| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Tickle Makes the foe laugh to lower ATTACK and DEFENSE. | Normal | Status | — | 100% | 20 | 0 |
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Strength A powerful physi cal attack. | Normal | Physical | 80 | 100% | 15 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Follow Me The user draws attention to itself, making all targets take aim only at the user. | Normal | Status | — | — | 20 | 2 |
| Sing May cause the foe to fall asleep. | Normal | Status | — | 55% | 16 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| After You The user helps the target and makes it use its move right after the user. | Normal | Status | — | — | 16 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Skull Bash 1st turn: Prepare 2nd turn: Attack | Normal | Physical | 130 | 100% | 10 | 0 |
| Recycle Recycles a used item for one more use. | Normal | Status | — | — | 12 | 0 |
| Pound Pounds with fore legs or tail. | Normal | Physical | 40 | 100% | 20 | 0 |
| Mega Kick A powerful kicking attack. | Normal | Physical | 120 | 75% | 8 | 0 |
| Mega Punch A powerful punch thrown very hard. | Normal | Physical | 80 | 85% | 20 | 0 |
| Tackle A full-body charge attack. | Normal | Physical | 40 | 100% | 35 | 0 |
| Headbutt An attack that may make foe flinch. | Normal | Physical | 70 | 100% | 15 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Baton Pass Switches while keeping effects. | Normal | Status | — | — | 20 | 0 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Rage Raises ATTACK if the user is hit. | Normal | Physical | 20 | 100% | 20 | 0 |
| Work Up The user is roused, and its Attack and Sp. Atk stats increase. | Normal | Status | — | — | 30 | 0 |
| Secret Power An attack with effects that vary by location. | Normal | Physical | 70 | 100% | 20 | 0 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Physical | 140 | 100% | 8 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Uproar Causes an uproar for 2 to 5 turns and prevents sleep. | Normal | Special | 90 | 100% | 12 | 0 |
| Metronome Randomly uses any POKéMON move. | Normal | Status | — | — | 10 | 0 |
| Spotlight The user shines a spotlight on the target so that only the target will be attacked during the turn. | Normal | Status | — | — | 15 | 3 |
| Swift An attack that never misses. | Normal | Special | 60 | — | 20 | 0 |
| Safeguard Prevents all status problems. | Normal | Status | — | — | 20 | 0 |
| Soft-Boiled Restores HP by 1/2 the user's max HP. | Normal | Status | — | — | 8 | 0 |
| Encore Makes the foe re peat 2-6 times. | Normal | Status | — | 100% | 8 | 0 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | Normal | Special | 40 | 100% | 15 | 0 |
| Double Slap Repeatedly slaps 2-5 times. | Normal | Physical | 15 | 85% | 10 | 0 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Status | — | — | 30 | 0 |
| Growl Reduces the foe's ATTACK. | Normal | Status | — | 100% | 40 | 0 |
| Defense Curl Heightens the user's DEFENSE. | Normal | Status | — | — | 40 | 0 |
| Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | Normal | Physical | 70 | 100% | 5 | 0 |
| Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Normal | Status | — | 100% | 20 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Psych Up Copies the foe's stat changes. | Normal | Status | — | — | 12 | 0 |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Physical | — | 100% | 15 | 0 |
| Minimize Heightens evasive ness. | Normal | Status | — | — | 12 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| Endeavor Gains power if the user’s HP is lower than the foe’s HP. | Normal | Physical | — | 100% | 8 | 0 |
| Bide Waits 2-3 turns & hits back double. | Normal | Physical | — | — | 10 | 1 |
| Heal Bell Eliminates all status problems. | Normal | Status | — | — | 8 | 0 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Covet Cutely begs to obtain an item held by the foe. | Normal | Physical | 60 | 100% | 20 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Splash Has no effect whatsoever. | Normal | Status | — | — | 40 | 0 |
| Tri Attack Fires three kinds of beams at once. | Normal | Special | 80 | 100% | 12 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Present A bomb that may restore HP. | Normal | Physical | — | 90% | 15 | 0 |
| Flash Blinds the foe to reduce accuracy. | Normal | Status | — | 100% | 20 | 0 |
| Hyper Voice A loud attack that uses sound waves to injure. | Normal | Special | 90 | 100% | 12 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Mimic Copies a move used by the foe. | Normal | Status | — | — | 10 | 0 |
| Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Status | — | — | 20 | 0 |
| Wish A wish that restores HP. It takes time to work. | Normal | Status | — | — | 12 | 0 |
| Mystical Fire The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. | Fire | Special | 75 | 100% | 12 | 0 |
| Fire Punch A fiery punch. May cause a burn. | Fire | Physical | 75 | 100% | 16 | 0 |
| Fire Blast An attack that may cause a burn. | Fire | Special | 110 | 85% | 8 | 0 |
| Incinerate The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | Fire | Special | 60 | 100% | 15 | 0 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Flamethrower An attack that may inflict a burn. | Fire | Special | 90 | 100% | 16 | 0 |
| Bubble Beam An attack that may lower SPEED. | Water | Special | 65 | 100% | 20 | 0 |
| Water Gun Squirts water to attack. | Water | Special | 40 | 100% | 25 | 0 |
| Water Pulse Attacks with ultrasonic waves. May confuse the foe | Water | Special | 60 | 100% | 20 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Life Dew The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | Water | Status | — | — | 12 | 0 |
| Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 | 0 |
| Thunderbolt An attack that may cause paralysis. | Electric | Special | 90 | 100% | 16 | 0 |
| Thunder An attack that may cause paralysis. | Electric | Special | 110 | 70% | 12 | 0 |
| Thunder Punch An electrified punch that may paralyze the foe. | Electric | Physical | 75 | 100% | 16 | 0 |
| Shock Wave A fast and unavoidable electric attack. | Electric | Special | 60 | — | 20 | 0 |
| Thunder Wave A move that may cause paralysis. | Electric | Status | — | 90% | 20 | 0 |
| Zap Cannon An attack that always paralyzes. | Electric | Special | 120 | 50% | 8 | 0 |
| Charge Beam The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | Electric | Special | 50 | 90% | 12 | 0 |
| Magical Leaf Attacks with a strange leaf that cannot be evaded. | Grass | Special | 60 | — | 20 | 0 |
| Solar Beam 1st turn: Prepare 2nd turn: Attack | Grass | Special | 120 | 100% | 12 | 0 |
| Grass Knot The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | Grass | Special | — | 100% | 20 | 0 |
| Ice Beam An attack that may freeze the foe. | Ice | Special | 90 | 100% | 12 | 0 |
| Ice Punch An icy punch. May cause freezing. | Ice | Physical | 75 | 100% | 16 | 0 |
| Blizzard An attack that may freeze the foe. | Ice | Special | 110 | 70% | 8 | 0 |
| Icy Wind An icy attack that lowers SPEED. | Ice | Special | 55 | 95% | 16 | 0 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | Fighting | Physical | 40 | 100% | 20 | 0 |
| Focus Blast The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | Fighting | Special | 120 | 70% | 8 | 0 |
| Brick Break Destroys barriers such as REFLECT and causes damage. | Fighting | Physical | 75 | 100% | 16 | 0 |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | Fighting | Physical | 75 | 100% | 12 | 0 |
| Rock Smash An attack that may lower DEFENSE. | Fighting | Physical | 40 | 100% | 15 | 0 |
| Seismic Toss The user's level equals damage HP. | Fighting | Physical | — | 100% | 20 | 0 |
| Submission An attack that al so hurts the user. | Fighting | Physical | 80 | 80% | 20 | 0 |
| Counter Returns a physical blow double. | Fighting | Physical | — | 100% | 20 | -5 |
| Detect Evades attack that turn. It may fail. | Fighting | Status | — | — | 8 | 4 |
| Dynamic Punch An attack that always confuses. | Fighting | Physical | 100 | 50% | 8 | 0 |
| Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Physical | 150 | 100% | 20 | -3 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Dig 1st turn: Burrow 2nd turn: Attack | Ground | Physical | 80 | 100% | 12 | 0 |
| Mud-Slap Reduces the foe's accuracy. | Ground | Special | 20 | 100% | 12 | 0 |
| Dual Wingbeat The user slams the target with its wings. The target is hit twice in a row. | Flying | Physical | 40 | 90% | 12 | 0 |
| Bounce Bounces up, then down the next turn. May paralyze. | Flying | Physical | 85 | 85% | 8 | 0 |
| Air Slash The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | Flying | Special | 75 | 95% | 16 | 0 |
| Dream Eater Steals HP from a sleeping victim. | Psychic | Special | 100 | 100% | 15 | 0 |
| Reflect Raises DEFENSE with a barrier. | Psychic | Status | — | — | 20 | 0 |
| Amnesia Sharply raises the user's SPCL.DEF. | Psychic | Status | — | — | 20 | 0 |
| Magic Coat Reflects special effects back to the attacker. | Psychic | Status | — | — | 15 | 4 |
| Calm Mind Raises SP. ATK and SP. DEF by focusing the mind. | Psychic | Status | — | — | 20 | 0 |
