| 名前 | タイプ | 分類 | 威力 | 命中 | PP | 優先度 |
|---|---|---|---|---|---|---|
| からげんき Boosts ATTACK when burned, paralyzed, or poisoned. | ノーマル | 物理 | 70 | 100% | 20 | 0 |
| くろいまなざし Prevents fleeing or switching. | ノーマル | 変化 | — | — | 8 | 0 |
| かいりき A powerful physi cal attack. | ノーマル | 物理 | 80 | 100% | 15 | 0 |
| かげぶんしん Heightens evasive ness. | ノーマル | 変化 | — | — | 16 | 0 |
| ギガインパクト The user charges at the foe using every bit of its power. The user must rest on the next turn. | ノーマル | 物理 | 150 | 90% | 8 | 0 |
| のしかかり An attack that may cause paralysis. | ノーマル | 物理 | 85 | 100% | 16 | 0 |
| みがわり Makes a decoy with 1/4 user's max HP. | ノーマル | 変化 | — | — | 12 | 0 |
| てだすけ Boosts the power of the recipient’s moves. | ノーマル | 変化 | — | — | 20 | 5 |
| りんしょう The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ノーマル | 特殊 | 60 | 100% | 16 | 0 |
| とっしん A tackle that also hurts the user. | ノーマル | 物理 | 90 | 85% | 20 | 0 |
| なかまづくり The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | ノーマル | 変化 | — | 100% | 16 | 0 |
| メガトンキック A powerful kicking attack. | ノーマル | 物理 | 120 | 75% | 8 | 0 |
| メガトンパンチ A powerful punch thrown very hard. | ノーマル | 物理 | 80 | 85% | 20 | 0 |
| たいあたり A full-body charge attack. | ノーマル | 物理 | 40 | 100% | 35 | 0 |
| まもる Foils attack that turn. It may fail. | ノーマル | 変化 | — | — | 8 | 4 |
| バトンタッチ Switches while keeping effects. | ノーマル | 変化 | — | — | 20 | 0 |
| こらえる Always leaves at least 1HP. | ノーマル | 変化 | — | — | 12 | 4 |
| ふるいたてる The user is roused, and its Attack and Sp. Atk stats increase. | ノーマル | 変化 | — | — | 30 | 0 |
| ひみつのちから An attack with effects that vary by location. | ノーマル | 物理 | 70 | 100% | 20 | 0 |
| ないしょばなし The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ノーマル | 変化 | — | — | 20 | 0 |
| とっておき This move can be used only after the user has used all the other moves it knows in the battle. | ノーマル | 物理 | 140 | 100% | 8 | 0 |
| いばる Causes confusion and raises ATTACK. | ノーマル | 変化 | — | 85% | 16 | 0 |
| さきどり The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | ノーマル | 変化 | — | — | 20 | 0 |
| さわぐ Causes an uproar for 2 to 5 turns and prevents sleep. | ノーマル | 特殊 | 90 | 100% | 12 | 0 |
| スピードスター An attack that never misses. | ノーマル | 特殊 | 60 | — | 20 | 0 |
| アンコール Makes the foe re peat 2-6 times. | ノーマル | 変化 | — | 100% | 8 | 0 |
| とぎすます The user concentrates intensely. The attack on the next turn always results in a critical hit. | ノーマル | 変化 | — | — | 30 | 0 |
| かたきうち The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | ノーマル | 物理 | 70 | 100% | 5 | 0 |
| おんがえし A full-power attack that grows more powerful the more the user likes its Trainer. | ノーマル | 物理 | — | 100% | 20 | 0 |
| ねごと Randomly attacks while asleep. | ノーマル | 変化 | — | — | 12 | 0 |
| めざめるパワー The power varies with the POKéMON. | ノーマル | 特殊 | 60 | 100% | 15 | 0 |
| がむしゃら Gains power if the user’s HP is lower than the foe’s HP. | ノーマル | 物理 | — | 100% | 8 | 0 |
| みねうち Leaves the foe with at least 1HP. | ノーマル | 物理 | 40 | 100% | 40 | 0 |
| つるぎのまい A dance that in creases ATTACK. | ノーマル | 変化 | — | — | 20 | 0 |
| いびき An attack useable only while asleep. | ノーマル | 特殊 | 50 | 100% | 16 | 0 |
| テラバースト If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | ノーマル | 特殊 | 80 | 100% | 10 | 0 |
| はかいこうせん 1st turn: Attack 2nd turn: Rest | ノーマル | 特殊 | 150 | 90% | 8 | 0 |
