| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| After You The user helps the target and makes it use its move right after the user. | Normal | Status | — | — | 16 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Double Hit The user slams the foe with a tail, etc. The target is hit twice in a row. | Normal | Physical | 35 | 90% | 12 | 0 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Tackle A full-body charge attack. | Normal | Physical | 40 | 100% | 35 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Slash Has a high criti cal hit ratio. | Normal | Physical | 70 | 100% | 20 | 0 |
| Block Blocks the foe’s way to prevent escape. | Normal | Status | — | — | 8 | 0 |
| Secret Power An attack with effects that vary by location. | Normal | Physical | 70 | 100% | 20 | 0 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Normal | Status | — | — | 20 | 0 |
| Swagger Causes confusion and raises ATTACK. | Normal | Status | — | 85% | 16 | 0 |
| Screech Sharply reduces the foe's DEFENSE. | Normal | Status | — | 85% | 20 | 0 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | Normal | Status | — | — | 30 | 0 |
| Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | Normal | Physical | 70 | 100% | 5 | 0 |
| Return A full-power attack that grows more powerful the more the user likes its Trainer. | Normal | Physical | — | 100% | 20 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Hidden Power The power varies with the POKéMON. | Normal | Special | 60 | 100% | 15 | 0 |
| False Swipe Leaves the foe with at least 1HP. | Normal | Physical | 40 | 100% | 40 | 0 |
| Swords Dance A dance that in creases ATTACK. | Normal | Status | — | — | 20 | 0 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Cut A basic attack. It can be used to cut down thin trees and grass. | Normal | Physical | 50 | 95% | 30 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Frustration An attack based on lack of loyalty. | Normal | Physical | — | 100% | 20 | 0 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Shock Wave A fast and unavoidable electric attack. | Electric | Special | 60 | — | 20 | 0 |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Status | — | — | 12 | 0 |
| Solar Blade In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | Grass | Physical | 125 | 100% | 12 | 0 |
| Reversal Stronger if the user's HP is low. | Fighting | Physical | — | 100% | 16 | 0 |
| Brick Break Destroys barriers such as REFLECT and causes damage. | Fighting | Physical | 75 | 100% | 16 | 0 |
| Rock Smash An attack that may lower DEFENSE. | Fighting | Physical | 40 | 100% | 15 | 0 |
| Sacred Sword The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage. | Fighting | Physical | 90 | 100% | 16 | 0 |
| Close Combat The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Physical | 120 | 100% | 8 | 0 |
| Toxic A poison move with increasing damage. | Poison | Status | — | 90% | 12 | 0 |
| Air Slash The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | Flying | Special | 75 | 95% | 16 | 0 |
| Aerial Ace An extremely speedy and unavoidable attack. | Flying | Physical | 60 | — | 20 | 0 |
| Reflect Raises DEFENSE with a barrier. | Psychic | Status | — | — | 20 | 0 |
| Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Physical | 80 | 90% | 16 | 0 |
| Psycho Cut The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | Psychic | Physical | 70 | 100% | 20 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Power Trick The user employs its psychic power to switch its Attack with its Defense stat. | Psychic | Status | — | — | 12 | 0 |
| Fury Cutter Successive hits raise power. | Bug | Physical | 40 | 95% | 20 | 0 |
| Rock Slide An attack that may cause flinching. | Rock | Physical | 75 | 90% | 12 | 0 |
| Head Smash The user delivers a life-endangering head butt at full power. The user also takes terrible damage. | Rock | Physical | 150 | 80% | 8 | 0 |
| Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | Rock | Status | — | — | 12 | 3 |
| Destiny Bond The foe faints if the user does. | Ghost | Status | — | — | 8 | 0 |
| Shadow Ball An attack that may lower SPCL.DEF. | Ghost | Special | 80 | 100% | 16 | 0 |
| Shadow Claw The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | Ghost | Physical | 70 | 100% | 16 | 0 |
| Shadow Sneak The user extends its shadow and attacks the foe from behind. This move always goes first. | Ghost | Physical | 40 | 100% | 20 | 1 |
| Spite Cuts the PP of the foe's last move. | Ghost | Status | — | 100% | 12 | 0 |
| Poltergeist The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. | Ghost | Physical | 110 | 90% | 8 | 0 |
| Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Physical | 70 | 100% | 20 | 0 |
| Pursuit Heavily strikes switching POKéMON. | Dark | Physical | 40 | 100% | 20 | 0 |
| Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | Dark | Physical | 60 | 100% | 20 | 0 |
| Metal Sound Emits a horrible screech that sharply lowers SP. DEF. | Steel | Status | — | 85% | 20 | 0 |
| Flash Cannon The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. | Steel | Special | 80 | 100% | 12 | 0 |
| Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Steel | Status | — | — | 15 | 0 |
| Iron Head The foe slams the target with its steel-hard head. It may also make the target flinch. | Steel | Physical | 80 | 100% | 16 | 0 |
| Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Steel | Physical | — | 100% | 8 | 0 |
| Iron Defense Hardens the body’s surface to sharply raise DEFENSE. | Steel | Status | — | — | 16 | 0 |
| Steel Beam The user fires a beam of steel that it collected from its entire body. This also damages the user. | Steel | Special | 140 | 95% | 8 | 0 |
| King’s Shield The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | Steel | Status | — | — | 10 | 4 |