| Future Sight An attack that hits on 3rd turn. | Psychic | Special | 120 | 100% | 12 | 0 |
| Imprison Prevents foes from using moves known by the user. | Psychic | Status | — | — | 12 | 0 |
| Light Screen Ups SPCL.DEF with a wall of light. | Psychic | Status | — | — | 20 | 0 |
| Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Physical | 80 | 90% | 16 | 0 |
| Ally Switch The user teleports using a strange power and switches its place with one of its allies. | Psychic | Status | — | — | 16 | 2 |
| Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | Psychic | Special | 80 | 100% | 12 | 0 |
| Psywave An attack with variable power. | Psychic | Special | — | 100% | 15 | 0 |
| Psychic An attack that may lower SPCL.DEF. | Psychic | Special | 90 | 100% | 12 | 0 |
| Teleport A move for fleeing from battle. | Psychic | Status | — | — | 20 | -6 |
| Skill Swap The user swaps special abilities with the target. | Psychic | Status | — | — | 12 | 0 |
| Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. | Psychic | Special | 20 | 100% | 12 | 0 |
| Role Play Mimics the target and copies its special ability. | Psychic | Status | — | — | 12 | 0 |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | Psychic | Status | — | — | 12 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Status | — | — | 8 | 0 |
| Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | Psychic | Status | — | — | 12 | 0 |
| Heal Pulse The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | Psychic | Status | — | — | 12 | 0 |
| Cosmic Power Raises DEFENSE and SP. DEF with a mystic power. | Psychic | Status | — | — | 20 | 0 |
| Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. | Psychic | Status | — | — | 15 | 0 |
| Trick Tricks the foe into trading held items. | Psychic | Status | — | 100% | 12 | 0 |
| Psybeam An attack that may confuse the foe. | Psychic | Special | 65 | 100% | 20 | 0 |
| Signal Beam A strange beam attack that may confuse the foe. | Bug | Special | 75 | 100% | 15 | 0 |
| Rollout Attacks 5 turns with rising power. | Rock | Physical | 30 | 90% | 20 | 0 |
| Meteor Beam In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | Rock | Special | 120 | 90% | 12 | 0 |
| Stealth Rock The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Rock | Status | — | — | 20 | 0 |
| Night Shade The user's level equals damage HP. | Ghost | Special | — | 100% | 16 | 0 |
| Shadow Ball An attack that may lower SPCL.DEF. | Ghost | Special | 80 | 100% | 16 | 0 |
| Nightmare A sleeper loses 1/4 HP every turn. | Ghost | Status | — | 100% | 15 | 0 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Snatch Steals the effects of the move the foe uses next. | Dark | Status | — | — | 10 | 4 |
| Fake Tears Feigns crying to sharply lower the foe’s SP. DEF. | Dark | Status | — | 100% | 20 | 0 |
| Fling The user flings its held item at the foe to attack. Its power and effects depend on the item. | Dark | Physical | — | 100% | 12 | 0 |
| Thief An attack that may steal a held item. | Dark | Physical | 60 | 100% | 20 | 0 |
| Knock Off Knocks down the foe’s held item to prevent its use. | Dark | Physical | 65 | 100% | 20 | 0 |
| Iron Tail An attack that may reduce DEFENSE. | Steel | Physical | 100 | 75% | 16 | 0 |
| Meteor Mash Fires a meteor-like punch. May raise ATTACK. | Steel | Physical | 90 | 90% | 12 | 0 |
| Moonlight Restores HP (varies by time). | Fairy | Status | — | — | 8 | 0 |
| Draining Kiss The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. | Fairy | Special | 50 | 100% | 12 | 0 |
| Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | Fairy | Special | 80 | 100% | 12 | 0 |
| Alluring Voice The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | Fairy | Special | 80 | 100% | 12 | 0 |
| Moonblast Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | Fairy | Special | 95 | 100% | 16 | 0 |
| Misty Explosion The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain. | Fairy | Special | 100 | 100% | 8 | 0 |
| Misty Terrain The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. | Fairy | Status | — | — | 12 | 0 |
| Charm Sharply lowers the foe's ATTACK. | Fairy | Status | — | 100% | 20 | 0 |
| Fairy Wind The user stirs up a fairy wind and strikes the target with it. | Fairy | Special | 40 | 100% | 30 | 0 |
| Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | Fairy | Special | 40 | — | 15 | 0 |
| Sweet Kiss A move that causes confusion. | Fairy | Status | — | 75% | 12 | 0 |
| Baby-Doll Eyes The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | Fairy | Status | — | 100% | 20 | 1 |
| Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Fairy | Physical | 90 | 90% | 12 | 0 |