| 名前 | タイプ | 分類 | 威力 | 命中 | PP | 優先度 |
|---|---|---|---|---|---|---|
| くすぐる Makes the foe laugh to lower ATTACK and DEFENSE. | ノーマル | 変化 | — | 100% | 20 | 0 |
| からげんき Boosts ATTACK when burned, paralyzed, or poisoned. | ノーマル | 物理 | 70 | 100% | 20 | 0 |
| こわいかお Sharply reduces the foe's SPEED. | ノーマル | 変化 | — | 100% | 12 | 0 |
| かいりき A powerful physi cal attack. | ノーマル | 物理 | 80 | 100% | 15 | 0 |
| かげぶんしん Heightens evasive ness. | ノーマル | 変化 | — | — | 16 | 0 |
| ギガインパクト The user charges at the foe using every bit of its power. The user must rest on the next turn. | ノーマル | 物理 | 150 | 90% | 8 | 0 |
| きあいだめ Raises the criti cal hit ratio. | ノーマル | 変化 | — | — | 20 | 0 |
| みやぶる Negates accuracy reduction moves. | ノーマル | 変化 | — | — | 40 | 0 |
| のしかかり An attack that may cause paralysis. | ノーマル | 物理 | 85 | 100% | 16 | 0 |
| みがわり Makes a decoy with 1/4 user's max HP. | ノーマル | 変化 | — | — | 12 | 0 |
| ダブルアタック The user slams the foe with a tail, etc. The target is hit twice in a row. | ノーマル | 物理 | 35 | 90% | 12 | 0 |
| てだすけ Boosts the power of the recipient’s moves. | ノーマル | 変化 | — | — | 20 | 5 |
| りんしょう The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ノーマル | 特殊 | 60 | 100% | 16 | 0 |
| とっしん A tackle that also hurts the user. | ノーマル | 物理 | 90 | 85% | 20 | 0 |
| ロッククライム A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | ノーマル | 物理 | 90 | 85% | 20 | 0 |
| ロケットずつき 1st turn: Prepare 2nd turn: Attack | ノーマル | 物理 | 130 | 100% | 10 | 0 |
| メガトンキック A powerful kicking attack. | ノーマル | 物理 | 120 | 75% | 8 | 0 |
| メガトンパンチ A powerful punch thrown very hard. | ノーマル | 物理 | 80 | 85% | 20 | 0 |
| たいあたり A full-body charge attack. | ノーマル | 物理 | 40 | 100% | 35 | 0 |
| ずつき An attack that may make foe flinch. | ノーマル | 物理 | 70 | 100% | 15 | 0 |
| まもる Foils attack that turn. It may fail. | ノーマル | 変化 | — | — | 8 | 4 |
| こらえる Always leaves at least 1HP. | ノーマル | 変化 | — | — | 12 | 4 |
| いかり Raises ATTACK if the user is hit. | ノーマル | 物理 | 20 | 100% | 20 | 0 |
| ふるいたてる The user is roused, and its Attack and Sp. Atk stats increase. | ノーマル | 変化 | — | — | 30 | 0 |
| ひみつのちから An attack with effects that vary by location. | ノーマル | 物理 | 70 | 100% | 20 | 0 |
| ないしょばなし The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ノーマル | 変化 | — | — | 20 | 0 |
| いばる Causes confusion and raises ATTACK. | ノーマル | 変化 | — | 85% | 16 | 0 |
| ゆびをふる Randomly uses any POKéMON move. | ノーマル | 変化 | — | — | 10 | 0 |
| アンコール Makes the foe re peat 2-6 times. | ノーマル | 変化 | — | 100% | 8 | 0 |
| かたきうち The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | ノーマル | 物理 | 70 | 100% | 5 | 0 |
| ゆうわく If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ノーマル | 変化 | — | 100% | 20 | 0 |
| おんがえし A full-power attack that grows more powerful the more the user likes its Trainer. | ノーマル | 物理 | — | 100% | 20 | 0 |
| すてみタックル A tackle that also hurts the user. | ノーマル | 物理 | 120 | 100% | 16 | 0 |
| しぜんのめぐみ The user draws power to attack by using its held Berry. The Berry determines its type and power. | ノーマル | 物理 | — | 100% | 15 | 0 |
| ねごと Randomly attacks while asleep. | ノーマル | 変化 | — | — | 12 | 0 |
| めざめるパワー The power varies with the POKéMON. | ノーマル | 特殊 | 60 | 100% | 15 | 0 |
| にらみつける Reduces the foe's DEFENSE. | ノーマル | 変化 | — | 100% | 30 | 0 |
