| 名前 | タイプ | 分類 | 威力 | 命中 | PP | 優先度 |
|---|---|---|---|---|---|---|
| からげんき Boosts ATTACK when burned, paralyzed, or poisoned. | ノーマル | 物理 | 70 | 100% | 20 | 0 |
| ギガインパクト The user charges at the foe using every bit of its power. The user must rest on the next turn. | ノーマル | 物理 | 150 | 90% | 8 | 0 |
| のしかかり An attack that may cause paralysis. | ノーマル | 物理 | 85 | 100% | 16 | 0 |
| かたくなる Raises the user's DEFENSE. | ノーマル | 変化 | — | — | 30 | 0 |
| みがわり Makes a decoy with 1/4 user's max HP. | ノーマル | 変化 | — | — | 12 | 0 |
| だいばくはつ Very powerful but makes user faint. | ノーマル | 物理 | 250 | 100% | 8 | 0 |
| てだすけ Boosts the power of the recipient’s moves. | ノーマル | 変化 | — | — | 20 | 5 |
| とっしん A tackle that also hurts the user. | ノーマル | 物理 | 90 | 85% | 20 | 0 |
| たいあたり A full-body charge attack. | ノーマル | 物理 | 40 | 100% | 35 | 0 |
| ずつき An attack that may make foe flinch. | ノーマル | 物理 | 70 | 100% | 15 | 0 |
| まもる Foils attack that turn. It may fail. | ノーマル | 変化 | — | — | 8 | 4 |
| こらえる Always leaves at least 1HP. | ノーマル | 変化 | — | — | 12 | 4 |
| とおせんぼう Blocks the foe’s way to prevent escape. | ノーマル | 変化 | — | — | 8 | 0 |
| すてみタックル A tackle that also hurts the user. | ノーマル | 物理 | 120 | 100% | 16 | 0 |
| ねごと Randomly attacks while asleep. | ノーマル | 変化 | — | — | 12 | 0 |
| テラバースト If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | ノーマル | 特殊 | 80 | 100% | 10 | 0 |
| はかいこうせん 1st turn: Attack 2nd turn: Rest | ノーマル | 特殊 | 150 | 90% | 8 | 0 |
| じこさいせい Restores HP by 1/2 the max HP. | ノーマル | 変化 | — | — | 8 | 0 |
| ほのおのパンチ A fiery punch. May cause a burn. | ほのお | 物理 | 75 | 100% | 16 | 0 |
| にほんばれ Boosts fire-type moves for 5 turns. | ほのお | 変化 | — | — | 8 | 0 |
| あまごい Boosts water-type moves for 5 turns. | みず | 変化 | — | — | 8 | 0 |
| かみなりパンチ An electrified punch that may paralyze the foe. | でんき | 物理 | 75 | 100% | 16 | 0 |
| れいとうパンチ An icy punch. May cause freezing. | こおり | 物理 | 75 | 100% | 16 | 0 |
| ゆきなだれ An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | こおり | 物理 | 60 | 100% | 12 | -4 |
| かわらわり Destroys barriers such as REFLECT and causes damage. | かくとう | 物理 | 75 | 100% | 16 | 0 |
| ボディプレス The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | かくとう | 物理 | 80 | 100% | 12 | 0 |
| アームハンマー The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | かくとう | 物理 | 100 | 90% | 12 | 0 |
| ばくれつパンチ An attack that always confuses. | かくとう | 物理 | 100 | 50% | 8 | 0 |
| きあいパンチ A powerful loyalty attack. The user flinches if hit. | かくとう | 物理 | 150 | 100% | 20 | -3 |
| あなをほる 1st turn: Burrow 2nd turn: Attack | じめん | 物理 | 80 | 100% | 12 | 0 |
| だいちのちから The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | じめん | 特殊 | 90 | 100% | 12 | 0 |
| じわれ A ground-type, one-hit KO attack. | じめん | 物理 | — | 30% | 8 | 0 |
| じならし The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | じめん | 物理 | 60 | 100% | 20 | 0 |
| マッドショット Hurls mud at the foe and reduces SPEED. | じめん | 特殊 | 55 | 95% | 16 | 0 |
| じだんだ Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | じめん | 物理 | 75 | 100% | 12 | 0 |
| じしん Tough but useless vs. flying foes. | じめん | 物理 | 100 | 100% | 12 | 0 |
| しねんのずつき The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | エスパー | 物理 | 80 | 90% | 16 | 0 |
| ねむる Sleep for 2 turns to fully recover. | エスパー | 変化 | — | — | 8 | 0 |
| じゅうりょく Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | エスパー | 変化 | — | — | 8 | 0 |
| いわおとし Drops rocks on the enemy. | いわ | 物理 | 50 | 90% | 15 | 0 |
| うちおとす The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | いわ | 物理 | 50 | 100% | 16 | 0 |
| ロックブラスト Hurls boulders at the foe 2 to 5 times in a row. | いわ | 物理 | 25 | 90% | 12 | 0 |
| ロックカット The user polishes its body to reduce drag. It can sharply raise the Speed stat. | いわ | 変化 | — | — | 20 | 0 |
| メテオビーム In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | いわ | 特殊 | 120 | 90% | 12 | 0 |
| すなあらし Inflicts damage every turn. | いわ | 変化 | — | — | 8 | 0 |
| しおづけ The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move. | いわ | 物理 | 40 | 100% | 16 | 0 |
| ステルスロック The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | いわ | 変化 | — | — | 20 | 0 |
| いわなだれ An attack that may cause flinching. | いわ | 物理 | 75 | 90% | 12 | 0 |
| ストーンエッジ The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | いわ | 物理 | 100 | 80% | 8 | 0 |
| がんせきふうじ Stops the foe from moving with rocks and cuts SPEED. | いわ | 物理 | 60 | 95% | 16 | 0 |
| ワイドガード The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | いわ | 変化 | — | — | 12 | 3 |
| げんしのちから An attack that may raise all stats. | いわ | 特殊 | 60 | 100% | 8 | 0 |
| パワージェム The user attacks with a ray of light that sparkles as if it were made of gemstones. | いわ | 特殊 | 80 | 100% | 20 | 0 |
| のろい Works differently for ghost-types. | ゴースト | 変化 | — | — | 12 | 0 |
| なげつける The user flings its held item at the foe to attack. Its power and effects depend on the item. | あく | 物理 | — | 100% | 12 | 0 |
| ラスターカノン The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. | はがね | 特殊 | 80 | 100% | 12 | 0 |
| アイアンヘッド The foe slams the target with its steel-hard head. It may also make the target flinch. | はがね | 物理 | 80 | 100% | 16 | 0 |
| てっぺき Hardens the body’s surface to sharply raise DEFENSE. | はがね | 変化 | — | — | 16 | 0 |
| ハードプレス The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | はがね | 物理 | 1 | 100% | 12 | 0 |
| ヘビーボンバー The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | はがね | 物理 | — | 100% | 12 | 0 |