| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Scary Face Sharply reduces the foe's SPEED. | Normal | Status | — | 100% | 12 | 0 |
| Strength A powerful physi cal attack. | Normal | Physical | 80 | 100% | 15 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Howl Howls to raise the spirit and boosts ATTACK. | Normal | Status | — | — | 20 | 0 |
| Tackle A full-body charge attack. | Normal | Physical | 40 | 100% | 35 | 0 |
| Headbutt An attack that may make foe flinch. | Normal | Physical | 70 | 100% | 15 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Secret Power An attack with effects that vary by location. | Normal | Physical | 70 | 100% | 20 | 0 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Swift An attack that never misses. | Normal | Special | 60 | — | 20 | 0 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Status | — | — | 30 | 0 |
| Roar Scares wild foes to end battle. | Normal | Status | — | — | 20 | -6 |
| Captivate If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Normal | Status | — | 100% | 20 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Normal | Physical | — | 100% | 15 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| Quick Attack Lets the user get in the first hit. | Normal | Physical | 40 | 100% | 20 | 1 |
| Leer Reduces the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Flash Blinds the foe to reduce accuracy. | Normal | Status | — | 100% | 20 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Fire Fang The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | Fire | Physical | 65 | 95% | 16 | 0 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Thunderbolt An attack that may cause paralysis. | Electric | Special | 90 | 100% | 16 | 0 |
| Eerie Impulse The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | Electric | Status | — | 100% | 16 | 0 |
| Rising Voltage The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. | Electric | Special | 70 | 100% | 20 | 0 |
| Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Special | 80 | 100% | 16 | 0 |
| Thunder An attack that may cause paralysis. | Electric | Special | 110 | 70% | 12 | 0 |
| Thunder Fang The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | Electric | Physical | 65 | 95% | 16 | 0 |
| Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Electric | Special | 70 | 100% | 20 | 0 |
| Spark An attack that may cause paralysis. | Electric | Physical | 65 | 100% | 20 | 0 |
| Supercell Slam The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | Electric | Physical | 100 | 95% | 16 | 0 |
| Wild Charge The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | Electric | Physical | 90 | 100% | 16 | 0 |
| Electroweb The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat. | Electric | Special | 55 | 95% | 16 | 0 |
| Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | Electric | Special | — | 100% | 12 | 0 |
| Electric Terrain The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. | Electric | Status | — | — | 12 | 0 |
| Shock Wave A fast and unavoidable electric attack. | Electric | Special | 60 | — | 20 | 0 |
| Thunder Shock An attack that may cause paralysis. | Electric | Special | 40 | 100% | 30 | 0 |
| Thunder Wave A move that may cause paralysis. | Electric | Status | — | 90% | 20 | 0 |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Status | — | — | 12 | 0 |
| Charge Beam The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | Electric | Special | 50 | 90% | 12 | 0 |
| Charge Charges power to boost the electric move used next. | Electric | Status | — | — | 20 | 0 |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 | 0 |
| Ice Fang The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | Ice | Physical | 65 | 95% | 16 | 0 |
| Superpower Boosts strength sharply, but lowers abilities. | Fighting | Physical | 120 | 100% | 8 | 0 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Mud-Slap Reduces the foe's accuracy. | Ground | Special | 20 | 100% | 12 | 0 |
| Agility Sharply increases the user's SPEED. | Psychic | Status | — | — | 20 | 0 |
| Light Screen Ups SPCL.DEF with a wall of light. | Psychic | Status | — | — | 20 | 0 |
| Psychic Fangs The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | Psychic | Physical | 85 | 100% | 12 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Signal Beam A strange beam attack that may confuse the foe. | Bug | Special | 75 | 100% | 15 | 0 |
| Fury Cutter Successive hits raise power. | Bug | Physical | 40 | 95% | 20 | 0 |
| Confuse Ray A move that causes confusion. | Ghost | Status | — | 100% | 12 | 0 |
| Fake Tears Feigns crying to sharply lower the foe’s SP. DEF. | Dark | Status | — | 100% | 20 | 0 |
| Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Physical | 70 | 100% | 20 | 0 |
| Crunch An attack that may lower SPCL.DEF. | Dark | Physical | 80 | 100% | 16 | 0 |
| Thief An attack that may steal a held item. | Dark | Physical | 60 | 100% | 20 | 0 |
| Bite An attack that may cause flinching. | Dark | Physical | 60 | 100% | 20 | 0 |
| Snarl The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | Dark | Special | 55 | 95% | 16 | 0 |
| Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Dark | Physical | 80 | 100% | 16 | 0 |
| Iron Tail An attack that may reduce DEFENSE. | Steel | Physical | 100 | 75% | 16 | 0 |
| Baby-Doll Eyes The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | Fairy | Status | — | 100% | 20 | 1 |
| Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | Fairy | Physical | 90 | 90% | 12 | 0 |