| フェイント An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | ノーマル | 物理 | 30 | 100% | 12 | 2 |
| いあいぎり A basic attack. It can be used to cut down thin trees and grass. | ノーマル | 物理 | 50 | 95% | 30 | 0 |
| メロメロ Makes the opposite gender infatuated. | ノーマル | 変化 | — | 100% | 16 | 0 |
| やつあたり An attack based on lack of loyalty. | ノーマル | 物理 | — | 100% | 20 | 0 |
| ほのおのパンチ A fiery punch. May cause a burn. | ほのお | 物理 | 75 | 100% | 16 | 0 |
| にほんばれ Boosts fire-type moves for 5 turns. | ほのお | 変化 | — | — | 8 | 0 |
| あまごい Boosts water-type moves for 5 turns. | みず | 変化 | — | — | 8 | 0 |
| かみなりパンチ An electrified punch that may paralyze the foe. | でんき | 物理 | 75 | 100% | 16 | 0 |
| くさわけ The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | くさ | 物理 | 50 | 100% | 20 | 0 |
| くさむすび The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | くさ | 特殊 | — | 100% | 20 | 0 |
| グロウパンチ Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | かくとう | 物理 | 40 | 100% | 20 | 0 |
| きしかいせい Stronger if the user's HP is low. | かくとう | 物理 | — | 100% | 16 | 0 |
| はやてがえし The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | かくとう | 物理 | 65 | 100% | 16 | 3 |
| きあいだま The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | かくとう | 特殊 | 120 | 70% | 8 | 0 |
| かわらわり Destroys barriers such as REFLECT and causes damage. | かくとう | 物理 | 75 | 100% | 16 | 0 |
| ドレインパンチ An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | かくとう | 物理 | 75 | 100% | 12 | 0 |
| ローキック The user attacks the target’s legs swiftly, reducing the target’s Speed stat. | かくとう | 物理 | 65 | 100% | 20 | 0 |
| リベンジ An attack that gains power if injured by the foe. | かくとう | 物理 | 60 | 100% | 10 | -4 |
| とびひざげり May miss and hurt the user. | かくとう | 物理 | 130 | 90% | 12 | 0 |
| ボディプレス The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | かくとう | 物理 | 80 | 100% | 12 | 0 |
| いわくだき An attack that may lower DEFENSE. | かくとう | 物理 | 40 | 100% | 15 | 0 |
| ビルドアップ Bulks up the body to boost both ATTACK and DEFENSE. | かくとう | 変化 | — | — | 20 | 0 |
| けたぐり An attack that may cause flinching. | かくとう | 物理 | — | 100% | 20 | 0 |
| ばかぢから Boosts strength sharply, but lowers abilities. | かくとう | 物理 | 120 | 100% | 8 | 0 |
| インファイト The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | かくとう | 物理 | 120 | 100% | 8 | 0 |
| じごくぐるま An attack that al so hurts the user. | かくとう | 物理 | 80 | 80% | 20 | 0 |
| コーチング The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | かくとう | 変化 | — | — | 12 | 0 |
| クロスチョップ Has a high criti cal hit ratio. | かくとう | 物理 | 100 | 80% | 8 | 0 |
| からてチョップ Has a high criti cal hit ratio. | かくとう | 物理 | 50 | 100% | 25 | 0 |
| みきり Evades attack that turn. It may fail. | かくとう | 変化 | — | — | 8 | 4 |
| ファストガード The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | かくとう | 変化 | — | — | 16 | 3 |
| フライングプレス The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | かくとう | 物理 | 100 | 95% | 12 | 0 |
| きあいパンチ A powerful loyalty attack. The user flinches if hit. | かくとう | 物理 | 150 | 100% | 20 | -3 |
| どくづき The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | どく | 物理 | 80 | 100% | 20 | 0 |
| どくどく A poison move with increasing damage. | どく | 変化 | — | 90% | 12 | 0 |
| あなをほる 1st turn: Burrow 2nd turn: Attack | じめん | 物理 | 80 | 100% | 12 | 0 |
| どろあそび Covers the user in mud to raise electrical resistance. | じめん | 変化 | — | — | 15 | 0 |
| そらをとぶ 1st turn: Fly 2nd turn: Attack | ひこう | 物理 | 90 | 95% | 16 | 0 |