| がまん Waits 2-3 turns & hits back double. | ノーマル | 物理 | — | — | 10 | 1 |
| いびき An attack useable only while asleep. | ノーマル | 特殊 | 50 | 100% | 16 | 0 |
| はかいこうせん 1st turn: Attack 2nd turn: Rest | ノーマル | 特殊 | 150 | 90% | 8 | 0 |
| メロメロ Makes the opposite gender infatuated. | ノーマル | 変化 | — | 100% | 16 | 0 |
| やつあたり An attack based on lack of loyalty. | ノーマル | 物理 | — | 100% | 20 | 0 |
| ものまね Copies a move used by the foe. | ノーマル | 変化 | — | — | 10 | 0 |
| ほのおのパンチ A fiery punch. May cause a burn. | ほのお | 物理 | 75 | 100% | 16 | 0 |
| だいもんじ An attack that may cause a burn. | ほのお | 特殊 | 110 | 85% | 8 | 0 |
| やきつくす The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | ほのお | 特殊 | 60 | 100% | 15 | 0 |
| にほんばれ Boosts fire-type moves for 5 turns. | ほのお | 変化 | — | — | 8 | 0 |
| かえんほうしゃ An attack that may inflict a burn. | ほのお | 特殊 | 90 | 100% | 16 | 0 |
| あまごい Boosts water-type moves for 5 turns. | みず | 変化 | — | — | 8 | 0 |
| かみなりパンチ An electrified punch that may paralyze the foe. | でんき | 物理 | 75 | 100% | 16 | 0 |
| れいとうパンチ An icy punch. May cause freezing. | こおり | 物理 | 75 | 100% | 16 | 0 |
| グロウパンチ Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | かくとう | 物理 | 40 | 100% | 20 | 0 |
| きしかいせい Stronger if the user's HP is low. | かくとう | 物理 | — | 100% | 16 | 0 |
| きあいだま The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | かくとう | 特殊 | 120 | 70% | 8 | 0 |
| かわらわり Destroys barriers such as REFLECT and causes damage. | かくとう | 物理 | 75 | 100% | 16 | 0 |
| ドレインパンチ An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | かくとう | 物理 | 75 | 100% | 12 | 0 |
| ローキック The user attacks the target’s legs swiftly, reducing the target’s Speed stat. | かくとう | 物理 | 65 | 100% | 20 | 0 |
| リベンジ An attack that gains power if injured by the foe. | かくとう | 物理 | 60 | 100% | 10 | -4 |
| マッハパンチ A fast punch that lands first. | かくとう | 物理 | 40 | 100% | 20 | 1 |
| いわくだき An attack that may lower DEFENSE. | かくとう | 物理 | 40 | 100% | 15 | 0 |
| あてみなげ A 2nd-strike move that never misses. | かくとう | 物理 | 70 | — | 10 | -1 |
| ビルドアップ Bulks up the body to boost both ATTACK and DEFENSE. | かくとう | 変化 | — | — | 20 | 0 |
| けたぐり An attack that may cause flinching. | かくとう | 物理 | — | 100% | 20 | 0 |
| ばかぢから Boosts strength sharply, but lowers abilities. | かくとう | 物理 | 120 | 100% | 8 | 0 |
| やまあらし The user strikes the target with a fierce blow. This attack always results in a critical hit. | かくとう | 物理 | 60 | 100% | 12 | 0 |
| インファイト The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | かくとう | 物理 | 120 | 100% | 8 | 0 |
| めざましビンタ This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | かくとう | 物理 | 70 | 100% | 10 | 0 |
| ちきゅうなげ The user's level equals damage HP. | かくとう | 物理 | — | 100% | 20 | 0 |
| じごくぐるま An attack that al so hurts the user. | かくとう | 物理 | 80 | 80% | 20 | 0 |
| しんくうは The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | かくとう | 特殊 | 40 | 100% | 20 | 1 |
| カウンター Returns a physical blow double. | かくとう | 物理 | — | 100% | 20 | -5 |
| コーチング The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | かくとう | 変化 | — | — | 12 | 0 |
| クロスチョップ Has a high criti cal hit ratio. | かくとう | 物理 | 100 | 80% | 8 | 0 |
| からてチョップ Has a high criti cal hit ratio. | かくとう | 物理 | 50 | 100% | 25 | 0 |
| みきり Evades attack that turn. It may fail. | かくとう | 変化 | — | — | 8 | 4 |
