| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Scary Face Sharply reduces the foe's SPEED. | Normal | Status | — | 100% | 12 | 0 |
| Double Team Heightens evasive ness. | Normal | Status | — | — | 16 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Focus Energy Raises the criti cal hit ratio. | Normal | Status | — | — | 20 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Double Hit The user slams the foe with a tail, etc. The target is hit twice in a row. | Normal | Physical | 35 | 90% | 12 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Baton Pass Switches while keeping effects. | Normal | Status | — | — | 20 | 0 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Slash Has a high criti cal hit ratio. | Normal | Physical | 70 | 100% | 20 | 0 |
| Swift An attack that never misses. | Normal | Special | 60 | — | 20 | 0 |
| Double-Edge A tackle that also hurts the user. | Normal | Physical | 120 | 100% | 16 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Quick Attack Lets the user get in the first hit. | Normal | Physical | 40 | 100% | 20 | 1 |
| Leer Reduces the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| False Swipe Leaves the foe with at least 1HP. | Normal | Physical | 40 | 100% | 40 | 0 |
| Swords Dance A dance that in creases ATTACK. | Normal | Status | — | — | 20 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Hyper Beam 1st turn: Attack 2nd turn: Rest | Normal | Special | 150 | 90% | 8 | 0 |
| Feint An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | Normal | Physical | 30 | 100% | 12 | 2 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Rain Dance Boosts water-type moves for 5 turns. | Water | Status | — | — | 8 | 0 |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 | 0 |
| Reversal Stronger if the user's HP is low. | Fighting | Physical | — | 100% | 16 | 0 |
| Brick Break Destroys barriers such as REFLECT and causes damage. | Fighting | Physical | 75 | 100% | 16 | 0 |
| Close Combat The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Physical | 120 | 100% | 8 | 0 |
| Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | Fighting | Special | 40 | 100% | 20 | 1 |
| Counter Returns a physical blow double. | Fighting | Physical | — | 100% | 20 | -5 |
| Quick Guard The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | Fighting | Status | — | — | 16 | 3 |
| Dual Wingbeat The user slams the target with its wings. The target is hit twice in a row. | Flying | Physical | 40 | 90% | 12 | 0 |
| Tailwind The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | Flying | Status | — | — | 16 | 0 |
| Defog Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. | Flying | Status | — | — | 16 | 0 |
| Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | Flying | Physical | 55 | 100% | 16 | 0 |
| Air Slash The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | Flying | Special | 75 | 95% | 16 | 0 |
| Air Cutter Hacks with razorlike wind. High critical-hit ratio. | Flying | Special | 60 | 95% | 20 | 0 |
| Aerial Ace An extremely speedy and unavoidable attack. | Flying | Physical | 60 | — | 20 | 0 |
| Agility Sharply increases the user's SPEED. | Psychic | Status | — | — | 20 | 0 |
| Light Screen Ups SPCL.DEF with a wall of light. | Psychic | Status | — | — | 20 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| Pounce The user attacks by pouncing on the target. This also lowers the target's Speed stat. | Bug | Physical | 50 | 100% | 20 | 0 |
| Lunge The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | Bug | Physical | 80 | 100% | 16 | 0 |
| Bug Bite The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | Bug | Physical | 60 | 100% | 20 | 0 |
| Bug Buzz The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat. | Bug | Special | 90 | 100% | 12 | 0 |
| Struggle Bug While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced. | Bug | Special | 50 | 100% | 20 | 0 |
| X-Scissor The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | Bug | Physical | 80 | 100% | 16 | 0 |
| Skitter Smack The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | Bug | Physical | 70 | 90% | 12 | 0 |
| Fury Cutter Successive hits raise power. | Bug | Physical | 40 | 95% | 20 | 0 |
| U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Bug | Physical | 70 | 100% | 20 | 0 |
| Silver Wind A powdery attack that may raise abilities. | Bug | Special | 60 | 100% | 5 | 0 |
| Smack Down The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | Rock | Physical | 50 | 100% | 16 | 0 |
| Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Physical | 25 | 90% | 12 | 0 |
| Sandstorm Inflicts damage every turn. | Rock | Status | — | — | 8 | 0 |
| Stealth Rock The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Rock | Status | — | — | 20 | 0 |
| Rock Slide An attack that may cause flinching. | Rock | Physical | 75 | 90% | 12 | 0 |
| Stone Edge The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | Rock | Physical | 100 | 80% | 8 | 0 |
| Rock Tomb Stops the foe from moving with rocks and cuts SPEED. | Rock | Physical | 60 | 95% | 16 | 0 |
| Stone Axe The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns. | Rock | Physical | 65 | 90% | 16 | 0 |
| Ancient Power An attack that may raise all stats. | Rock | Special | 60 | 100% | 8 | 0 |
| Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Physical | 70 | 100% | 20 | 0 |
| Thief An attack that may steal a held item. | Dark | Physical | 60 | 100% | 20 | 0 |
| Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | Dark | Physical | 60 | 100% | 20 | 0 |