| フェザーダンス Envelops the foe with down to sharply reduce ATTACK. | ひこう | 変化 | — | 100% | 16 | 0 |
| はねやすめ The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | ひこう | 変化 | — | — | 8 | 0 |
| つばさでうつ Strikes the target with wings. | ひこう | 物理 | 60 | 100% | 35 | 0 |
| ダブルウイング The user slams the target with its wings. The target is hit twice in a row. | ひこう | 物理 | 40 | 90% | 12 | 0 |
| とびはねる Bounces up, then down the next turn. May paralyze. | ひこう | 物理 | 85 | 85% | 8 | 0 |
| ゴッドバード 1st turn: Prepare 2nd turn: Attack | ひこう | 物理 | 140 | 90% | 8 | 0 |
| ブレイブバード The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | ひこう | 物理 | 120 | 100% | 16 | 0 |
| おいかぜ The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | ひこう | 変化 | — | — | 16 | 0 |
| きりばらい Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. | ひこう | 変化 | — | — | 16 | 0 |
| アクロバット The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ひこう | 物理 | 55 | 100% | 16 | 0 |
| エアスラッシュ The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | ひこう | 特殊 | 75 | 95% | 16 | 0 |
| つばめがえし An extremely speedy and unavoidable attack. | ひこう | 物理 | 60 | — | 20 | 0 |
| フリーフォール The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | ひこう | 物理 | 60 | 100% | 10 | 0 |
| こうそくいどう Sharply increases the user's SPEED. | エスパー | 変化 | — | — | 20 | 0 |
| しねんのずつき The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | エスパー | 物理 | 80 | 90% | 16 | 0 |
| サイドチェンジ The user teleports using a strange power and switches its place with one of its allies. | エスパー | 変化 | — | — | 16 | 2 |
| ねむる Sleep for 2 turns to fully recover. | エスパー | 変化 | — | — | 8 | 0 |
| とびかかる The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | むし | 物理 | 80 | 100% | 16 | 0 |
| シザークロス The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | むし | 物理 | 80 | 100% | 16 | 0 |
| とんぼがえり After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | むし | 物理 | 70 | 100% | 20 | 0 |
| いわなだれ An attack that may cause flinching. | いわ | 物理 | 75 | 90% | 12 | 0 |
| ストーンエッジ The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | いわ | 物理 | 100 | 80% | 8 | 0 |
| がんせきふうじ Stops the foe from moving with rocks and cuts SPEED. | いわ | 物理 | 60 | 95% | 16 | 0 |
| ダブルチョップ The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ドラゴン | 物理 | 40 | 90% | 15 | 0 |
| なげつける The user flings its held item at the foe to attack. Its power and effects depend on the item. | あく | 物理 | — | 100% | 12 | 0 |
| どろぼう An attack that may steal a held item. | あく | 物理 | 60 | 100% | 20 | 0 |
| ちょうはつ Taunts the foe into only using attack moves. | あく | 変化 | — | 100% | 20 | 0 |
| しっぺがえし If the user can use this attack after the foe attacks, its power is doubled. | あく | 物理 | 50 | 100% | 12 | 0 |
| つめとぎ The user sharpens its claws to boost its Attack stat and accuracy. | あく | 変化 | — | — | 15 | 0 |
| ダメおし If the foe has already taken some damage in the same turn, this attack’s power is doubled. | あく | 物理 | 60 | 100% | 12 | 0 |
| じごくづき The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | あく | 物理 | 80 | 100% | 16 | 0 |
| いちゃもん Torments the foe and stops successive use of a move. | あく | 変化 | — | 100% | 16 | 0 |
| はがねのつばさ Stiff wings strike the foe. | はがね | 物理 | 70 | 90% | 20 | 0 |
| アイアンヘッド The foe slams the target with its steel-hard head. It may also make the target flinch. | はがね | 物理 | 80 | 100% | 16 | 0 |