| ファストガード The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | かくとう | 変化 | — | — | 16 | 3 |
| ばくれつパンチ An attack that always confuses. | かくとう | 物理 | 100 | 50% | 8 | 0 |
| きあいパンチ A powerful loyalty attack. The user flinches if hit. | かくとう | 物理 | 150 | 100% | 20 | -3 |
| どくづき The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | どく | 物理 | 80 | 100% | 20 | 0 |
| どくどく A poison move with increasing damage. | どく | 変化 | — | 90% | 12 | 0 |
| クロスポイズン A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. | どく | 物理 | 70 | 100% | 20 | 0 |
| 10まんばりき The user fiercely attacks the target using its entire body. | じめん | 物理 | 95 | 95% | 12 | 0 |
| あなをほる 1st turn: Burrow 2nd turn: Attack | じめん | 物理 | 80 | 100% | 12 | 0 |
| じわれ A ground-type, one-hit KO attack. | じめん | 物理 | — | 30% | 8 | 0 |
| じならし The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | じめん | 物理 | 60 | 100% | 20 | 0 |
| じだんだ Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | じめん | 物理 | 75 | 100% | 12 | 0 |
| じしん Tough but useless vs. flying foes. | じめん | 物理 | 100 | 100% | 12 | 0 |
| どろかけ Reduces the foe's accuracy. | じめん | 特殊 | 20 | 100% | 12 | 0 |
| ひかりのかべ Ups SPCL.DEF with a wall of light. | エスパー | 変化 | — | — | 20 | 0 |
| なりきり Mimics the target and copies its special ability. | エスパー | 変化 | — | — | 12 | 0 |
| ねむる Sleep for 2 turns to fully recover. | エスパー | 変化 | — | — | 8 | 0 |
| うちおとす The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | いわ | 物理 | 50 | 100% | 16 | 0 |
| ロックブラスト Hurls boulders at the foe 2 to 5 times in a row. | いわ | 物理 | 25 | 90% | 12 | 0 |
| いわなだれ An attack that may cause flinching. | いわ | 物理 | 75 | 90% | 12 | 0 |
| ストーンエッジ The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | いわ | 物理 | 100 | 80% | 8 | 0 |
| がんせきふうじ Stops the foe from moving with rocks and cuts SPEED. | いわ | 物理 | 60 | 95% | 16 | 0 |
| ワイドガード The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | いわ | 変化 | — | — | 12 | 3 |
| のろい Works differently for ghost-types. | ゴースト | 変化 | — | — | 12 | 0 |
| ダブルチョップ The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ドラゴン | 物理 | 40 | 90% | 15 | 0 |
| なげつける The user flings its held item at the foe to attack. Its power and effects depend on the item. | あく | 物理 | — | 100% | 12 | 0 |
| どろぼう An attack that may steal a held item. | あく | 物理 | 60 | 100% | 20 | 0 |
| しっぺがえし If the user can use this attack after the foe attacks, its power is doubled. | あく | 物理 | 50 | 100% | 12 | 0 |
| ぶんまわす The user swings its body around violently to inflict damage on everything in its vicinity. | あく | 物理 | 60 | 100% | 20 | 0 |
| ダメおし If the foe has already taken some damage in the same turn, this attack’s power is doubled. | あく | 物理 | 60 | 100% | 12 | 0 |
| じごくづき The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | あく | 物理 | 80 | 100% | 16 | 0 |
| はたきおとす Knocks down the foe’s held item to prevent its use. | あく | 物理 | 65 | 100% | 20 | 0 |
| DDラリアット The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. | あく | 物理 | 85 | 100% | 12 | 0 |
| バレットパンチ The user strikes with a tough punch as fast as a bullet. This move always goes first. | はがね | 物理 | 40 | 100% | 20 | 1 |
| ヘビーボンバー The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | はがね | 物理 | — | 100% | 12 | 0 |