| Name | Type | Category | Power | Accuracy | PP | Priority |
|---|---|---|---|---|---|---|
| Facade Boosts ATTACK when burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 | 0 |
| Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Physical | 150 | 90% | 8 | 0 |
| Substitute Makes a decoy with 1/4 user's max HP. | Normal | Status | — | — | 12 | 0 |
| Helping Hand Boosts the power of the recipient’s moves. | Normal | Status | — | — | 20 | 5 |
| Take Down A tackle that also hurts the user. | Normal | Physical | 90 | 85% | 20 | 0 |
| Protect Foils attack that turn. It may fail. | Normal | Status | — | — | 8 | 4 |
| Endure Always leaves at least 1HP. | Normal | Status | — | — | 12 | 4 |
| Disable Disables the foe's most recent move. | Normal | Status | — | 100% | 20 | 0 |
| Psych Up Copies the foe's stat changes. | Normal | Status | — | — | 12 | 0 |
| Sleep Talk Randomly attacks while asleep. | Normal | Status | — | — | 12 | 0 |
| Leer Reduces the foe's DEFENSE. | Normal | Status | — | 100% | 30 | 0 |
| False Swipe Leaves the foe with at least 1HP. | Normal | Physical | 40 | 100% | 40 | 0 |
| Swords Dance A dance that in creases ATTACK. | Normal | Status | — | — | 20 | 0 |
| Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 | 0 |
| Flame Charge The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. | Fire | Physical | 50 | 100% | 20 | 0 |
| Will-O-Wisp Inflicts a burn on the foe with intense fire. | Fire | Status | — | 85% | 16 | 0 |
| Lava Plume An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | Fire | Special | 80 | 100% | 16 | 0 |
| Ember An attack that may inflict a burn. | Fire | Special | 40 | 100% | 25 | 0 |
| Fire Blast An attack that may cause a burn. | Fire | Special | 110 | 85% | 8 | 0 |
| Burn Up To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | Fire | Special | 130 | 100% | 8 | 0 |
| Incinerate The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | Fire | Special | 60 | 100% | 15 | 0 |
| Heat Wave Exhales a hot breath on the foe. May inflict a burn. | Fire | Special | 95 | 90% | 12 | 0 |
| Overheat Allows a full-power attack, but sharply lowers SP. ATK. | Fire | Special | 130 | 90% | 8 | 0 |
| Bitter Blade The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target. | Fire | Physical | 90 | 100% | 12 | 0 |
| Sunny Day Boosts fire-type moves for 5 turns. | Fire | Status | — | — | 8 | 0 |
| Flare Blitz The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | Fire | Physical | 120 | 100% | 16 | 0 |
| Flamethrower An attack that may inflict a burn. | Fire | Special | 90 | 100% | 16 | 0 |
| Fire Spin Traps foe in fire for 2-5 turns. | Fire | Special | 35 | 85% | 16 | 0 |
| Solar Blade In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | Grass | Physical | 125 | 100% | 12 | 0 |
| Brick Break Destroys barriers such as REFLECT and causes damage. | Fighting | Physical | 75 | 100% | 16 | 0 |
| Bulk Up Bulks up the body to boost both ATTACK and DEFENSE. | Fighting | Status | — | — | 20 | 0 |
| Close Combat The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Physical | 120 | 100% | 8 | 0 |
| Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | Fighting | Special | 40 | 100% | 20 | 1 |
| Quick Guard The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | Fighting | Status | — | — | 16 | 3 |
| Poison Jab The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | Poison | Physical | 80 | 100% | 20 | 0 |
| Clear Smog The user attacks by throwing a clump of special mud. All status changes are returned to normal. | Poison | Special | 50 | — | 16 | 0 |
| Reflect Raises DEFENSE with a barrier. | Psychic | Status | — | — | 20 | 0 |
| Light Screen Ups SPCL.DEF with a wall of light. | Psychic | Status | — | — | 20 | 0 |
| Ally Switch The user teleports using a strange power and switches its place with one of its allies. | Psychic | Status | — | — | 16 | 2 |
| Psycho Cut The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | Psychic | Physical | 70 | 100% | 20 | 0 |
| Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. | Psychic | Special | 20 | 100% | 12 | 0 |
| Rest Sleep for 2 turns to fully recover. | Psychic | Status | — | — | 8 | 0 |
| X-Scissor The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | Bug | Physical | 80 | 100% | 16 | 0 |
| Phantom Force The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | Ghost | Physical | 90 | 100% | 12 | 0 |
| Destiny Bond The foe faints if the user does. | Ghost | Status | — | — | 8 | 0 |
| Night Shade The user's level equals damage HP. | Ghost | Special | — | 100% | 16 | 0 |
| Astonish An attack that may shock the foe into flinching. | Ghost | Physical | 30 | 100% | 15 | 0 |
| Hex This relentless attack does massive damage to a target affected by status problems. | Ghost | Special | 65 | 100% | 12 | 0 |
| Shadow Ball An attack that may lower SPCL.DEF. | Ghost | Special | 80 | 100% | 16 | 0 |
| Shadow Claw The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | Ghost | Physical | 70 | 100% | 16 | 0 |
| Shadow Sneak The user extends its shadow and attacks the foe from behind. This move always goes first. | Ghost | Physical | 40 | 100% | 20 | 1 |
| Spite Cuts the PP of the foe's last move. | Ghost | Status | — | 100% | 12 | 0 |
| Confuse Ray A move that causes confusion. | Ghost | Status | — | 100% | 12 | 0 |
| Curse Works differently for ghost-types. | Ghost | Status | — | — | 12 | 0 |
| Poltergeist The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. | Ghost | Physical | 110 | 90% | 8 | 0 |
| Dragon Claw Slashes the foe with sharp claws. | Dragon | Physical | 80 | 100% | 16 | 0 |
| Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Physical | 70 | 100% | 20 | 0 |
| Fling The user flings its held item at the foe to attack. Its power and effects depend on the item. | Dark | Physical | — | 100% | 12 | 0 |
| Taunt Taunts the foe into only using attack moves. | Dark | Status | — | 100% | 20 | 0 |
| Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | Dark | Physical | 80 | 100% | 16 | 0 |
| Iron Head The foe slams the target with its steel-hard head. It may also make the target flinch. | Steel | Physical | 80 | 100% | 16 | 0 |
| Iron Defense Hardens the body’s surface to sharply raise DEFENSE. | Steel | Status | — | — | 16 | 0 |