physical | 60 | 95% | 16 | 0 |
| Ancient Power An attack that may raise all stats. | Rock | Special | 60 | 100% | 8 | 0 |
| Destiny Bond The foe faints if the user does. | Ghost | Status | — | — | 8 | 0 |
| Spite Cuts the PP of the foe's last move. | Ghost | Status | — | 100% | 12 | 0 |
| Scale Shot The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. | Dragon | Physical | 25 | 90% | 20 | 0 |
| Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Physical | 70 | 100% | 20 | 0 |
| Crunch An attack that may lower SPCL.DEF. | Dark | Physical | 80 | 100% | 16 | 0 |
| Thief An attack that may steal a held item. | Dark | Physical | 60 | 100% | 20 | 0 |
| Taunt Taunts the foe into only using attack moves. | Dark | Status | — | 100% | 20 | 0 |
| Bite An attack that may cause flinching. | Dark | Physical | 60 | 100% | 20 | 0 |
| Snarl The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | Dark | Special | 55 | 95% | 16 | 0 |
| Payback If the user can use this attack after the foe attacks, its power is doubled. | Dark | Physical | 50 | 100% | 12 | 0 |
| Assurance If the foe has already taken some damage in the same turn, this attack’s power is doubled. | Dark | Physical | 60 | 100% | 12 | 0 |
| Dark Pulse The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | Dark | Special | 80 | 100% | 16 | 0 |
| Torment Torments the foe and stops successive use of a move. | Dark | Status | — | 100% | 16 | 0 |