| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Body Slam An attack that may cause paralysis. | Normal | Physical | 85 | 100% | 16 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Double Hit The user slams the foe with a tail, etc. The target is hit twice in a row. | Normal | Physical | 35 | 90% | 12 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | Normal | Special | 60 | 100% | 16 | 0 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Lock-On Ensures the next attack will hit. | Normal | Status | — | — | 8 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Baton Pass Switches while keeping effects. | Normal | Status | — | — | 20 | 0 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | Normal | Physical | 140 | 100% | 8 | 0 |
| Disable Disables the foe's most recent move. | Normal | Status | — | 100% | 20 | 0 |
| Swift An attack that never misses. | Normal | Special | 60 | — | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Quick Attack Lets the user get in the first hit. | Normal | Physical | 40 | 100% | 20 | 1 |
| Snore An attack useable only while asleep. | Normal | Special | 50 | 100% | 16 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Tri Attack Fires three kinds of beams at once. | Normal | Special | 80 | 100% | 12 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Attract Makes the opposite gender infatuated. | Normal | Status | — | 100% | 16 | 0 |
| Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Status | — | 85% | 16 | 0 |
| Fire Blast An attack that may cause a burn. | Fire | Special | 110 | 85% | 8 | 0 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Flamethrower An attack that may inflict a burn. | Fire | Special | 90 | 100% | 16 | 0 |
| Dive Dives underwater the first turn and strikes next turn. | Water | Physical | 80 | 100% | 12 | 0 |
| Brine If the target’s HP is down to about half, this attack will hit with double the power. | Water | Special | 65 | 100% | 10 | 0 |
| Scald The user shoots boiling hot water at its target. It may also leave the target with a burn. | Water | Special | 80 | 100% | 16 | 0 |
| Surf A strong water- type attack. | Water | Special | 90 | 100% | 16 | 0 |
| Hydro Pump A powerful water- type attack. | Water | Special | 110 | 80% | 8 | 0 |
| Thunderbolt An attack that may cause paralysis. | Electric | Special | 90 | 100% | 16 | 0 |
| Thunder An attack that may cause paralysis. | Electric | Special | 110 | 70% | 12 | 0 |
| Thunder Wave A move that may cause paralysis. | Electric | Status | — | 90% | 20 | 0 |
| Solar Beam 1st turn: Prepare 2nd turn: Attack | Grass | Special | 120 | 100% | 12 | 0 |
| Fly 1st turn: Fly 2nd turn: Attack | Flying | Physical | 90 | 95% | 16 | 0 |
| Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Flying | Physical | 55 | 100% | 16 | 0 |
| Agility Sharply increases the user's SPEED. | Psychic | Status | — | — | 20 | 0 |
| Reflect Raises DEFENSE with a barrier. | Psychic | Status | — | — | 20 | 0 |
| Light Screen Ups SPCL.DEF with a wall of light. | Psychic | Status | — | — | 20 | 0 |
| Ally Switch The user teleports using a strange power and switches its place with one of its allies. | Psychic | Status | — | — | 16 | 2 |
| Psychic Fangs The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | Psychic | Physical | 85 | 100% | 12 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Pounce The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 | 0 |
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. | Bug | Special | 20 | 100% | 20 | 0 |
| U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Bug | Physical | 70 | 100% | 20 | 0 |
| Phantom Force The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | Ghost | Physical | 90 | 100% | 12 | 0 |
| Night Shade The user's level equals damage HP. | Ghost | Special | — | 100% | 16 | 0 |
| Astonish An attack that may shock the foe into flinching. | Ghost | Physical | 30 | 100% | 15 | 0 |
| Hex This relentless attack does massive damage to a target affected by status problems. | Ghost | Special | 65 | 100% | 12 | 0 |
| Shadow Ball An attack that may lower SPCL.DEF. | Ghost | Special | 80 | 100% | 16 | 0 |
| Confuse Ray A move that causes confusion. | Ghost | Status | — | 100% | 12 | 0 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Dragon Rush The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | Dragon | Physical | 100 | 75% | 12 | 0 |
| Dragon Darts The user attacks twice using Dreepy. If there are two targets, this move hits each target once. | Dragon | Physical | 50 | 100% | 12 | 0 |
| Dragon Cheer The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | Dragon | Status | — | — | 16 | 0 |
| Dragon Claw Slashes the foe with sharp claws. | Dragon | Physical | 80 | 100% | 16 | 0 |
| Dragon Tail The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | Dragon | Physical | 60 | 90% | 12 | -6 |
| Outrage Works 2-3 turns and confuses user. | Dragon | Physical | 120 | 100% | 12 | 0 |
| Breaking Swipe The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | Dragon | Physical | 60 | 100% | 16 | 0 |
| Draco Meteor Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | Dragon | Special | 130 | 90% | 8 | 0 |
| Dragon Breath A strong breath attack. | Dragon | Special | 60 | 100% | 20 | 0 |
| Dragon Dance A mystical dance that ups ATTACK and SPEED. | Dragon | Status | — | — | 20 | 0 |
| Dragon Pulse The foe is attacked with a shock wave generated by the user’s gaping mouth. | Dragon | Special | 85 | 100% | 12 | 0 |
| Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Physical | 70 | 100% | 8 | 1 |
| Thief An attack that may steal a held item. | Dark | Physical | 60 | 100% | 20 | 0 |
| Bite An attack that may cause flinching. | Dark | Physical | 60 | 100% | 20 | 0 |
| Assurance If the foe has already taken some damage in the same turn, this attack’s power is doubled. | Dark | Physical | 60 | 100% | 12 | 0 |
| Beat Up Party POKéMON join in the attack. | Dark | Physical | — | 100% | 12 | 0 |
| Steel Wing Stiff wings strike the foe. | Steel | Physical | 70 | 90% | 20 | 0 |